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Hoopa (Unbound)
#720 · Pokémon Exceeded · changed in this game

Hoopa (Unbound)

PsychicDarkMagician

In Exceeded: It is not in any of this guide's encounter tables. Psychic / Dark type, base stats total 680.

Level-up moves 24

LvMoveTypeCatPowAccPP
1Ally Switch
The user switches places with its partner.
PsychicStat——15
1Confusion
A psychic attack that may cause confusion.
PsychicSpec5010025
1Destiny Bond
If the user faints, the foe is also made to faint.
GhostStat——5
1Hyperspace Hole
Uses a warp hole to attack. Can't be evaded.
GhostSpec80—5
1Rings Unbound
Changes to Unbound form and increases stats.
PsychicStat——5
1Trick
Tricks the foe into trading all held items.
PsychicStat—10010
6Astonish
An attack that may shock the foe into flinching.
GhostPhys3010015
10Magic Coat
Reflects special effects back to the attacker.
PsychicStat—10015
15Light Screen
Creates a wall of light that lowers Sp. Atk damage.
PsychicStat——30
18Psybeam
Fires a peculiar ray that may confuse the foe.
PsychicSpec7510010
25Skill Swap
The user swaps all abilities with the target.
PsychicStat——10
29Power Split
Averages changes to Attack and Sp. Atk with the foe.
PsychicStat——10
30Guard Split
Averages changes to Defense and Sp. Def with the foe.
PsychicStat——10
37Phantom Force
Vanishes on the first turn then strikes the next turn.
GhostPhys9010010
46Knock Off
Knocks down the foe's held item to prevent its use.
DarkPhys6510020
46Zen Headbutt
Hits with a strong head- butt. May cause flinching.
PsychicPhys809015
50Wonder Room
Defense and Sp. Def stats are swapped for 5 turns.
PsychicStat——10
51Trick Room
Slower Pokémon get to move first for 5 turns.
PsychicStat——5
55Dark Pulse
Attacks with a horrible aura. May cause flinching.
DarkSpec8010015
58Shadow Ball
Hurls a black blob that may lower the foe's Sp. Def.
GhostSpec8010015
68Nasty Plot
Thinks bad thoughts to sharply boost Sp. Atk.
DarkStat——20
75Psychic
A powerful psychic attack that may lower Sp. Def.
PsychicSpec9010010
85Hyperspace Hole
Uses a warp hole to attack. Can't be evaded.
GhostSpec80—5
90Rings Unbound
Changes to Unbound form and increases stats.
PsychicStat——5

* a legal move, just moved to level-up · ** new to this game

TMs & HMs 30

#Move · where to get itTypePow
TM01Focus Punch
Not handed out, sold or hidden anywhere in this game's own map data
Fighting150
TM04Calm Mind
Mossdeep City Gym
Psychic—
TM06Toxic
Not handed out, sold or hidden anywhere in this game's own map data
Poison—
TM10Hidden Power
Slateport City
Normal60
TM11Sunny Day
Not handed out, sold or hidden anywhere in this game's own map data
Fire—
TM12Taunt
Route 110 — Trick House End
Dark—
TM15Hyper Beam
Lilycove City — Department Store 4F
Normal150
TM16Light Screen
Lilycove City — Department Store 4F
Psychic—
TM17Protect
Lilycove City — Department Store 4F
Normal—
TM18Rain Dance
Not handed out, sold or hidden anywhere in this game's own map data
Water—
TM20Safeguard
Lilycove City — Department Store 4F
Normal—
TM21Frustration
Pacifidlog Town — House 2
Normal1
TM24Thunderbolt
Mauville City — Game Corner
Electric95
TM27Return
Fallarbor Town — Cozmo's House
Normal1
TM29Psychic
Mauville City — Game Corner
Psychic90
TM30Shadow Ball
Not handed out, sold or hidden anywhere in this game's own map data
Ghost80
TM31Brick Break
Sootopolis City — House 1
Fighting75
TM32Double Team
Mauville City — Game Corner
Normal—
TM33Reflect
Lilycove City — Department Store 4F
Psychic—
TM34Shock Wave
Mauville City Gym
Electric60
TM41Torment
Slateport City — Battle Tent Lobby
Dark—
TM42Facade
Petalburg City Gym
Normal70
TM43Secret Power
Slateport City
Normal70
TM44Rest
Lilycove City — House 2
Psychic—
TM46Thief
Slateport City — Oceanic Museum 1F
Dark60
TM48Skill Swap
Not handed out, sold or hidden anywhere in this game's own map data
Psychic—
TM49Snatch
SS Tidal Rooms
Dark—
TM59Natural Gift
Slateport City
Normal1
TM66Headbutt
Petalburg Woods
Normal70
HM05Flash
Granite Cave — 1F
Normal—

Where to find Hoopa (Unbound)

Not found in the wild — evolve or trade for it.

Other changes in this game

  • Has 3 abilities at once: its one ordinary ability, plus 2 innates always on
  • Innates (always active): Portal Hoop, Levitate
  • What the innates do: Portal Hoop — May redirects moves. · Levitate — Not hit by Ground attacks.
  • Ability: Magician — Steals the foe's held item.
  • How its abilities arrive: Levitate (always on), Magician from the start; Portal Hoop at Lv 35
  • Egg groups: Undiscovered
  • Catch rate 3