Hoopa (Unbound) in Elite Redux
#720 · Psychic / Dark · see locations below
PsychicDark
Abilities
Intimidate, Magician, Long Reach (hidden)
Base stats
Compared with the official games
Against the base species it is built from:
- Stats Attack 110 → 170, Sp. Atk 150 → 160, Speed 70 → 80 (total 600 → 680)
- Type Psychic / Ghost → Psychic / Dark
Compared against present-day official data. The Fairy type and hidden abilities arrived after Pokémon Emerald, so a difference here can belong to the series rather than to this hack.
Other changes in this hack
- Innates (always active): Soul Eater, Hyper Aggressive, Infiltrator
- What the innates do: Soul Eater — Dealing a KO heals 1/4 of this Pokémon's max HP. · Hyper Aggressive — Moves hit twice. Second hit does 25% damage. · Infiltrator — Own moves bypass Substitutes and damage reduction screens.
- Abilities you pick one of: Intimidate — Lowers foes' Atk by one stage on entry. · Magician — Steals the foe's held item after using a non-contact move. · Long Reach — Physical moves get a 1.2x bonus and don't make contact.
- Tutor moves: Aura Sphere, Black Magic, Blood Shot, Covet, Curse, Dark Pulse, Disable, Eerie Fog, Eerie Spell, Endure, Energy Wave, Extrasensory, Focus Blast, Foul Play, Frustration, Giga Impact, Helping Hand, Hex, Hidden Power, Hyper Beam, Knock Off, Light Screen, Metronome, Nasty Plot, Night Slash, Protect, Psychic, Psychic Noise, Psychic Terrain, Psyshock, Pursuit, Reflect, Rest, Return, Secret Power, Shadow Ball, Shadow Claw, Shadow Punch, Skill Swap, Sleep Talk, Substitute, Swords Dance, Taunt, Thief, Thunder Wave, Torment, Trick, Trick Room, U-turn, Zen Headbutt
- Egg groups: Undiscovered
- Height 0.5 m, weight 9.0 kg
Where to find Hoopa (Unbound)
Not found in the wild — evolve or trade for it.
Level-up moves
| Lv | Move | Type | Cat | Pow | Acc | PP |
|---|---|---|---|---|---|---|
| 1 | Ally Switch Priority +2. The user switches places with its partner. | Psychic | Stat | — | — | 15 |
| 1 | Astonish Priority +3. An attack that shocks the foe into flinching. | Ghost | Phys | 40 | 100 | 10 |
| 1 | Psywave Priority +1. Quick wave of psychic energy. Has +1 priority. | Psychic | Spec | 40 | 100 | 15 |
| 1 | Teleport Priority -6. A psychic move for fleeing from battle instantly. | Psychic | Stat | — | — | 20 |
| 17 | Mean Look Fixes the foe with a mean look that prevents escape. | Normal | Stat | — | — | 5 |
| 17 | Psych Up Copies the foe's effect(s) and gives to the user. | Normal | Stat | — | — | 10 |
| 17 | Shadow Sneak Priority +1. Extends the user's shadow to strike first. | Ghost | Phys | 40 | 100 | 15 |
| 24 | Phantom Force Vanishes on the first turn then strikes the next turn. | Ghost | Phys | 90 | 100 | 15 |
| 24 | Signal Beam A strange beam attack that may confuse the foe. | Bug | Spec | 85 | 100 | 15 |
| 24 | Throat Chop Chops the throat to disable sound moves for 2 turns. | Dark | Phys | 80 | 100 | 15 |
| 37 | Psychic Fangs Chomps with psychic fangs. Destroys any barriers. | Psychic | Phys | 85 | 100 | 15 |
| 37 | Telekinesis Makes the foe float. It is easier to hit for 3 turns. | Psychic | Stat | — | — | 15 |
| 46 | Close Combat A strong attack but lowers the defensive stats. | Fighting | Phys | 120 | 100 | 5 |
| 46 | Expanding Force Power goes up and damages all foes on Psychic Terrain. | Psychic | Spec | 80 | 100 | 10 |
| 46 | Meteor Mash Fires a meteor-like punch. May raise Attack. | Steel | Phys | 90 | 90 | 10 |
| 46 | Sucker Punch Priority +1. Strikes first if the foe is preparing an attack. | Dark | Phys | 70 | 100 | 5 |
| 51 | Barrier Forms the Psychic Terrain into a powerful barrier. | Psychic | Stat | — | — | 20 |
| 51 | Hyperspace Fury Priority +1. Uses a warp hole to attack. Can't be evaded. | Dark | Phys | 100 | — | 5 |
| 51 | Hyperspace Hole Priority +1. Uses a warp hole to attack. Can't be evaded. | Ghost | Spec | 100 | — | 5 |
| 51 | Hypnosis A hypnotizing move that may induce sleep. | Psychic | Stat | — | 60 | 20 |
| 51 | Psycho Wave A life-risking energy with 50% recoil. | Psychic | Spec | 150 | 85 | 5 |
| 56 | Psystrike Special, but hits Defence. Attacks with a psychic wave that does physical damage. | Psychic | Spec | 100 | 100 | 10 |
| 56 | Shadow Force Vanishes on the first turn then strikes the next turn. | Ghost | Phys | 120 | 100 | 5 |
* a legal move, just moved to level-up · ** new to this hack
TMs & HMs (0)
| # | Move · where to get it | Type | Pow |
|---|