#785 · Pokémon Exceeded · unchanged from the official games
Tapu Koko
ElectricFairyElectric Surge
In Exceeded: It is not in any of this guide's encounter tables. Its type (Electric / Fairy) and base stats (total 570) are the same as in the official games.
Level-up moves 25
| Lv | Move | Type | Cat | Pow | Acc | PP |
|---|---|---|---|---|---|---|
| 1 | Brave Bird A low altitude charge that also hurts the user. | Flying | Phys | 120 | 100 | 15 |
| 1 | Electric Terrain Electrifies the ground for 5 turns. Prevents sleep. | Electric | Stat | — | — | 10 |
| 1 | False Swipe An attack that leaves the foe with at least 1 HP. | Normal | Phys | 40 | 100 | 40 |
| 1 | Mean Look Fixes the foe with a mean look that prevents escape. | Normal | Stat | — | — | 5 |
| 1 | Power Swap Swaps changes to Attack and Sp. Atk with the foe. | Psychic | Stat | — | — | 10 |
| 1 | Quick Attack An extremely fast attack that always strikes first. | Normal | Phys | 40 | 100 | 30 |
| 1 | ThunderShock An electrical attack that may paralyze the foe. | Electric | Spec | 40 | 100 | 30 |
| 1 | Withdraw Raises user defensive stats and lowers offensive stats. | Water | Stat | — | — | 15 |
| 5 | Withdraw Raises user defensive stats and lowers offensive stats. | Water | Stat | — | — | 15 |
| 10 | Fairy Wind Stirs up a fairy wind to strike the foe. | Fairy | Spec | 40 | 100 | 30 |
| 14 | Spark An electrified tackle that may paralyze the foe. | Electric | Phys | 65 | 100 | 20 |
| 15 | False Swipe An attack that leaves the foe with at least 1 HP. | Normal | Phys | 40 | 100 | 40 |
| 19 | Shock Wave A fast and unavoidable electric attack. | Electric | Spec | 60 | — | 20 |
| 28 | Charge Boost next electric move, S.Def and Speed. | Electric | Stat | — | — | 20 |
| 30 | Screech Emits a screech to sharply reduce the foe's Defense. | Normal | Stat | — | 85 | 40 |
| 38 | Mirror Move Counters the foe's attack with the same move. | Flying | Stat | 1 | — | 20 |
| 43 | Agility Relaxes the body to sharply boost Speed. | Psychic | Stat | — | — | 30 |
| 46 | Discharge Zaps the foes with electri- city. May paralyze them. | Electric | Spec | 80 | 100 | 15 |
| 46 | Wild Charge An electrical tackle that also hurts the user. | Electric | Phys | 90 | 100 | 15 |
| 49 | Natures Madness Halves the foe's HP with the power of nature. | Fairy | Spec | 1 | 90 | 10 |
| 50 | Mean Look Fixes the foe with a mean look that prevents escape. | Normal | Stat | — | — | 5 |
| 58 | Electro Ball Hurls an orb that does more damage to slower foes. | Electric | Spec | 1 | 100 | 10 |
| 65 | Brave Bird A low altitude charge that also hurts the user. | Flying | Phys | 120 | 100 | 15 |
| 70 | Power Swap Swaps changes to Attack and Sp. Atk with the foe. | Psychic | Stat | — | — | 10 |
| 75 | Electric Terrain Electrifies the ground for 5 turns. Prevents sleep. | Electric | Stat | — | — | 10 |
* a legal move, just moved to level-up · ** new to this game
TMs & HMs 28
| # | Move · where to get it | Type | Pow |
|---|---|---|---|
| TM04 | Calm Mind Mossdeep City Gym | Psychic | — |
| TM05 | Roar Route 114 | Normal | — |
| TM06 | Toxic Not handed out, sold or hidden anywhere in this game's own map data | Poison | — |
| TM10 | Hidden Power Slateport City | Normal | 60 |
| TM12 | Taunt Route 110 — Trick House End | Dark | — |
| TM15 | Hyper Beam Lilycove City — Department Store 4F | Normal | 150 |
| TM16 | Light Screen Lilycove City — Department Store 4F | Psychic | — |
| TM17 | Protect Lilycove City — Department Store 4F | Normal | — |
| TM18 | Rain Dance Not handed out, sold or hidden anywhere in this game's own map data | Water | — |
| TM20 | Safeguard Lilycove City — Department Store 4F | Normal | — |
| TM21 | Frustration Pacifidlog Town — House 2 | Normal | 1 |
| TM24 | Thunderbolt Mauville City — Game Corner | Electric | 95 |
| TM25 | Thunder Lilycove City — Department Store 4F | Electric | 110 |
| TM27 | Return Fallarbor Town — Cozmo's House | Normal | 1 |
| TM32 | Double Team Mauville City — Game Corner | Normal | — |
| TM33 | Reflect Lilycove City — Department Store 4F | Psychic | — |
| TM34 | Shock Wave Mauville City Gym | Electric | 60 |
| TM40 | Aerial Ace Fortree City Gym | Flying | 60 |
| TM41 | Torment Slateport City — Battle Tent Lobby | Dark | — |
| TM42 | Facade Petalburg City Gym | Normal | 70 |
| TM46 | Thief Slateport City — Oceanic Museum 1F | Dark | 60 |
| TM47 | Steel Wing Granite Cave — Steven's Room | Steel | 80 |
| TM52 | Work Up Littleroot Town — Professor Birch House 2F | Normal | — |
| TM58 | Nature Power Slateport City | Normal | 1 |
| TM59 | Natural Gift Slateport City | Normal | 1 |
| TM61 | Wild Charge Not handed out, sold or hidden anywhere in this game's own map data | Electric | 90 |
| TM66 | Headbutt Petalburg Woods | Normal | 70 |
| HM02 | Fly Route 119 | Flying | 90 |
Where to find Tapu Koko
Not found in the wild — evolve or trade for it.
Other changes in this game
- Has 4 abilities at once: its one ordinary ability, plus 3 innates always on
- Innates (always active): Telepathy, Levitate, Guardian Deity
- What the innates do: Telepathy — Can't be damaged by an ally. · Levitate — Not hit by Ground attacks. · Guardian Deity — Terrains ups best stat.
- Ability: Electric Surge — Field becomes Electric.
- How its abilities arrive: Guardian Deity, Levitate from the start; Telepathy at Lv 10; Electric Surge at Lv 30
- Tutor moves: Psych Up, Sleep Talk, Snore, Substitute, Swagger, Thunder Wave, ThunderPunch
- Egg groups: Undiscovered
- Catch rate 3