#065 · Pokémon Exceeded · changed in this game
Alakazam (Mega)
PsychicTrace, Trace
In Exceeded: Not in the wild: Mega Evolve Alakazam holding the Alakazite. Psychic type, base stats total 600.
Level-up moves 37
| Lv | Move | Type | Cat | Pow | Acc | PP |
|---|---|---|---|---|---|---|
| 0 | Calm Mind Raises Sp. Atk and Sp. Def by focusing the mind. | Psychic | Stat | — | — | 20 |
| 0 | Kinesis Distracts the foe. Lowers accuracy & ups Sp. Atk. | Psychic | Stat | — | 100 | 10 |
| 1 | Barrier Creates a barrier that sharply raises Defense. | Psychic | Stat | — | — | 30 |
| 1 | Calm Mind Raises Sp. Atk and Sp. Def by focusing the mind. | Psychic | Stat | — | — | 20 |
| 1 | Confusion A psychic attack that may cause confusion. | Psychic | Spec | 50 | 100 | 25 |
| 1 | Disable Psychically disables one of the foe's moves. | Normal | Stat | — | 100 | 20 |
| 1 | Encore Makes the foe repeat its last move over 2 to 6 turns. | Normal | Stat | — | 100 | 5 |
| 1 | Flash Looses a powerful blast of light that cuts accuracy. | Normal | Stat | — | 100 | 10 |
| 1 | Force Choke Psychically chokes to disable sound moves for a while. | Psychic | Spec | 80 | 100 | 15 |
| 1 | Force Lightning Emits a special lightning. Lowers foe's Attack. | Electric | Spec | 75 | 100 | 10 |
| 1 | Ki Explosion It does special damage that is boosted by target's Def. | Psychic | Phys | 50 | 95 | 10 |
| 1 | Kinesis Distracts the foe. Lowers accuracy & ups Sp. Atk. | Psychic | Stat | — | 100 | 10 |
| 1 | Psybeam Fires a peculiar ray that may confuse the foe. | Psychic | Spec | 75 | 100 | 10 |
| 1 | Psyshield Creates a shield of 1/2 of the user's maximum HP. | Psychic | Stat | — | — | 5 |
| 1 | Teleport A psychic move for fleeing from battle instantly. | Psychic | Stat | — | — | 20 |
| 13 | Flash Looses a powerful blast of light that cuts accuracy. | Normal | Stat | — | 100 | 10 |
| 16 | Confusion A psychic attack that may cause confusion. | Psychic | Spec | 50 | 100 | 25 |
| 16 | Disable Psychically disables one of the foe's moves. | Normal | Stat | — | 100 | 20 |
| 19 | Night Shade Damage scales with user base Sp. Attack. | Ghost | Spec | 1 | 90 | 10 |
| 19 | Psybeam Fires a peculiar ray that may confuse the foe. | Psychic | Spec | 75 | 100 | 10 |
| 22 | Miracle Eye Negates evasion, Dark-type immunity. Ups Sp.Atk & Acc. | Psychic | Stat | — | — | 40 |
| 25 | Ally Switch The user switches places with its partner. | Psychic | Stat | — | — | 15 |
| 25 | Reflect Creates a wall of light that weakens physical attacks. | Psychic | Stat | — | — | 20 |
| 26 | Substitute Creates a decoy using 1/4 of the user's maximum HP. | Normal | Stat | — | — | 10 |
| 30 | Psycho Cut Tears with psychic blades. High critical-hit ratio. | Psychic | Phys | 70 | 100 | 20 |
| 30 | Psyshock Attacks with a psychic wave that does physical damage. | Psychic | Spec | 80 | 100 | 10 |
| 30 | Recover Recovers up to half the user's maximum HP. | Normal | Stat | — | — | 5 |
| 33 | Telekinesis Makes the foe float. It is easier to hit for 3 turns. | Psychic | Stat | — | — | 15 |
| 35 | Absorb Intellect Saps the foe's Sp. Atk to heal HP, then drops Sp. Atk. | Psychic | Stat | — | 100 | 5 |
| 37 | Disrupt A 1st-turn, 1st-strike move that causes flinching. | Psychic | Spec | 40 | 100 | 10 |
| 39 | Psychic A powerful psychic attack that may lower Sp. Def. | Psychic | Spec | 90 | 100 | 10 |
| 40 | Role Play Mimics the target and copies all special ability. | Psychic | Stat | — | — | 10 |
| 41 | Calm Mind Raises Sp. Atk and Sp. Def by focusing the mind. | Psychic | Stat | — | — | 20 |
| 42 | Future Sight Heightens inner power to strike 2 turns later. | Psychic | Spec | 120 | 100 | 10 |
| 47 | Trick Tricks the foe into trading all held items. | Psychic | Stat | — | 100 | 10 |
| 56 | Brainstorm A rampage of 2 to 3 turns that confuses the user. | Psychic | Spec | 120 | 100 | 10 |
| 64 | Psytrick Psytrick that does more damage to slower foes. | Psychic | Spec | 1 | 100 | 10 |
* a legal move, just moved to level-up · ** new to this game
TMs & HMs 0
| # | Move · where to get it | Type | Pow |
|---|
Where to find Alakazam (Mega)
Not found in the wild — evolve or trade for it.
Other changes in this game
- Has 3 abilities at once: whichever of its 2 ordinary abilities it was born with, plus 2 innates always on
- Innates (always active): Inner Focus, Magic Guard
- What the innates do: Inner Focus — Prevents flinching. · Magic Guard — Only damaged by attacks.
- Abilities you pick one of: Trace — Copies special ability. · Trace — Copies special ability.
- How its abilities arrive: Inner Focus (always on), Magic Guard, Trace (always on) from the start; Mind Game at Lv 30; Spell Fist at Lv 40; Psionic Dominance at Lv 55
- Egg groups: Human Like
- Catch rate 50