Palafin (Hero) in Emerald Imperium
Water — where to catch it, what it learns, and how it differs from the official games.
Compared with the official games
Against the base species it is built from:
- Stats Attack 70 → 160, Defense 72 → 97, Sp. Atk 53 → 106, Sp. Def 62 → 87 (total 457 → 650)
- Abilities gains Mold Breaker
Compared against present-day official data. The Fairy type and hidden abilities arrived after Pokémon Emerald, so a difference here can belong to the series rather than to this hack.
Palafin (Hero) in other guides
The same Pokémon, as 3 other hacks change it:
Where to find Palafin (Hero)
Not found in the wild — evolve or trade for it.
Level-up moves
| Lv | Move | Type | Cat | Pow | Acc | PP |
|---|---|---|---|---|---|---|
| 1 | Flip Turn Attacks and rushes back to switch with a party Pokémon. | Water | Phys | 60 | 100 | 20 |
| 1 | Liquidation On evolution Slams the foe with water. Can lower Defense. | Water | Phys | 85 | 100 | 10 |
| 1 | Liquidation Slams the foe with water. Can lower Defense. | Water | Phys | 85 | 100 | 10 |
| 1 | Supersonic Emits bizarre sound waves that may confuse the foe. | Normal | Stat | — | 55 | 20 |
| 1 | Water Gun Squirts water to attack the foe. | Water | Spec | 40 | 100 | 25 |
| 5 | Astonish An attack that may shock the foe into flinching. | Ghost | Phys | 30 | 100 | 15 |
| 7 | Focus Energy Focuses power to raise the critical-hit ratio. | Normal | Stat | — | — | 30 |
| 12 | Aqua Jet Strikes first by dashing at the foe at a high speed. | Water | Phys | 40 | 100 | 20 |
| 16 | Double Hit Slams the foe with a tail etc. Strikes twice. | Normal | Phys | 35 | 100 | 10 |
| 20 | Dive Dives underwater the first turn and strikes next turn. | Water | Phys | 80 | 100 | 10 |
| 23 | Charm Charms the foe and sharply reduces its Attack. | Fairy | Stat | — | 100 | 5 |
| 28 | Acrobatics Does double damage if the user has no item. | Flying | Phys | 55 | 100 | 15 |
| 31 | Encore Makes the foe repeat its last move over 2 to 6 turns. | Normal | Stat | — | 100 | 5 |
| 34 | Flip Turn Attacks and rushes back to switch with a party Pokémon. | Water | Phys | 60 | 100 | 20 |
| 44 | Mist Creates a mist that stops reduction of abilities. | Ice | Stat | — | — | 30 |
| 47 | Hydro Pump Blasts water at high power to strike the foe. | Water | Spec | 110 | 80 | 5 |
| 54 | Close Combat | Fighting | Phys | 120 | 100 | 5 |
| 70 | Jet Punch A punch is thrown at blinding speed to strike first. | Water | Phys | 60 | 100 | 15 |
| 77 | Wave Crash A slam shrouded in water. It also hurts the user. | Water | Phys | 120 | 100 | 10 |
* a legal move, just moved to level-up · ** new to this hack
TMs & HMs (28)
| # | Move · where to get it | Type | Pow |
|---|---|---|---|
| TM01 | Focus Punch | Fighting | 150 |
| TM03 | Flip Turn | Water | 60 |
| TM08 | Bulk Up | Fighting | — |
| TM12 | Taunt | Dark | — |
| TM13 | Ice Beam | Ice | 90 |
| TM14 | Blizzard | Ice | 110 |
| TM18 | Rain Dance | Water | — |
| TM20 | Hyper Voice | Normal | 90 |
| TM21 | Icy Wind | Ice | 55 |
| TM45 | Draining Kiss | Fairy | 50 |
| TM52 | Focus Blast | Fighting | 120 |
| TM60 | Drain Punch | Fighting | 75 |
| TM83 | Scald | Water | 80 |
| TM95 | Acrobatics | Flying | 55 |
| TM105 | Body Press | Fighting | 80 |
| TM112 | Ice Punch | Ice | 75 |
| TM119 | Iron Head | Steel | 80 |
| TM120 | Liquidation | Water | 85 |
| TM121 | Hydro Pump | Water | 110 |
| TM125 | Zen Headbutt | Psychic | 80 |
| TM132 | Knock Off | Dark | 65 |
| TM143 | Aura Sphere | Fighting | 80 |
| TM156 | Close Combat | Fighting | 120 |
| TM158 | Body Slam | Normal | 85 |
| HM03 | Surf | Water | 90 |
| HM04 | Strength | Normal | 80 |
| HM07 | Waterfall | Water | 80 |
| HM08 | Dive | Water | 80 |