#184 · Pokémon Emerald Rule-ette · changed in this game
Azumarill
WaterThick Fat, Huge Power, Sap Sipper (hidden)
In Emerald Rule-ette: Not in the wild: evolve Marill at Level 18. Its base stats (total 420) and abilities are the same as in the official games. It is Water type here; the official games have it as Water / Fairy. 8 of its 17 level-up moves are new compared with Pokémon Emerald, including Helping Hand and Charm.
Level-up moves 17
| Lv | Move | Type | Cat | Pow | Acc | PP |
|---|---|---|---|---|---|---|
| 1 | Defense Curl Curls up to conceal weak spots and raise Defense. | Normal | Stat | — | — | 40 |
| 1 | Helping Hand Boosts the power of ally recipient's moves. | Normal | Stat | — | 100 | 20 |
| 1 | Rollout An attack lasting 5 turns with rising intensity. | Rock | Phys | 30 | 90 | 20 |
| 1 | Tackle Charges the foe with a full- body tackle. | Normal | Phys | 40 | 100 | 35 |
| 1 | Tail Whip Wags the tail to lower the foe's Defense. | Normal | Stat | — | 100 | 30 |
| 1 | Water Gun Squirts water to attack the foe. | Water | Spec | 40 | 100 | 25 |
| 6 | Bubble Beam Forcefully sprays bubbles that may lower Speed. | Water | Spec | 65 | 100 | 20 |
| 9 | Charm Charms the foe and sharply reduces its Attack. | Fairy | Stat | — | 100 | 20 |
| 12 | Slam Slams the foe with a long tail, vine, etc. | Normal | Phys | 80 | 75 | 20 |
| 15 | Bounce Bounces up, then down the next turn. May paralyze. | Flying | Phys | 85 | 85 | 5 |
| 21 | Aqua Tail The user swings its tail like a wave to attack. | Water | Phys | 90 | 90 | 10 |
| 25 | Play Rough Plays rough with the foe. May lower Attack. | Fairy | Phys | 90 | 90 | 10 |
| 30 | Aqua Ring Forms a veil of water that restores HP. | Water | Stat | — | — | 20 |
| 35 | Rain Dance Boosts the power of Water- type moves for 5 turns. | Water | Stat | — | — | 5 |
| 40 | Hydro Pump Blasts water at high power to strike the foe. | Water | Spec | 110 | 80 | 5 |
| 45 | Double-Edge A life-risking tackle that also hurts the user. | Normal | Phys | 120 | 100 | 15 |
| 50 | Superpower Boosts strength sharply, but lowers abilities. | Fighting | Phys | 120 | 100 | 5 |
* a legal move, just moved to level-up · ** new to this game
TMs & HMs 22
| # | Move · where to get it | Type | Pow |
|---|---|---|---|
| TM01 | Focus Punch Route 115 (pick up) | Fighting | 150 |
| TM03 | Water Pulse Sootopolis City Gym — Gym 1F (pick up) | Water | 60 |
| TM06 | Toxic Fiery Path (pick up) | Poison | — |
| TM07 | Hail Shoal Cave — Low Tide Ice Room (pick up) | Ice | — |
| TM13 | Ice Beam Mauville City — Game Corner (pick up); Abandoned Ship — Room B1F (pick up) | Ice | 90 |
| TM14 | Blizzard Lilycove City — Department Store 4F (buy) | Ice | 110 |
| TM15 | Hyper Beam Lilycove City — Department Store 4F (buy) | Normal | 150 |
| TM16 | Light Screen Lilycove City — Department Store 4F (buy) | Psychic | — |
| TM17 | Protect Lilycove City — Department Store 4F (buy) | Normal | — |
| TM18 | Rain Dance Abandoned Ship — Hidden Floor Rooms (pick up) | Water | — |
| TM23 | Iron Tail Meteor Falls — 1F Room 1 (pick up) | Steel | 100 |
| TM28 | Dig Route 114 — Fossil Maniac's House (pick up) | Ground | 80 |
| TM31 | Brick Break Sootopolis City — House 1 (pick up) | Fighting | 75 |
| TM32 | Double Team Mauville City — Game Corner (pick up); Route 113 (hidden) | Normal | — |
| TM42 | Facade Petalburg City Gym (pick up) | Normal | 70 |
| TM44 | Rest Lilycove City — House 2 (pick up) | Psychic | — |
| TM45 | Attract Verdanturf Town — Battle Tent Lobby (pick up) | Normal | — |
| HM03 | Surf Petalburg City — Wally's House (pick up) | Water | 90 |
| HM04 | Strength Rusturf Tunnel (pick up) | Normal | 80 |
| HM06 | Rock Smash Route 111 — Winstrate Family's House (pick up) | Fighting | 40 |
| HM07 | Waterfall Sootopolis City (pick up) | Water | 80 |
| HM08 | Dive Mossdeep City — Steven's House (pick up) | Water | 80 |
Where to find Azumarill
Not found in the wild — evolve or trade for it.