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Scorbunny
#813 · Pokémon Exceeded · unchanged from the official games

Scorbunny

FireRun Away, Libero (hidden)

In Exceeded: It is not in any of this guide's encounter tables. Its type (Fire) and base stats (total 310) are the same as in the official games.

Level-up moves 11

LvMoveTypeCatPowAccPP
1Growl
Growls cutely to reduce the foe's Attack.
NormalStat—10040
1Tackle
Charges the foe with a full- body tackle.
NormalPhys359535
6Ember
A weak fire attack that may inflict a burn.
FireSpec4010025
8Quick Attack
An extremely fast attack that always strikes first.
NormalPhys4010030
12Double Kick
A double-kicking attack that strikes the foe twice.
FightingPhys3010030
17Flame Charge
Attacks in a cloak of flames. Raises Speed.
FirePhys5010020
20Agility
Relaxes the body to sharply boost Speed.
PsychicStat——30
24Headbutt
A ramming attack that may cause flinching.
NormalPhys7010015
28Counter
Retaliates any physical hit with double the power.
FightingPhys110020
32Bounce
Bounces up, then down the next turn. May paralyze.
FlyingPhys85955
36Double-Edge
A life-risking tackle that also hurts the user.
NormalPhys12010015

* a legal move, just moved to level-up · ** new to this game

TMs & HMs 14

#Move · where to get itTypePow
TM10Hidden Power
Slateport City
Normal60
TM11Sunny Day
Not handed out, sold or hidden anywhere in this game's own map data
Fire—
TM12Taunt
Route 110 — Trick House End
Dark—
TM17Protect
Lilycove City — Department Store 4F
Normal—
TM35Flamethrower
Mauville City — Game Corner
Fire95
TM38Fire Blast
Lilycove City — Department Store 4F
Fire120
TM42Facade
Petalburg City Gym
Normal70
TM44Rest
Lilycove City — House 2
Psychic—
TM45Attract
Verdanturf Town — Battle Tent Lobby
Normal—
TM50Overheat
Lavaridge Town Gym — Gym 1F
Fire140
TM52Work Up
Littleroot Town — Professor Birch House 2F
Normal—
TM57Burning Terrain
Not handed out, sold or hidden anywhere in this game's own map data
Fire—
TM59Natural Gift
Slateport City
Normal1
TM66Headbutt
Petalburg Woods
Normal70

Where to find Scorbunny

Not found in the wild — evolve or trade for it.

Other changes in this game

  • Has 3 abilities at once: whichever of its 2 ordinary abilities it was born with, plus 2 innates always on
  • Innates (always active): Blaze, Quick Feet
  • What the innates do: Blaze — Ups Fire moves in a pinch. · Quick Feet — Ups Speed if suffering.
  • Abilities you pick one of: Run Away · Libero — Changes type to move's.
  • Hidden ability: Libero
  • How its abilities arrive: Blaze from the start; Quick Feet at Lv 10; Run Away at Lv 16; Libero at Lv 24; Cinder at Lv 30; Fleet Footwork at Lv 38
  • Evolves into Raboot at level 16
  • Tutor moves: Blaze Kick, Counter, Double-Edge, Endure, Mega Kick, Sleep Talk, Snore, Substitute, Swift
  • Egg moves: High Jump Kick, Sand Attack, Sucker Punch, Super Fang
  • Egg groups: Field / Human Like
  • Catch rate 45