Mienshao in Elite Redux
#620 · Fighting · see locations below
Fighting
Abilities
Scrappy, Unburden, Fighting Spirit (hidden)
Base stats
Compared with the official games
Its stats, type and abilities match the official games — this hack leaves them alone. Its level-up moves and TM list may still differ; those are listed above.
Other changes in this hack
- Innates (always active): Combat Specialist, Regenerator, Cheap Tactics
- What the innates do: Combat Specialist — Boosts the power of punching and kicking moves by 1.3x. · Regenerator — Heals 1/3 of max HP upon switching out. · Cheap Tactics — Attacks with Scratch on switch-in.
- Abilities you pick one of: Scrappy — Normal/Fighting can hit Ghosts. Immune to Intimidate/Scare. · Unburden — Consuming its held item doubles Speed until switched out. · Fighting Spirit — Normal moves become Fighting. Fighting moves are empowered.
- Mega Evolves into Mienshao Mega holding the Mienshaoite
- Tutor moves: Acrobatics, Agility, Air Slash, Attract, Aura Sphere, Counter, Double Lariat, Endure, Energy Wave, Facade, Feint, Focus Blast, Focus Punch, Force Palm, Giga Impact, Helping Hand, Hidden Power, Hurricane, Hyper Beam, Karate Chop, Knock Off, Low Kick, Mach Punch, Nasty Plot, One-Inch Punch, Poison Jab, Power-Up Punch, Protect, Rest, Return, Rock Slide, Rock Tomb, Secret Power, Seismic Toss, Sky Drop, Sleep Talk, Stone Edge, Substitute, Swords Dance, Take Flight, Taunt, U-turn, Vacuum Wave, Wide Guard, Work Up
- Egg groups: Field / Human Like
- Height 1.4 m, weight 35.5 kg
Where to find Mienshao
| Area | Method | Level | |
|---|---|---|---|
| Route 113 | Honey | — | 5% rare |
Level-up moves
| Lv | Move | Type | Cat | Pow | Acc | PP |
|---|---|---|---|---|---|---|
| 1 | Coaching Properly coaches allies to up their Attack and Defense. | Fighting | Stat | — | — | 10 |
| 1 | Detect Priority +4. Evades attack, but may fail if used in succession. | Fighting | Stat | — | — | 10 |
| 1 | Double Slap Slaps the foe at least twice. May cause confusion. | Normal | Phys | 25 | 100 | 10 |
| 1 | Fake Out Priority +3. A 1st-turn, 1st-strike move that causes flinching. | Normal | Phys | 40 | 100 | 10 |
| 1 | Quick Guard Priority +1. Protects against priority attacks for 3 turns. | Fighting | Stat | — | — | 10 |
| 17 | Baton Pass Switches out the user while keeping effects in play. | Normal | Stat | — | — | 20 |
| 17 | Drain Punch A punch that absorbs over 30% of damage inflicted. | Fighting | Phys | 75 | 100 | 10 |
| 17 | Jagged Punch Not done yet. | Rock | Phys | 80 | 100 | 10 |
| 24 | Aerial Ace An extremely speedy and unavoidable attack. | Flying | Phys | 60 | — | 20 |
| 24 | After You Helps out the foe, letting it move next. | Normal | Stat | — | — | 15 |
| 24 | Bounce Bounces up, then down the next turn. May paralyze. | Flying | Phys | 100 | 100 | 10 |
| 24 | Brick Break Destroys barriers such as Reflect and causes damage. | Fighting | Phys | 85 | 100 | 15 |
| 24 | Double Kick A double-kicking attack that strikes the foe twice. | Fighting | Phys | 45 | 100 | 20 |
| 24 | Focus Energy Focuses power to raise the critical-hit ratio. | Normal | Stat | — | — | 20 |
| 24 | Me First Executes the foe's attack with greater power. | Normal | Stat | — | — | 20 |
| 24 | Stomp Stomps the foe and terrain flat. May cause flinching. | Normal | Phys | 65 | 100 | 20 |
| 37 | Cross Poison Two slashes that may poison a foe and do critical damage. | Poison | Phys | 40 | 100 | 10 |
| 37 | Jump Kick A strong jumping kick. May miss and hurt the kicker. | Fighting | Phys | 100 | 95 | 10 |
| 37 | Mega Kick An extremely powerful kick with intense force. | Normal | Phys | 95 | 100 | 15 |
| 37 | Reversal Inflicts critical damage when the user's HP is low. | Fighting | Phys | 80 | 100 | 10 |
| 37 | Smelling Salts Deals damage and cures the user of their status. | Fighting | Phys | 75 | 100 | 10 |
| 37 | Zephyr Rush Not done yet. | Flying | Phys | 100 | 95 | 10 |
| 46 | Dynamic Punch Powerful and sure to cause confusion, but inaccurate. | Fighting | Phys | 120 | 50 | 5 |
| 46 | Mind Reader Priority +4. Reads the opponent's mind to dodge their attack. | Psychic | Stat | — | — | 10 |
| 46 | Swift Priority +2. Sprays star-shaped rays that never miss. | Normal | Spec | 65 | 100 | 5 |
| 51 | High Jump Kick A jumping knee kick. If it misses, the user is hurt. | Fighting | Phys | 130 | 90 | 10 |
| 51 | Whirling Strikes Hits 3 times. Each hit does more damage. | Flying | Phys | 20 | 90 | 10 |
* a legal move, just moved to level-up · ** new to this hack
TMs & HMs (0)
| # | Move · where to get it | Type | Pow |
|---|