Tapu Koko in Elite Redux
#785 · Electric / Fairy · see locations below
ElectricFairy
Abilities
Speed Boost, Generator, Overcharge (hidden)
Base stats
Compared with the official games
- Stats Defense 85 → 75, Sp. Atk 95 → 115, Sp. Def 75 → 65
Compared against present-day official data. The Fairy type and hidden abilities arrived after Pokémon Emerald, so a difference here can belong to the series rather than to this hack.
Other changes in this hack
- Innates (always active): Levitate, Electro Surge, Drizzle
- What the innates do: Levitate — Immune to Ground-type moves. Ups own Flying moves by 1.25x. · Electro Surge — Casts Electric Terrain on entry. Lasts 8 turns. · Drizzle — Summons rain on entry. Lasts 8 turns.
- Abilities you pick one of: Speed Boost — Raises own Speed by one stage after every turn. · Generator — Charges up once on entry or when electric terrain is active. · Overcharge — Electric is super effective vs Electric. Can paralyze Electric.
- Tutor moves: Acrobatics, Agility, Air Slash, Charge Beam, Dazzling Gleam, Defog, Discharge, Electric Terrain, Electroweb, Endure, Flash, Giga Impact, Helping Hand, Hidden Power, Hurricane, Hyper Beam, Light Screen, Metronome, Moonblast, Play Rough, Protect, Reflect, Refresh, Rest, Return, Roost, Secret Power, Sky Drop, Sleep Talk, Substitute, Swords Dance, Thunder, Thunder Wave, Thunderbolt, Volt Switch, Weather Ball, Whirlwind, Wild Charge, Wing Attack
- Egg groups: Undiscovered
- Height 1.8 m, weight 20.5 kg
Where to find Tapu Koko
| Area | Method | Level | |
|---|---|---|---|
| Route 128 | Hidden | — |
Level-up moves
| Lv | Move | Type | Cat | Pow | Acc | PP |
|---|---|---|---|---|---|---|
| 1 | Mean Look Fixes the foe with a mean look that prevents escape. | Normal | Stat | — | — | 5 |
| 1 | Swagger Enrages the foe, but also sharply raises Attack. | Normal | Stat | — | 85 | 15 |
| 1 | Withdraw Priority +1. Withdraws the body into its hard shell to raise Defense. | Water | Stat | — | — | 20 |
| 17 | Air Cutter Hacks with razorlike wind. High critical-hit ratio. | Flying | Phys | 75 | 100 | 20 |
| 24 | Electro Ball Hurls an orb that does more damage to slower foes. | Electric | Spec | 1 | 100 | 10 |
| 24 | Mirror Move Counters the foe's attack with the same move. | Flying | Stat | — | — | 20 |
| 37 | Nature's Madness Halves the foe's HP with the power of nature. | Fairy | Spec | 1 | 100 | 5 |
| 37 | Spark Priority +2. An electrified tackle with +2 priority. May paralyze. | Electric | Phys | 40 | 100 | 15 |
| 46 | Brave Bird A low altitude charge that also hurts the user. | Flying | Phys | 120 | 100 | 10 |
| 46 | Volt Tackle A life-risking tackle that slightly hurts the user. | Electric | Phys | 120 | 100 | 10 |
| 51 | Electro Shot gathers electricity for a high-voltage shot. +1 SPA | Electric | Spec | 120 | 100 | 10 |
| 51 | Star Crash 33% recoil damage. | Fairy | Phys | 120 | 100 | 10 |
| 56 | Bolt Beak Double power if the user moves before the target. | Electric | Phys | 70 | 100 | 10 |
| 56 | Rising Voltage This move's power doubles when on Electric Terrain. | Electric | Spec | 70 | 100 | 20 |
* a legal move, just moved to level-up · ** new to this hack
TMs & HMs (0)
| # | Move · where to get it | Type | Pow |
|---|