#970 · Pokémon Exceeded · changed in this game
Palafin (Hero)
WaterZero To Hero
In Exceeded: It is not in any of this guide's encounter tables. Water type, base stats total 650.
Level-up moves 18
| Lv | Move | Type | Cat | Pow | Acc | PP |
|---|---|---|---|---|---|---|
| 0 | Flip Turn Attacks and rushes back to switch with a party Pokémon. | Water | Phys | 60 | 100 | 20 |
| 0 | Justice Kick A 1st-turn, 1st-strike kick that causes high damage. | Water | Phys | 130 | 100 | 10 |
| 1 | Jet Punch A punch is thrown at blinding speed to strike first. | Water | Phys | 60 | 100 | 15 |
| 1 | Supersonic May confuse the foe and lower Evasion stat. | Normal | Stat | — | 95 | 20 |
| 1 | Water Gun Squirts water to attack the foe. | Water | Spec | 40 | 100 | 25 |
| 7 | Astonish An attack that may shock the foe into flinching. | Ghost | Phys | 30 | 100 | 15 |
| 10 | Focus Energy Ups defenses, crit ratio, Focus Blast and Focus Punch. | Normal | Stat | — | — | 30 |
| 13 | Aqua Jet Strikes first by dashing at the foe at a high speed. | Water | Phys | 40 | 100 | 20 |
| 17 | Double Hit Matches user's first type. Strikes twice. | Normal | Phys | 35 | 90 | 10 |
| 21 | Dive Dives underwater the first turn and strikes next turn. | Water | Phys | 80 | 100 | 10 |
| 25 | Charm Charms the foe and sharply reduces its Attack. | Fairy | Stat | — | 100 | 20 |
| 29 | Acrobatics Does double damage if the user has no item. | Flying | Phys | 50 | 100 | 15 |
| 34 | Encore Makes the foe repeat its last move over 2 to 6 turns. | Normal | Stat | — | 100 | 5 |
| 39 | Aqua Tail The user swings its tail like a wave to attack. | Water | Phys | 90 | 100 | 10 |
| 44 | Mist Stops reduction of stats. Reduces foes accuracy. | Ice | Stat | — | — | 30 |
| 50 | Hydro Pump Blasts water at high power to strike the foe. | Water | Spec | 110 | 80 | 5 |
| 55 | Focus Punch A powerful loyalty attack. The user flinches if hit. | Fighting | Phys | 150 | 100 | 20 |
| 61 | Wave Crash A water slam. Hurts the user and raises its Action Speed. | Water | Phys | 120 | 100 | 10 |
* a legal move, just moved to level-up · ** new to this game
TMs & HMs 13
| # | Move · where to get it | Type | Pow |
|---|---|---|---|
| TM03 | Water Pulse Sootopolis City Gym — Gym 1F | Water | 60 |
| TM08 | Bulk Up Dewford Town Gym | Fighting | — |
| TM12 | Taunt Route 110 — Trick House End | Dark | — |
| TM13 | Ice Beam Mauville City — Game Corner | Ice | 95 |
| TM14 | Blizzard Lilycove City — Department Store 4F | Ice | 110 |
| TM15 | Hyper Beam Lilycove City — Department Store 4F | Normal | 150 |
| TM17 | Protect Lilycove City — Department Store 4F | Normal | — |
| TM18 | Rain Dance Not handed out, sold or hidden anywhere in this game's own map data | Water | — |
| TM42 | Facade Petalburg City Gym | Normal | 70 |
| TM44 | Rest Lilycove City — House 2 | Psychic | — |
| TM68 | Chilling Water Not handed out, sold or hidden anywhere in this game's own map data | Water | 50 |
| HM03 | Surf Petalburg City — Wally's House | Water | 90 |
| HM07 | Waterfall Sootopolis City | Water | 80 |
Where to find Palafin (Hero)
Not found in the wild — evolve or trade for it.
Other changes in this game
- Ability: Zero To Hero — Changes form on switch out.
- How its abilities arrive: Zero To Hero from the start; Echolocation at Lv 21
- Tutor moves: Body Slam, Endure, Fire Punch, Ice Punch, Icy Wind, Sleep Talk, Substitute
- Egg groups: Field / Water 2
- Catch rate 40