Scorbunny in Elite Redux
#813 · Fire · see locations below
Fire
Abilities
Keen Eye, Libero, Scrappy (hidden)
Base stats
Compared with the official games
- Stats Attack 71 → 76, Speed 69 → 74 (total 310 → 320)
Compared against present-day official data. The Fairy type and hidden abilities arrived after Pokémon Emerald, so a difference here can belong to the series rather than to this hack.
Other changes in this hack
- Innates (always active): Blaze, Striker, Limber
- What the innates do: Blaze — Boosts Fire-type moves by 1.2x, or 1.5x when under 1/3 HP. · Striker — Boosts the power of kicking moves by 1.3x. · Limber — Para immune, takes half recoil, immune to self stat drops.
- Abilities you pick one of: Keen Eye — Immune to accuracy drops. Grants a 1.2x accuracy boost. · Libero — Before using a move, changes its type to the move's type. · Scrappy — Normal/Fighting can hit Ghosts. Immune to Intimidate/Scare.
- Evolves into Raboot at level 16
- Tutor moves: Agility, Attract, Endure, Fire Blast, Fire Punch, Flame Charge, Flamethrower, Foul Play, Giga Impact, Heat Wave, Helping Hand, Hidden Power, Hyper Beam, Knock Off, Low Kick, Protect, Pursuit, Rest, Return, Secret Power, Sleep Talk, Substitute, Swords Dance, Topsy-Turvy, Trick, U-turn, Wide Guard, Work Up, Zen Headbutt
- Egg groups: Field / Human Like
- Height 0.3 m, weight 4.5 kg
Where to find Scorbunny
| Area | Method | Level | |
|---|---|---|---|
| Mauville City Game Corner | Static Encounter | — |
Level-up moves
| Lv | Move | Type | Cat | Pow | Acc | PP |
|---|---|---|---|---|---|---|
| 1 | Blaze Kick A kick with a high critical-hit ratio. May cause a burn. | Fire | Phys | 85 | 100 | 10 |
| 1 | Coaching Properly coaches allies to up their Attack and Defense. | Fighting | Stat | — | — | 10 |
| 1 | Ember A weak fire attack that burns the target. | Fire | Spec | 20 | 100 | 20 |
| 1 | Flame Burst Priority +1. Also hits the foe's ally for 1/4 dmg. Has +1 priority. | Fire | Spec | 40 | 100 | 15 |
| 1 | Stomp Stomps the foe and terrain flat. May cause flinching. | Normal | Phys | 65 | 100 | 20 |
| 17 | Double Kick A double-kicking attack that strikes the foe twice. | Fighting | Phys | 45 | 100 | 20 |
| 17 | Fire Pledge Attacks with whichever of Attack or Sp. Attack is higher. Attacks with a column of fire. May burn the grass. | Fire | 90 | 100 | 15 | |
| 24 | Jump Kick A strong jumping kick. May miss and hurt the kicker. | Fighting | Phys | 100 | 95 | 10 |
| 24 | Mega Kick An extremely powerful kick with intense force. | Normal | Phys | 95 | 100 | 15 |
| 24 | Sucker Punch Priority +1. Strikes first if the foe is preparing an attack. | Dark | Phys | 70 | 100 | 5 |
| 37 | Baton Pass Switches out the user while keeping effects in play. | Normal | Stat | — | — | 20 |
| 46 | Flare Blitz A charge that may burn the foe. Also hurts the user. | Fire | Phys | 120 | 100 | 10 |
| 46 | High Jump Kick A jumping knee kick. If it misses, the user is hurt. | Fighting | Phys | 130 | 90 | 10 |
* a legal move, just moved to level-up · ** new to this hack
TMs & HMs (0)
| # | Move · where to get it | Type | Pow |
|---|