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Mienshao
#620 · Pokémon Exceeded · unchanged from the official games

Mienshao

FightingIron Fist, Traumatic Fist, Reckless (hidden)

In Exceeded: Not in the wild: evolve Mienfoo at level 50. Its type (Fighting) and base stats (total 510) are the same as in the official games.

Level-up moves 28

LvMoveTypeCatPowAccPP
0Dragon Combo
The user consume its HP to damage the foe. May flinch.
DragonPhys909010
1Aura Sphere
Attacks with an aura blast that cannot be evaded.
FightingSpec80—20
1Detect
Evades attack, but may fail if used in succession.
FightingStat——5
1Dragon Combo
The user consume its HP to damage the foe. May flinch.
DragonPhys909010
1Fake Out
A 1st-turn, 1st-strike move that causes flinching.
NormalPhys4010010
1Ki Explosion
It does special damage that is boosted by target's Def.
PsychicPhys509510
1Meditate
Meditates to raise Attack, Sp. Attack and Sp. Defense.
PsychicStat——10
1Pound
Pounds the foe with forelegs or tail.
NormalPhys4010035
1Quick Guard
Evades priority attacks for one turn.
FightingStat——15
1Reversal
Inflicts more damage when the user's HP is down.
FightingPhys110015
5Meditate
Meditates to raise Attack, Sp. Attack and Sp. Defense.
PsychicStat——10
9Detect
Evades attack, but may fail if used in succession.
FightingStat——5
13Fake Out
A 1st-turn, 1st-strike move that causes flinching.
NormalPhys4010010
15Fury Swipes
Rakes the foe with sharp claws, etc., 2 to 5 times.
NormalPhys1510015
17DoubleSlap
Repeatedly slaps the foe 2 to 5 times.
FairyPhys259010
21Swift
Sprays star-shaped rays that never miss.
NormalSpec60—20
27Force Palm
A shock wave attack that may paralyze the foe.
FightingPhys6010010
33Drain Punch
An attack that absorbs over half the damage inflicted.
FightingPhys7510010
35Calm Mind
Raises Sp. Atk and Sp. Def by focusing the mind.
PsychicStat——20
37Jump Kick
A strong jumping kick. May miss and hurt the kicker.
FightingPhys1009510
37U-turn
Does damage then switches out the user.
BugPhys7010020
37Wide Guard
Evades wide-ranging attacks for one turn.
RockStat——10
40Hone Claws
Sharpens its claws to raise Attack, Accuracy & crit.
DarkStat——15
50Bounce
Bounces up, then down the next turn. May paralyze.
FlyingPhys85955
59High Jump Kick
A jumping knee kick. If it misses, the user is hurt.
FightingPhys1309010
62Aura Sphere
Attacks with an aura blast that cannot be evaded.
FightingSpec80—20
62Ki Explosion
It does special damage that is boosted by target's Def.
PsychicPhys509510
63Reversal
Inflicts more damage when the user's HP is down.
FightingPhys110015

* a legal move, just moved to level-up · ** new to this game

TMs & HMs 27

#Move · where to get itTypePow
TM01Focus Punch
Not handed out, sold or hidden anywhere in this game's own map data
Fighting150
TM04Calm Mind
Mossdeep City Gym
Psychic—
TM06Toxic
Not handed out, sold or hidden anywhere in this game's own map data
Poison—
TM08Bulk Up
Dewford Town Gym
Fighting—
TM10Hidden Power
Slateport City
Normal60
TM11Sunny Day
Not handed out, sold or hidden anywhere in this game's own map data
Fire—
TM12Taunt
Route 110 — Trick House End
Dark—
TM15Hyper Beam
Lilycove City — Department Store 4F
Normal150
TM17Protect
Lilycove City — Department Store 4F
Normal—
TM18Rain Dance
Not handed out, sold or hidden anywhere in this game's own map data
Water—
TM21Frustration
Pacifidlog Town — House 2
Normal1
TM27Return
Fallarbor Town — Cozmo's House
Normal1
TM28Dig
Route 114 — Fossil Maniac's House
Ground80
TM31Brick Break
Sootopolis City — House 1
Fighting75
TM32Double Team
Mauville City — Game Corner
Normal—
TM33Reflect
Lilycove City — Department Store 4F
Psychic—
TM39Rock Tomb
Rustboro City Gym
Rock60
TM40Aerial Ace
Fortree City Gym
Flying60
TM42Facade
Petalburg City Gym
Normal70
TM43Secret Power
Slateport City
Normal70
TM44Rest
Lilycove City — House 2
Psychic—
TM45Attract
Verdanturf Town — Battle Tent Lobby
Normal—
TM52Work Up
Littleroot Town — Professor Birch House 2F
Normal—
TM59Natural Gift
Slateport City
Normal1
TM66Headbutt
Petalburg Woods
Normal70
HM04Strength
Route 112
Fighting80
HM06Rock Smash
Mauville City — House 1
Fighting40

Where to find Mienshao

Not found in the wild — evolve or trade for it.

Other changes in this game

  • Has 4 abilities at once: whichever of its 3 ordinary abilities it was born with, plus 3 innates always on
  • Innates (always active): Inner Focus, Regenerator, Limber
  • What the innates do: Inner Focus — Prevents flinching. · Regenerator — Heals HP upon switching out. · Limber — Prevents paralysis.
  • Abilities you pick one of: Iron Fist — Boosts punching moves. · Traumatic Fist — Punching move may lower stat. · Reckless — Boosts moves with high risk.
  • Hidden ability: Reckless
  • How its abilities arrive: Limber from the start; Inner Focus at Lv 9; Iron Fist at Lv 16; First Strike at Lv 22; Regenerator at Lv 30; Gentle Fist at Lv 44; Reckless at Lv 50
  • Tutor moves: Blaze Kick, Psych Up, Rock Slide, Sleep Talk, Snore, Substitute, Swagger, Swift, Swords Dance
  • Egg groups: Field / Human Like
  • Catch rate 45