Zeraora in Elite Redux
#807 · Electric · see locations below
Electric
Abilities
Iron Fist, Power Fists, Speed Boost (hidden)
Base stats
Compared with the official games
Its stats, type and abilities match the official games — this hack leaves them alone. Its level-up moves and TM list may still differ; those are listed above.
Other changes in this hack
- Innates (always active): Speed Force, Volt Absorb, Tough Claws
- What the innates do: Speed Force — Contact moves use 20% of its Speed stat additionally. · Volt Absorb — Heals 25% of max HP when hit by an Electric-type move. · Tough Claws — Boosts the power of contact moves by 1.3x.
- Abilities you pick one of: Iron Fist — Boosts the power of punching moves by 1.3x. · Power Fists — Iron Fist moves target Special Defense and get a 1.3x boost. · Speed Boost — Raises own Speed by one stage after every turn.
- Mega Evolves into Zeraora Mega holding the Zeraorite
- Tutor moves: Aura Sphere, Charge Beam, Discharge, Electric Terrain, Endure, Energy Wave, Fire Punch, Flash, Focus Blast, Giga Impact, Headbutt, Helping Hand, Hidden Power, Hyper Beam, Ice Punch, Mach Punch, Metronome, Nasty Plot, One-Inch Punch, Play Rough, Power-Up Punch, Protect, Rain Dance, Rest, Return, Secret Power, Sleep Talk, Substitute, Swords Dance, Taunt, Thunder, Thunder Punch, Thunder Wave, Thunderbolt, Volt Switch, Wild Charge, Work Up
- Egg groups: Undiscovered
- Height 1.5 m, weight 44.5 kg
Where to find Zeraora
Not found in the wild — evolve or trade for it.
Level-up moves
| Lv | Move | Type | Cat | Pow | Acc | PP |
|---|---|---|---|---|---|---|
| 1 | Fake Out Priority +3. A 1st-turn, 1st-strike move that causes flinching. | Normal | Phys | 40 | 100 | 10 |
| 1 | Hone Claws Sharpens its claws to raise Attack and Accuracy. | Dark | Stat | — | — | 15 |
| 1 | Quick Attack Priority +2. An extremely fast attack that always strikes first. | Normal | Phys | 40 | 100 | 20 |
| 1 | Spark Priority +2. An electrified tackle with +2 priority. May paralyze. | Electric | Phys | 40 | 100 | 15 |
| 17 | Charge Charges power to boost the electric move used next. | Electric | Stat | — | 100 | 20 |
| 17 | Mega Punch A strong punch thrown with incredible power. | Normal | Phys | 95 | 100 | 15 |
| 17 | Thunder Shock An electrical attack that may flinch the foe. | Electric | Spec | 80 | 100 | 15 |
| 24 | Electro Ball Hurls an orb that does more damage to slower foes. | Electric | Spec | 1 | 100 | 10 |
| 24 | Parabolic Charge Damages adjacent Pokémon and heals up by 1/4 of it. | Electric | Spec | 90 | 100 | 10 |
| 37 | Drain Punch A punch that absorbs over 30% of damage inflicted. | Fighting | Phys | 75 | 100 | 10 |
| 37 | Meteor Mash Fires a meteor-like punch. May raise Attack. | Steel | Phys | 90 | 90 | 10 |
| 37 | Thrash A rampage of 2 to 3 turns that confuses the user. | Normal | Phys | 130 | 100 | 5 |
| 46 | Plasma Fists Hits with electrical fists. Normal moves become Electric. | Electric | Phys | 100 | 100 | 15 |
| 46 | Rising Voltage This move's power doubles when on Electric Terrain. | Electric | Spec | 70 | 100 | 20 |
| 51 | Close Combat A strong attack but lowers the defensive stats. | Fighting | Phys | 120 | 100 | 5 |
| 56 | Electrify Electrifies the foe, making its next move Electric-type. | Electric | Stat | — | — | 3 |
| 56 | Smite Attacks from above with strong electricity. Smack Down effect. | Electric | Phys | 120 | 80 | 15 |
* a legal move, just moved to level-up · ** new to this hack
TMs & HMs (0)
| # | Move · where to get it | Type | Pow |
|---|