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Palafin (Hero)

Palafin (Hero) in Elite Redux

#964 · Water · see locations below

Water

Abilities

Friend Guard, Avenger, Damp (hidden)

Base stats

HP100
Attack160
Defense97
Sp. Attack106
Sp. Defense87
Speed100
Total650

Compared with the official games

Against the base species it is built from:

  • Stats Attack 70 → 160, Defense 72 → 97, Sp. Atk 53 → 106, Sp. Def 62 → 87 (total 457 → 650)

Compared against present-day official data. The Fairy type and hidden abilities arrived after Pokémon Emerald, so a difference here can belong to the series rather than to this hack.

Other changes in this hack

  • Innates (always active): Zero To Hero, Justified, Adaptability
  • What the innates do: Zero To Hero — Changes forms after switching out. · Justified — Boosts Attack instead of being hit by Dark-type moves. · Adaptability — Increases STAB from 1.5x to 2x.
  • Abilities you pick one of: Friend Guard — Reduces damage that ally takes by 50% in double battles. · Avenger — If a party Pokémon fainted last turn, next move gets 1.5x boost. · Damp — Makes foe Water-type on contact. Also works on offense.
  • Tutor moves: Acrobatics, Aqua Ring, Attract, Blizzard, Bubble, Bulk Up, Charm, Counter, Dive, Endure, Facade, Feint, Flip Turn, Focus Punch, Giga Impact, Headbutt, Helping Hand, Hidden Power, Hydro Pump, Hyper Beam, Ice Beam, Ice Punch, Life Dew, Liquidation, Mach Punch, Power-Up Punch, Protect, Rain Dance, Rest, Retaliate, Return, Secret Power, Seismic Toss, Sleep Talk, Soak, Substitute, Supersonic, Surf, Taunt, Tearful Look, Weather Ball, Wide Guard
  • Egg groups: Water 2
  • Height 1.3 m, weight 60.2 kg

Where to find Palafin (Hero)

Not found in the wild — evolve or trade for it.

Level-up moves

LvMoveTypeCatPowAccPP
1Bounce
Bounces up, then down the next turn. May paralyze.
FlyingPhys10010010
1Bubble Beam
Forcefully sprays bubbles that hit repeatedly.
WaterSpec2510020
1Tackle
Charges the foe with a full-body tackle.
NormalPhys4010020
17Fake Out
Priority +3. A 1st-turn, 1st-strike move that causes flinching.
NormalPhys4010010
17Focus Energy
Focuses power to raise the critical-hit ratio.
NormalStat20
17Sonic Boom
Launches shock waves that are super effective vs rock.
NormalSpec7010020
17Torrent Fist
20% chance to drop speed. Iron Fist boost.
WaterPhys8010015
24Aqua Jet
Priority +1. Strikes first by dashing at the foe at a high speed.
WaterPhys4010020
24Coaching
Properly coaches allies to up their Attack and Defense.
FightingStat10
24Encore
Makes the foe repeat its last move over 2 to 6 turns.
NormalStat1005
24Ice Spinner
Deals damage and removes terrain.
IcePhys8010015
37After You
Helps out the foe, letting it move next.
NormalStat15
37Drain Punch
A punch that absorbs over 30% of damage inflicted.
FightingPhys7510010
37Mega Punch
A strong punch thrown with incredible power.
NormalPhys9510015
37Strength
A powerful slam attack. Lowers the user's defenses.
RockPhys1101005
46Boomburst
Attack everything then take recoil.
NormalSpec1401005
51Close Combat
A strong attack but lowers the defensive stats.
FightingPhys1201005
51Jet Punch
Priority +1. +1 priority.
WaterPhys6010010
56Wave Crash
A life-risking tackle that with 33% recoil damage.
WaterPhys12010010

* a legal move, just moved to level-up · ** new to this hack

TMs & HMs (0)

#Move · where to get itTypePow

Open in the interactive guide