Home › Pokémon Exceeded › Pokémon › Tapu Koko
Tapu Koko
#785 · Pokémon Exceeded · unchanged from the official games

Tapu Koko

ElectricFairyElectric Surge

In Exceeded: It is not in any of this guide's encounter tables. Its type (Electric / Fairy) and base stats (total 570) are the same as in the official games.

Level-up moves 25

LvMoveTypeCatPowAccPP
1Brave Bird
A low altitude charge that also hurts the user.
FlyingPhys12010015
1Electric Terrain
Electrifies the ground for 5 turns. Prevents sleep.
ElectricStat——10
1False Swipe
An attack that leaves the foe with at least 1 HP.
NormalPhys4010040
1Mean Look
Fixes the foe with a mean look that prevents escape.
NormalStat——5
1Power Swap
Swaps changes to Attack and Sp. Atk with the foe.
PsychicStat——10
1Quick Attack
An extremely fast attack that always strikes first.
NormalPhys4010030
1ThunderShock
An electrical attack that may paralyze the foe.
ElectricSpec4010030
1Withdraw
Raises user defensive stats and lowers offensive stats.
WaterStat——15
5Withdraw
Raises user defensive stats and lowers offensive stats.
WaterStat——15
10Fairy Wind
Stirs up a fairy wind to strike the foe.
FairySpec4010030
14Spark
An electrified tackle that may paralyze the foe.
ElectricPhys6510020
15False Swipe
An attack that leaves the foe with at least 1 HP.
NormalPhys4010040
19Shock Wave
A fast and unavoidable electric attack.
ElectricSpec60—20
28Charge
Boost next electric move, S.Def and Speed.
ElectricStat——20
30Screech
Emits a screech to sharply reduce the foe's Defense.
NormalStat—8540
38Mirror Move
Counters the foe's attack with the same move.
FlyingStat1—20
43Agility
Relaxes the body to sharply boost Speed.
PsychicStat——30
46Discharge
Zaps the foes with electri- city. May paralyze them.
ElectricSpec8010015
46Wild Charge
An electrical tackle that also hurts the user.
ElectricPhys9010015
49Natures Madness
Halves the foe's HP with the power of nature.
FairySpec19010
50Mean Look
Fixes the foe with a mean look that prevents escape.
NormalStat——5
58Electro Ball
Hurls an orb that does more damage to slower foes.
ElectricSpec110010
65Brave Bird
A low altitude charge that also hurts the user.
FlyingPhys12010015
70Power Swap
Swaps changes to Attack and Sp. Atk with the foe.
PsychicStat——10
75Electric Terrain
Electrifies the ground for 5 turns. Prevents sleep.
ElectricStat——10

* a legal move, just moved to level-up · ** new to this game

TMs & HMs 28

#Move · where to get itTypePow
TM04Calm Mind
Mossdeep City Gym
Psychic—
TM05Roar
Route 114
Normal—
TM06Toxic
Not handed out, sold or hidden anywhere in this game's own map data
Poison—
TM10Hidden Power
Slateport City
Normal60
TM12Taunt
Route 110 — Trick House End
Dark—
TM15Hyper Beam
Lilycove City — Department Store 4F
Normal150
TM16Light Screen
Lilycove City — Department Store 4F
Psychic—
TM17Protect
Lilycove City — Department Store 4F
Normal—
TM18Rain Dance
Not handed out, sold or hidden anywhere in this game's own map data
Water—
TM20Safeguard
Lilycove City — Department Store 4F
Normal—
TM21Frustration
Pacifidlog Town — House 2
Normal1
TM24Thunderbolt
Mauville City — Game Corner
Electric95
TM25Thunder
Lilycove City — Department Store 4F
Electric110
TM27Return
Fallarbor Town — Cozmo's House
Normal1
TM32Double Team
Mauville City — Game Corner
Normal—
TM33Reflect
Lilycove City — Department Store 4F
Psychic—
TM34Shock Wave
Mauville City Gym
Electric60
TM40Aerial Ace
Fortree City Gym
Flying60
TM41Torment
Slateport City — Battle Tent Lobby
Dark—
TM42Facade
Petalburg City Gym
Normal70
TM46Thief
Slateport City — Oceanic Museum 1F
Dark60
TM47Steel Wing
Granite Cave — Steven's Room
Steel80
TM52Work Up
Littleroot Town — Professor Birch House 2F
Normal—
TM58Nature Power
Slateport City
Normal1
TM59Natural Gift
Slateport City
Normal1
TM61Wild Charge
Not handed out, sold or hidden anywhere in this game's own map data
Electric90
TM66Headbutt
Petalburg Woods
Normal70
HM02Fly
Route 119
Flying90

Where to find Tapu Koko

Not found in the wild — evolve or trade for it.

Other changes in this game

  • Has 4 abilities at once: its one ordinary ability, plus 3 innates always on
  • Innates (always active): Telepathy, Levitate, Guardian Deity
  • What the innates do: Telepathy — Can't be damaged by an ally. · Levitate — Not hit by Ground attacks. · Guardian Deity — Terrains ups best stat.
  • Ability: Electric Surge — Field becomes Electric.
  • How its abilities arrive: Guardian Deity, Levitate from the start; Telepathy at Lv 10; Electric Surge at Lv 30
  • Tutor moves: Psych Up, Sleep Talk, Snore, Substitute, Swagger, Thunder Wave, ThunderPunch
  • Egg groups: Undiscovered
  • Catch rate 3