Heliolisk in Elite Redux
#695 · Electric / Normal · see locations below
ElectricNormal
Abilities
Sand Rush, Generator, Solar Power (hidden)
Base stats
Compared with the official games
Its stats, type and abilities match the official games — this hack leaves them alone. Its level-up moves and TM list may still differ; those are listed above.
Other changes in this hack
- Innates (always active): Short Circuit, Dry Skin, Lightning Rod
- What the innates do: Short Circuit — Boosts Elec.-type moves by 1.2x, or 1.5x when below 1/3 HP. · Dry Skin — Water/Rain heals. Fire/Sun hurts. · Lightning Rod — Redirects Electric moves. Absorbs them, ups highest Atk.
- Abilities you pick one of: Sand Rush — This Pokémon's Speed gets a 1.5x boost in a sandstorm. · Generator — Charges up once on entry or when electric terrain is active. · Solar Power — Ups highest attacking stat by 1.5x in sun.
- Evolves into Heliomodo at level 50
- Tutor moves: Agility, Attract, Breaking Swipe, Charge Beam, Copycat, Discharge, Dragon Cheer, Dragon Pulse, Dragon Tail, Electric Terrain, Electroweb, Endure, Energy Wave, Flash, Helping Hand, Hidden Power, Hyper Voice, Laser Focus, Magnet Rise, Protect, Rain Dance, Rest, Return, Sandstorm, Secret Power, Sleep Talk, Solar Beam, Substitute, Sunny Day, Thunder, Thunder Wave, Thunderbolt, Volt Switch, Weather Ball, Wild Charge
- Egg groups: Monster / Dragon
- Height 1.0 m, weight 21.0 kg
Where to find Heliolisk
| Area | Method | Level | |
|---|---|---|---|
| Route 110 | Gift | — |
Level-up moves
| Lv | Move | Type | Cat | Pow | Acc | PP |
|---|---|---|---|---|---|---|
| 1 | Eerie Impulse Exposes the foe to a pulse that sharply cuts SpAtk | Electric | Stat | — | 100 | 15 |
| 1 | Ion Deluge Priority +1. Electrifies Normal-type moves with charged atoms. | Electric | Stat | — | — | 20 |
| 1 | Tackle Charges the foe with a full-body tackle. | Normal | Phys | 40 | 100 | 20 |
| 1 | Thunder Shock An electrical attack that may flinch the foe. | Electric | Spec | 80 | 100 | 15 |
| 17 | Charge Charges power to boost the electric move used next. | Electric | Stat | — | 100 | 20 |
| 17 | Mud Bomb Can hit Flying foes, then knocks them to the ground. | Ground | Spec | 70 | 100 | 10 |
| 24 | Camouflage Priority +4. Shields the user from an attack and becomes that type. | Normal | Stat | — | — | 10 |
| 24 | Flatter Enrages the foe, but raises its SpAtk | Dark | Stat | — | 100 | 15 |
| 37 | Mud-Slap Hurls mud in the foe's face dealing repeated damage. | Ground | Spec | 25 | 100 | 10 |
| 37 | Parabolic Charge Damages adjacent Pokémon and heals up by 1/4 of it. | Electric | Spec | 90 | 100 | 10 |
| 37 | Shock Wave Priority +2. A fast and unavoidable +2 priority attack. | Electric | Spec | 40 | — | 15 |
| 46 | Rising Voltage This move's power doubles when on Electric Terrain. | Electric | Spec | 70 | 100 | 20 |
| 46 | Scorchng Sands Throws scorching sand at the target. May leave a burn. | Ground | Spec | 75 | 100 | 15 |
| 46 | Wyrm Wind Hits 2-5 times. Drops SpDef, raises Speed. | Dragon | Spec | 25 | 100 | 20 |
| 51 | Shed Tail Uses 50% HP to create substitute and switch out. | Normal | Stat | — | — | 10 |
| 61 | Electrify Electrifies the foe, making its next move Electric-type. | Electric | Stat | — | — | 3 |
* a legal move, just moved to level-up · ** new to this hack
TMs & HMs (0)
| # | Move · where to get it | Type | Pow |
|---|