#223 · Pokémon Exceeded · unchanged from the official games
Remoraid
WaterHustle, Sniper, Moody (hidden)
In Exceeded: First found in Route 111 (Good Rod, Lv 10-30), and in 1 more area. Its type (Water) and base stats (total 300) are the same as in the official games. 6 of its 14 level-up moves are new compared with Pokémon Emerald, including Helping Hand and Water Pulse.
Level-up moves 14
| Lv | Move | Type | Cat | Pow | Acc | PP |
|---|---|---|---|---|---|---|
| 1 | Helping Hand Boosts the power of the recipient's moves. | Normal | Stat | — | 100 | 20 |
| 1 | Water Gun Squirts water to attack the foe. | Water | Spec | 40 | 100 | 25 |
| 10 | Lock-On Ensure the next move's hit and doubles the damage. | Normal | Stat | — | — | 5 |
| 12 | Psybeam Fires a peculiar ray that may confuse the foe. | Psychic | Spec | 75 | 100 | 10 |
| 15 | Aurora Beam Fires a rainbow-colored beam that lowers Attack. | Ice | Spec | 75 | 100 | 10 |
| 19 | BubbleBeam Forcefully sprays bubbles that lowers Speed. | Water | Spec | 75 | 100 | 10 |
| 20 | Focus Energy Ups defenses, crit ratio, Focus Blast and Focus Punch. | Normal | Stat | — | — | 30 |
| 22 | Water Pulse Attacks with ultrasonic waves. May confuse the foe. | Water | Spec | 60 | 100 | 20 |
| 32 | Bullet Seed Shoots 2 to 5 seeds. Each berry eaten ups seeds shoot. | Grass | Phys | 25 | 100 | 30 |
| 32 | Signal Beam A strange beam attack that may confuse the foe. | Bug | Spec | 75 | 100 | 10 |
| 36 | Ice Beam Blasts the foe with an icy beam. May cause frostbite. | Ice | Spec | 95 | 100 | 10 |
| 39 | Hydro Pump Blasts water at high power to strike the foe. | Water | Spec | 110 | 80 | 5 |
| 46 | Hyper Beam Powerful, but leaves the user immobile the next turn. | Normal | Spec | 150 | 90 | 5 |
| 46 | Soak Makes foe a Water-type. Sharply lower Speed. | Water | Stat | — | 100 | 20 |
* a legal move, just moved to level-up · ** new to this game
TMs & HMs 27
| # | Move · where to get it | Type | Pow |
|---|---|---|---|
| TM03 | Water Pulse Sootopolis City Gym — Gym 1F | Water | 60 |
| TM06 | Toxic Not handed out, sold or hidden anywhere in this game's own map data | Poison | — |
| TM09 | Bullet Seed Route 104 | Grass | 25 |
| TM10 | Hidden Power Slateport City | Normal | 60 |
| TM11 | Sunny Day Not handed out, sold or hidden anywhere in this game's own map data | Fire | — |
| TM13 | Ice Beam Mauville City — Game Corner | Ice | 95 |
| TM14 | Blizzard Lilycove City — Department Store 4F | Ice | 110 |
| TM15 | Hyper Beam Lilycove City — Department Store 4F | Normal | 150 |
| TM17 | Protect Lilycove City — Department Store 4F | Normal | — |
| TM18 | Rain Dance Not handed out, sold or hidden anywhere in this game's own map data | Water | — |
| TM21 | Frustration Pacifidlog Town — House 2 | Normal | 1 |
| TM27 | Return Fallarbor Town — Cozmo's House | Normal | 1 |
| TM29 | Psychic Mauville City — Game Corner | Psychic | 90 |
| TM32 | Double Team Mauville City — Game Corner | Normal | — |
| TM35 | Flamethrower Mauville City — Game Corner | Fire | 95 |
| TM38 | Fire Blast Lilycove City — Department Store 4F | Fire | 120 |
| TM42 | Facade Petalburg City Gym | Normal | 70 |
| TM43 | Secret Power Slateport City | Normal | 70 |
| TM44 | Rest Lilycove City — House 2 | Psychic | — |
| TM45 | Attract Verdanturf Town — Battle Tent Lobby | Normal | — |
| TM46 | Thief Slateport City — Oceanic Museum 1F | Dark | 60 |
| TM51 | Brine Dewford Town — House 2 | Water | 65 |
| TM59 | Natural Gift Slateport City | Normal | 1 |
| TM66 | Headbutt Petalburg Woods | Normal | 70 |
| HM03 | Surf Petalburg City — Wally's House | Water | 90 |
| HM07 | Waterfall Sootopolis City | Water | 80 |
| HM08 | Dive Mossdeep City — Steven's House | Water | 80 |
Where to find Remoraid
| Area | Method | Level | |
|---|---|---|---|
| Route 111 | Good Rod | 10-30 | |
| Route 111 | Old Rod | 5-10 | |
| Route 111 | Super Rod | ||
| Route 111 | Surf | ||
| Safari Zone | Good Rod | ||
| Safari Zone | Super Rod |
Other changes in this game
- Has 3 abilities at once: whichever of its 3 ordinary abilities it was born with, plus 2 innates always on
- Innates (always active): Artillery, Swift Swim
- What the innates do: Artillery — Some moves cannot miss. · Swift Swim — Raises Speed on swamp terrain.
- Abilities you pick one of: Hustle — Trades accuracy for power. · Sniper — Boosts critical hits. · Moody — Stats change gradually.
- Hidden ability: Moody
- How its abilities arrive: Swift Swim (always on) from the start; Hustle at Lv 8; Sniper at Lv 14; Moody at Lv 25; Artillery at Lv 32
- Evolves into Octillery at level 25
- Tutor moves: Defense Curl, Double-Edge, Endure, Icy Wind, Mimic, Mud-Slap, Signal Beam, Sleep Talk, Snore, Substitute, Swagger, Swift, Thunder Wave, Water Ball
- Egg moves: Acid Spray, Aurora Beam, Entrainment, Flail, Haze, Mud Shot, Octazooka, Rock Blast, Screech, Snore, Supersonic, Swift, Thunder Wave, Water Pulse, Water Spout
- Egg groups: Water 1 / Water 2
- Catch rate 190