#695 · Pokémon Exceeded · unchanged from the official games
Heliolisk
ElectricNormalDry Skin, Sand Veil, Solar Power (hidden)
In Exceeded: Not in the wild: evolve Helioptile with a Sun Stone. Its type (Electric / Normal) and base stats (total 481) are the same as in the official games.
Level-up moves 16
| Lv | Move | Type | Cat | Pow | Acc | PP |
|---|---|---|---|---|---|---|
| 1 | Bulldoze Stomps down on the ground. Lowers Speed. | Ground | Phys | 60 | 100 | 20 |
| 1 | Charge Boost next electric move, S.Def and Speed. | Electric | Stat | — | — | 20 |
| 1 | Discharge Zaps the foes with electri- city. May paralyze them. | Electric | Spec | 80 | 100 | 15 |
| 1 | Eerie Impulse Exposes the foe to a pulse that sharply cuts Sp. Atk. | Electric | Stat | — | 100 | 15 |
| 1 | Electrify Electrifies the foe, making its next move Electric-type. | Electric | Stat | — | — | 20 |
| 1 | Mud-Slap Can hit Flying foes. Reduce its accuracy. | Ground | Spec | 20 | 100 | 10 |
| 1 | Parabolic Charge Damages adjacent Pokémon and heals up by half of it. | Electric | Spec | 65 | 100 | 20 |
| 1 | Pound Pounds the foe with forelegs or tail. | Normal | Phys | 40 | 100 | 35 |
| 1 | Quick Attack An extremely fast attack that always strikes first. | Normal | Phys | 40 | 100 | 30 |
| 1 | Razor Wind A 2-turn move that raises Speed on the 1nd turn. | Flying | Spec | 90 | 100 | 10 |
| 1 | Tail Whip Wags the tail to lower the foe's Defense. | Normal | Stat | — | 100 | 30 |
| 1 | Thunder A lightning attack that may cause paralysis. | Electric | Spec | 110 | 70 | 10 |
| 1 | Thunder Wave A weak jolt of electricity that paralyzes the foe. | Electric | Stat | — | 100 | 20 |
| 1 | ThunderShock An electrical attack that may paralyze the foe. | Electric | Spec | 40 | 100 | 30 |
| 1 | Thunderbolt A strong electrical attack that may paralyze the foe. | Electric | Spec | 95 | 100 | 15 |
| 1 | Volt Switch Does damage then switches out the user. | Electric | Spec | 70 | 100 | 20 |
* a legal move, just moved to level-up · ** new to this game
TMs & HMs 27
| # | Move · where to get it | Type | Pow |
|---|---|---|---|
| TM06 | Toxic Not handed out, sold or hidden anywhere in this game's own map data | Poison | — |
| TM10 | Hidden Power Slateport City | Normal | 60 |
| TM15 | Hyper Beam Lilycove City — Department Store 4F | Normal | 150 |
| TM16 | Light Screen Lilycove City — Department Store 4F | Psychic | — |
| TM17 | Protect Lilycove City — Department Store 4F | Normal | — |
| TM18 | Rain Dance Not handed out, sold or hidden anywhere in this game's own map data | Water | — |
| TM21 | Frustration Pacifidlog Town — House 2 | Normal | 1 |
| TM23 | Iron Tail Not handed out, sold or hidden anywhere in this game's own map data | Steel | 100 |
| TM24 | Thunderbolt Mauville City — Game Corner | Electric | 95 |
| TM25 | Thunder Lilycove City — Department Store 4F | Electric | 110 |
| TM27 | Return Fallarbor Town — Cozmo's House | Normal | 1 |
| TM28 | Dig Route 114 — Fossil Maniac's House | Ground | 80 |
| TM32 | Double Team Mauville City — Game Corner | Normal | — |
| TM34 | Shock Wave Mauville City Gym | Electric | 60 |
| TM37 | Sandstorm Not handed out, sold or hidden anywhere in this game's own map data | Rock | — |
| TM39 | Rock Tomb Rustboro City Gym | Rock | 60 |
| TM42 | Facade Petalburg City Gym | Normal | 70 |
| TM43 | Secret Power Slateport City | Normal | 70 |
| TM44 | Rest Lilycove City — House 2 | Psychic | — |
| TM45 | Attract Verdanturf Town — Battle Tent Lobby | Normal | — |
| TM59 | Natural Gift Slateport City | Normal | 1 |
| TM61 | Wild Charge Not handed out, sold or hidden anywhere in this game's own map data | Electric | 90 |
| TM63 | Sandy Terrain Not handed out, sold or hidden anywhere in this game's own map data | Ground | — |
| TM66 | Headbutt Petalburg Woods | Normal | 70 |
| HM01 | Cut Rustboro City — Cutter's House | Normal | 50 |
| HM03 | Surf Petalburg City — Wally's House | Water | 90 |
| HM05 | Flash Granite Cave — 1F | Normal | — |
Where to find Heliolisk
Not found in the wild — evolve or trade for it.
Other changes in this game
- Has 4 abilities at once: whichever of its 3 ordinary abilities it was born with, plus 3 innates always on
- Innates (always active): Minus, Photovoltaicfrill, Lightning Rod
- What the innates do: Minus — Syncs moves with Plus. · Photovoltaicfrill — Charges under sunlight. · Lightning Rod — Draws electrical moves.
- Abilities you pick one of: Dry Skin — Prefers moisture to heat. · Sand Veil — Ups evasion in a sandstorm. · Solar Power — Powers up in sunshine.
- Hidden ability: Solar Power
- How its abilities arrive: Dry Skin, Lightning Rod, Minus, Photovoltaicfrill, Sand Veil, Solar Power from the start
- Tutor moves: Fire Punch, Psych Up, Rock Slide, Signal Beam, Sleep Talk, Snore, Substitute, Swagger, Thunder Wave, ThunderPunch, Water Ball
- Egg groups: Monster / Dragon
- Catch rate 75