Hoopa (Unbound) in Emerald Imperium
Psychic / Dark — where to catch it, what it learns, and how it differs from the official games.
Compared with the official games
Against the base species it is built from:
- Stats Attack 110 → 160, Sp. Atk 150 → 170, Speed 70 → 80 (total 600 → 680)
- Type Psychic / Ghost → Psychic / Dark
Compared against present-day official data. The Fairy type and hidden abilities arrived after Pokémon Emerald, so a difference here can belong to the series rather than to this hack.
Other changes in this hack
- Changes into Hoopa with the Prison Bottle
Hoopa (Unbound) in other guides
The same Pokémon, as 5 other hacks change it:
Where to find Hoopa (Unbound)
Not found in the wild — evolve or trade for it.
Level-up moves
| Lv | Move | Type | Cat | Pow | Acc | PP |
|---|---|---|---|---|---|---|
| 1 | Confusion A psychic attack that may cause confusion. | Psychic | Spec | 50 | 100 | 25 |
| 1 | Destiny Bond If the user faints, the foe is also made to faint. | Ghost | Stat | — | — | 5 |
| 1 | Hyperspace Fury | Dark | Phys | 100 | — | 5 |
| 1 | Trick Room Slower Pokémon get to move first for 5 turns. | Psychic | Stat | — | — | 5 |
| 6 | Astonish An attack that may shock the foe into flinching. | Ghost | Phys | 30 | 100 | 15 |
| 10 | Magic Coat Reflects special effects back to the attacker. | Psychic | Stat | — | 100 | 15 |
| 15 | Light Screen Creates a wall of light that lowers Sp. Atk damage. | Psychic | Stat | — | — | 30 |
| 19 | Psybeam Fires a peculiar ray that may confuse the foe. | Psychic | Spec | 65 | 100 | 20 |
| 25 | Skill Swap The user swaps special abilities with the target. | Psychic | Stat | — | — | 10 |
| 29 | Guard Split Averages changes to Defense and Sp. Def with the foe. | Psychic | Stat | — | — | 10 |
| 29 | Power Split Averages changes to Attack and Sp. Atk with the foe. | Psychic | Stat | — | — | 10 |
| 46 | Knock Off Knocks down the foe's held item to prevent its use. | Dark | Phys | 65 | 100 | 20 |
| 50 | Trick Room Slower Pokémon get to move first for 5 turns. | Psychic | Stat | — | — | 5 |
| 50 | Wonder Room Defense and Sp. Def stats are swapped for 5 turns. | Psychic | Stat | — | — | 10 |
| 55 | Dark Pulse Attacks with a horrible aura. May cause flinching. | Dark | Spec | 80 | 100 | 15 |
| 75 | Psychic A powerful psychic attack that may lower Sp. Def. | Psychic | Spec | 90 | 100 | 10 |
| 85 | Hyperspace Fury | Dark | Phys | 100 | — | 5 |
* a legal move, just moved to level-up · ** new to this hack
TMs & HMs (40)
| # | Move · where to get it | Type | Pow |
|---|---|---|---|
| TM01 | Focus Punch | Fighting | 150 |
| TM04 | Calm Mind | Psychic | — |
| TM11 | Sunny Day | Fire | — |
| TM12 | Taunt | Dark | — |
| TM16 | Light Screen | Psychic | — |
| TM18 | Rain Dance | Water | — |
| TM24 | Thunderbolt | Electric | 90 |
| TM29 | Psychic | Psychic | 90 |
| TM30 | Shadow Ball | Ghost | 80 |
| TM31 | Brick Break | Fighting | 75 |
| TM33 | Reflect | Psychic | — |
| TM46 | Thief | Dark | 60 |
| TM52 | Focus Blast | Fighting | 120 |
| TM53 | Energy Ball | Grass | 90 |
| TM55 | Expanding Force | Psychic | 80 |
| TM56 | Power-Up Punch | Fighting | 40 |
| TM57 | Charge Beam | Electric | 50 |
| TM60 | Drain Punch | Fighting | 75 |
| TM67 | Poltergeist | Ghost | 110 |
| TM68 | Dual Chop | Dragon | 40 |
| TM72 | Psyshock | Psychic | 80 |
| TM73 | Thunder Wave | Electric | — |
| TM79 | Dark Pulse | Dark | 80 |
| TM85 | Future Sight | Psychic | 120 |
| TM86 | Grass Knot | Grass | 1 |
| TM106 | Trick Room | Psychic | — |
| TM111 | Fire Punch | Fire | 75 |
| TM112 | Ice Punch | Ice | 75 |
| TM113 | Thunder Punch | Electric | 75 |
| TM125 | Zen Headbutt | Psychic | 80 |
| TM132 | Knock Off | Dark | 65 |
| TM139 | Foul Play | Dark | 95 |
| TM141 | Nasty Plot | Dark | — |
| TM143 | Aura Sphere | Fighting | 80 |
| TM149 | Phantom Force | Ghost | 90 |
| TM152 | Gunk Shot | Poison | 120 |
| TM161 | Dark Hole | Dark | 100 |
| TM166 | Psychic Noise | Psychic | 75 |
| TM173 | Gravity | Psychic | — |
| HM05 | Flash | Electric | 60 |