#125 · Pokémon Exceeded · unchanged from the official games
Electabuzz
ElectricStatic, Vital Spirit (hidden)
In Exceeded: First found in Route 110 (Grass (morning)). Its type (Electric) and base stats (total 490) are the same as in the official games. 8 of its 16 level-up moves are new compared with Pokémon Emerald, including Charge and ThunderShock.
Level-up moves 19
| Lv | Move | Type | Cat | Pow | Acc | PP |
|---|---|---|---|---|---|---|
| 1 | Charge Boost next electric move, S.Def and Speed. | Electric | Stat | — | — | 20 |
| 1 | Leer Frightens the foe with a leer to lower Defense. | Normal | Stat | — | 100 | 30 |
| 1 | Quick Attack An extremely fast attack that always strikes first. | Normal | Phys | 40 | 100 | 30 |
| 1 | ThunderPunch An electrified punch that may paralyze the foe. | Electric | Phys | 75 | 100 | 15 |
| 1 | ThunderShock An electrical attack that may paralyze the foe. | Electric | Spec | 40 | 100 | 30 |
| 6 | Quick Attack An extremely fast attack that always strikes first. | Normal | Phys | 40 | 100 | 30 |
| 6 | ThunderShock An electrical attack that may paralyze the foe. | Electric | Spec | 40 | 100 | 30 |
| 14 | Swift Sprays star-shaped rays that never miss. | Normal | Spec | 60 | — | 20 |
| 16 | Shock Wave A fast and unavoidable electric attack. | Electric | Spec | 60 | — | 20 |
| 17 | Low Kick A kick that inflicts more damage on heavier foes. | Fighting | Phys | 1 | 100 | 20 |
| 18 | Thunder Wave A weak jolt of electricity that paralyzes the foe. | Electric | Stat | — | 100 | 20 |
| 23 | Electro Ball Hurls an orb that does more damage to slower foes. | Electric | Spec | 1 | 100 | 10 |
| 27 | ThunderPunch An electrified punch that may paralyze the foe. | Electric | Phys | 75 | 100 | 15 |
| 30 | Light Screen Creates a wall of light that lowers Sp. Atk damage. | Psychic | Stat | — | — | 30 |
| 36 | Discharge Zaps the foes with electri- city. May paralyze them. | Electric | Spec | 80 | 100 | 15 |
| 39 | Screech Emits a screech to sharply reduce the foe's Defense. | Normal | Stat | — | 85 | 40 |
| 46 | Thunderbolt A strong electrical attack that may paralyze the foe. | Electric | Spec | 95 | 100 | 15 |
| 56 | Thunder A lightning attack that may cause paralysis. | Electric | Spec | 110 | 70 | 10 |
| 64 | Giga Impact Powerful, but leaves the user immobile the next turn. | Normal | Phys | 150 | 90 | 5 |
* a legal move, just moved to level-up · ** new to this game
TMs & HMs 29
| # | Move · where to get it | Type | Pow |
|---|---|---|---|
| TM01 | Focus Punch Not handed out, sold or hidden anywhere in this game's own map data | Fighting | 150 |
| TM06 | Toxic Not handed out, sold or hidden anywhere in this game's own map data | Poison | — |
| TM10 | Hidden Power Slateport City | Normal | 60 |
| TM15 | Hyper Beam Lilycove City — Department Store 4F | Normal | 150 |
| TM16 | Light Screen Lilycove City — Department Store 4F | Psychic | — |
| TM17 | Protect Lilycove City — Department Store 4F | Normal | — |
| TM18 | Rain Dance Not handed out, sold or hidden anywhere in this game's own map data | Water | — |
| TM21 | Frustration Pacifidlog Town — House 2 | Normal | 1 |
| TM23 | Iron Tail Not handed out, sold or hidden anywhere in this game's own map data | Steel | 100 |
| TM24 | Thunderbolt Mauville City — Game Corner | Electric | 95 |
| TM25 | Thunder Lilycove City — Department Store 4F | Electric | 110 |
| TM27 | Return Fallarbor Town — Cozmo's House | Normal | 1 |
| TM29 | Psychic Mauville City — Game Corner | Psychic | 90 |
| TM31 | Brick Break Sootopolis City — House 1 | Fighting | 75 |
| TM32 | Double Team Mauville City — Game Corner | Normal | — |
| TM33 | Reflect Lilycove City — Department Store 4F | Psychic | — |
| TM34 | Shock Wave Mauville City Gym | Electric | 60 |
| TM42 | Facade Petalburg City Gym | Normal | 70 |
| TM43 | Secret Power Slateport City | Normal | 70 |
| TM44 | Rest Lilycove City — House 2 | Psychic | — |
| TM45 | Attract Verdanturf Town — Battle Tent Lobby | Normal | — |
| TM46 | Thief Slateport City — Oceanic Museum 1F | Dark | 60 |
| TM59 | Natural Gift Slateport City | Normal | 1 |
| TM61 | Wild Charge Not handed out, sold or hidden anywhere in this game's own map data | Electric | 90 |
| TM66 | Headbutt Petalburg Woods | Normal | 70 |
| TM67 | Zap Cannon Mauville City | Electric | 120 |
| HM04 | Strength Route 112 | Fighting | 80 |
| HM05 | Flash Granite Cave — 1F | Normal | — |
| HM06 | Rock Smash Mauville City — House 1 | Fighting | 40 |
Where to find Electabuzz
| Area | Method | Level | |
|---|---|---|---|
| Route 110 | Grass (morning) |
Other changes in this game
- Has 3 abilities at once: whichever of its 2 ordinary abilities it was born with, plus 2 innates always on
- Innates (always active): Minus, Volt Absorb
- What the innates do: Minus — Syncs moves with Plus. · Volt Absorb — Turns electricity into HP.
- Abilities you pick one of: Static — Paralyzes on contact. · Vital Spirit — Prevents sleep.
- Hidden ability: Vital Spirit
- How its abilities arrive: Minus, Static from the start; Vital Spirit at Lv 10; Volt Absorb at Lv 16; Polar Guard at Lv 22
- Becomes Electivire
- Tutor moves: Body Slam, Counter, Double Lariat, Double-Edge, DynamicPunch, Endure, Fire Punch, Ice Punch, Mega Kick, Mega Punch, Metronome, Mimic, Mud-Slap, Seismic Toss, Signal Beam, Sleep Talk, Snore, Substitute, Swagger, Swift, Thunder Wave, ThunderPunch
- Egg groups: Human Like
- Catch rate 45