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Alakazam (Mega)
#065 · Pokémon Exceeded · changed in this game

Alakazam (Mega)

PsychicTrace, Trace

In Exceeded: Not in the wild: Mega Evolve Alakazam holding the Alakazite. Psychic type, base stats total 600.

Level-up moves 37

LvMoveTypeCatPowAccPP
0Calm Mind
Raises Sp. Atk and Sp. Def by focusing the mind.
PsychicStat——20
0Kinesis
Distracts the foe. Lowers accuracy & ups Sp. Atk.
PsychicStat—10010
1Barrier
Creates a barrier that sharply raises Defense.
PsychicStat——30
1Calm Mind
Raises Sp. Atk and Sp. Def by focusing the mind.
PsychicStat——20
1Confusion
A psychic attack that may cause confusion.
PsychicSpec5010025
1Disable
Psychically disables one of the foe's moves.
NormalStat—10020
1Encore
Makes the foe repeat its last move over 2 to 6 turns.
NormalStat—1005
1Flash
Looses a powerful blast of light that cuts accuracy.
NormalStat—10010
1Force Choke
Psychically chokes to disable sound moves for a while.
PsychicSpec8010015
1Force Lightning
Emits a special lightning. Lowers foe's Attack.
ElectricSpec7510010
1Ki Explosion
It does special damage that is boosted by target's Def.
PsychicPhys509510
1Kinesis
Distracts the foe. Lowers accuracy & ups Sp. Atk.
PsychicStat—10010
1Psybeam
Fires a peculiar ray that may confuse the foe.
PsychicSpec7510010
1Psyshield
Creates a shield of 1/2 of the user's maximum HP.
PsychicStat——5
1Teleport
A psychic move for fleeing from battle instantly.
PsychicStat——20
13Flash
Looses a powerful blast of light that cuts accuracy.
NormalStat—10010
16Confusion
A psychic attack that may cause confusion.
PsychicSpec5010025
16Disable
Psychically disables one of the foe's moves.
NormalStat—10020
19Night Shade
Damage scales with user base Sp. Attack.
GhostSpec19010
19Psybeam
Fires a peculiar ray that may confuse the foe.
PsychicSpec7510010
22Miracle Eye
Negates evasion, Dark-type immunity. Ups Sp.Atk & Acc.
PsychicStat——40
25Ally Switch
The user switches places with its partner.
PsychicStat——15
25Reflect
Creates a wall of light that weakens physical attacks.
PsychicStat——20
26Substitute
Creates a decoy using 1/4 of the user's maximum HP.
NormalStat——10
30Psycho Cut
Tears with psychic blades. High critical-hit ratio.
PsychicPhys7010020
30Psyshock
Attacks with a psychic wave that does physical damage.
PsychicSpec8010010
30Recover
Recovers up to half the user's maximum HP.
NormalStat——5
33Telekinesis
Makes the foe float. It is easier to hit for 3 turns.
PsychicStat——15
35Absorb Intellect
Saps the foe's Sp. Atk to heal HP, then drops Sp. Atk.
PsychicStat—1005
37Disrupt
A 1st-turn, 1st-strike move that causes flinching.
PsychicSpec4010010
39Psychic
A powerful psychic attack that may lower Sp. Def.
PsychicSpec9010010
40Role Play
Mimics the target and copies all special ability.
PsychicStat——10
41Calm Mind
Raises Sp. Atk and Sp. Def by focusing the mind.
PsychicStat——20
42Future Sight
Heightens inner power to strike 2 turns later.
PsychicSpec12010010
47Trick
Tricks the foe into trading all held items.
PsychicStat—10010
56Brainstorm
A rampage of 2 to 3 turns that confuses the user.
PsychicSpec12010010
64Psytrick
Psytrick that does more damage to slower foes.
PsychicSpec110010

* a legal move, just moved to level-up · ** new to this game

TMs & HMs 0

#Move · where to get itTypePow

Where to find Alakazam (Mega)

Not found in the wild — evolve or trade for it.

Other changes in this game

  • Has 3 abilities at once: whichever of its 2 ordinary abilities it was born with, plus 2 innates always on
  • Innates (always active): Inner Focus, Magic Guard
  • What the innates do: Inner Focus — Prevents flinching. · Magic Guard — Only damaged by attacks.
  • Abilities you pick one of: Trace — Copies special ability. · Trace — Copies special ability.
  • How its abilities arrive: Inner Focus (always on), Magic Guard, Trace (always on) from the start; Mind Game at Lv 30; Spell Fist at Lv 40; Psionic Dominance at Lv 55
  • Egg groups: Human Like
  • Catch rate 50