#475 · Pokémon Exceeded · changed in this game
Gallade (Mega)
PsychicFightingSteadfast, Steadfast
In Exceeded: Not in the wild: Mega Evolve Gallade holding the Galladite. Psychic / Fighting type, base stats total 618.
Level-up moves 46
| Lv | Move | Type | Cat | Pow | Acc | PP |
|---|---|---|---|---|---|---|
| 0 | Slash Slashes with claws, etc. Has a high critical-hit ratio. | Normal | Phys | 80 | 100 | 20 |
| 1 | Air Cutter Hacks with razorlike wind. High critical-hit ratio. | Flying | Phys | 70 | 100 | 20 |
| 1 | Aqua Cutter Pressurized water cut with a high critical-hit ratio. | Water | Phys | 70 | 100 | 20 |
| 1 | Calm Mind Raises Sp. Atk and Sp. Def by focusing the mind. | Psychic | Stat | — | — | 20 |
| 1 | Charm Charms the foe and sharply reduces its Attack. | Fairy | Stat | — | 100 | 20 |
| 1 | Close Combat A strong attack but lowers the defensive stats. | Fighting | Phys | 120 | 100 | 5 |
| 1 | Confusion A psychic attack that may cause confusion. | Psychic | Spec | 50 | 100 | 25 |
| 1 | Disarming Voice Lets out a charming cry that cannot be evaded. | Fairy | Spec | 40 | — | 15 |
| 1 | Double Team Creates illusory copies to raise evasiveness. | Normal | Stat | — | — | 15 |
| 1 | Draining Kiss An attack that absorbs over half the damage inflicted. | Fairy | Spec | 50 | 100 | 10 |
| 1 | Dream Eater Inflicts double damage on a sleeping foe. Drains HP. | Psychic | Spec | 60 | 100 | 15 |
| 1 | Excalibur Super effective on Dragon- types. | Steel | Phys | 70 | 100 | 20 |
| 1 | Fury Cutter An attack that intensifies on each successive hit. | Bug | Phys | 40 | 95 | 20 |
| 1 | Future Sight Heightens inner power to strike 2 turns later. | Psychic | Spec | 120 | 100 | 10 |
| 1 | Growl Growls cutely to reduce the foe's Attack. | Normal | Stat | — | 100 | 40 |
| 1 | Hypnosis A hypnotizing move that may induce sleep. | Psychic | Stat | — | 60 | 20 |
| 1 | Imprison Prevents foes from using moves known by the user. | Psychic | Stat | — | 100 | 10 |
| 1 | Ki Explosion It does special damage that is boosted by target's Def. | Psychic | Phys | 50 | 95 | 10 |
| 1 | Leaf Blade Slashes with a sharp leaf. High critical-hit ratio. | Grass | Phys | 90 | 100 | 15 |
| 1 | Leer Frightens the foe with a leer to lower Defense. | Normal | Stat | — | 100 | 30 |
| 1 | Life Dew Scatters water to restore the HP of itself and allies. | Water | Stat | — | — | 5 |
| 1 | Night Slash Hits as soon as possible. High critical-hit ratio. | Dark | Phys | 70 | 100 | 15 |
| 1 | Psybeam Fires a peculiar ray that may confuse the foe. | Psychic | Spec | 75 | 100 | 10 |
| 1 | Psychic A powerful psychic attack that may lower Sp. Def. | Psychic | Spec | 90 | 100 | 10 |
| 1 | Psyshield Creates a shield of 1/2 of the user's maximum HP. | Psychic | Stat | — | — | 5 |
| 1 | Sacred Sword Strikes through the foe's stat changes. | Fighting | Phys | 90 | 100 | 20 |
| 1 | Slash Slashes with claws, etc. Has a high critical-hit ratio. | Normal | Phys | 80 | 100 | 20 |
| 1 | Stored Power The higher the user's stats the more damage caused. | Psychic | Spec | 20 | 100 | 10 |
| 1 | Teleport A psychic move for fleeing from battle instantly. | Psychic | Stat | — | — | 20 |
| 5 | Confusion A psychic attack that may cause confusion. | Psychic | Spec | 50 | 100 | 25 |
| 8 | Double Team Creates illusory copies to raise evasiveness. | Normal | Stat | — | — | 15 |
| 11 | Teleport A psychic move for fleeing from battle instantly. | Psychic | Stat | — | — | 20 |
| 15 | Fury Cutter An attack that intensifies on each successive hit. | Bug | Phys | 40 | 95 | 20 |
| 17 | Aerial Ace An extremely speedy and unavoidable attack. | Flying | Phys | 60 | — | 20 |
| 21 | Slash Slashes with claws, etc. Has a high critical-hit ratio. | Normal | Phys | 80 | 100 | 20 |
| 29 | Helping Hand Boosts the power of the recipient's moves. | Normal | Stat | — | 100 | 20 |
| 29 | Swords Dance A fighting dance that sharply raises Attack. | Normal | Stat | — | — | 20 |
| 30 | Heal Pulse Recovers up to half the target's maximum HP. | Psychic | Stat | — | — | 10 |
| 31 | Quick Guard Evades priority attacks for one turn. | Fighting | Stat | — | — | 15 |
| 34 | Feint An attack that hits foes using moves like Protect. | Normal | Phys | 30 | 100 | 10 |
| 35 | Psycho Cut Tears with psychic blades. High critical-hit ratio. | Psychic | Phys | 70 | 100 | 20 |
| 37 | Wide Guard Evades wide-ranging attacks for one turn. | Rock | Stat | — | — | 10 |
| 40 | False Swipe An attack that leaves the foe with at least 1 HP. | Normal | Phys | 40 | 100 | 40 |
| 44 | Protect Evades attack, but may fail if used in succession. | Normal | Stat | — | — | 10 |
| 57 | Close Combat A strong attack but lowers the defensive stats. | Fighting | Phys | 120 | 100 | 5 |
| 60 | Stored Power The higher the user's stats the more damage caused. | Psychic | Spec | 20 | 100 | 10 |
* a legal move, just moved to level-up · ** new to this game
TMs & HMs 0
| # | Move · where to get it | Type | Pow |
|---|
Where to find Gallade (Mega)
Not found in the wild — evolve or trade for it.
Other changes in this game
- Has 4 abilities at once: whichever of its 2 ordinary abilities it was born with, plus 3 innates always on
- Innates (always active): Telepathy, Dual Wielding, Blademaster
- What the innates do: Telepathy — Can't be damaged by an ally. · Dual Wielding — Slicing moves hit twice. · Blademaster — May parry or counter attack.
- Abilities you pick one of: Steadfast · Steadfast
- How its abilities arrive: Telepathy from the start; Steadfast at Lv 9; Blademaster at Lv 16; Dual Wielding at Lv 32
- Egg groups: Amorphous
- Catch rate 45