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Remoraid
#223 · Pokémon GS Chronicles · unchanged from the official games

Remoraid

WaterHustle, Sniper, Moody (hidden)

Level-up moves 13

LvMoveTypeCatPowAccPP
1Water Gun
Inflicts regular damage with no additional effect.
WaterSpec4010025
6Lock-On
Ensures that the user’s next move will hit the target.
NormalStat5
10Psybeam
Has a chance to confuse the target.
PsychicSpec6510020
14Aurora Beam
Has a chance to lower the target’s Attack by one stage.
IceSpec6510020
18Bubble Beam
Has a chance to lower the target’s Speed by one stage.
WaterSpec6510020
22Focus Energy
Increases the user’s chance to score a critical hit.
NormalStat30
26Water Pulse
Has a chance to confuse the target.
WaterSpec6010020
30Signal Beam
Has a chance to confuse the target.
BugSpec7510015
34Ice Beam
The foe is struck with an icy beam. It may leave the foe with frostbite.
IceSpec9010010
38Bullet Seed
Hits 2-5 times in one turn.
GrassPhys259030
42Hydro Pump
Inflicts regular damage with no additional effect.
WaterSpec110805
46Hyper Beam
User foregoes its next turn to recharge.
NormalSpec150905
50Soak
The user shoots a torrent of water at the target and changes the target's type to Water.
WaterStat10020

* a legal move, just moved to level-up · ** new to this game

TMs & HMs

This game's documentation doesn't publish TM compatibility, so none is listed here.

Where to find Remoraid

AreaMethodLevel
Dark Cave (Violet City side)Good Rod
Dark Cave (Violet City side)Super Rod
Ecruteak CityOld Rod
Ecruteak CitySuper Rod
Cianwood CityWild
Route 40Super Rod
Route 41Wild
Route 42Wild
Route 42Good Rod
Route 42Super Rod
Route 43Super Rod
Route 44Old Rod
Route 44Good Rod
Route 44Super Rod
Route 45Old Rod
Route 45Good Rod
Victory Road (Outside)Good Rod

Other changes in this game

  • Hidden ability as listed in the documentation sheet, which marks its hidden-ability column "should match Gen VII, not tested".