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#206 · Emerald Imperium

Dunsparce in Emerald Imperium

Normal — where to catch it, what it learns, and how it differs from the official games.

Compared with the official games

  • Stats Defense 70 → 80, Sp. Def 65 → 75 (total 415 → 435)
  • Abilities loses Rattled

Compared against present-day official data. The Fairy type and hidden abilities arrived after Pokémon Emerald, so a difference here can belong to the series rather than to this hack.

Other changes in this hack

  • Evolves into Dudunsparce once it knows Hyper Drill (Two-Segment)
  • Evolves into Dudunsparce at level 45
  • Egg moves: Dragon Dance, Ancient Power, Bite, Headbutt, Astonish, Curse, Trump Card, Magic Coat, Snore, Agility, Sleep Talk, Hex

Dunsparce in other guides

The same Pokémon, as 16 other hacks change it:

Where to find Dunsparce

AreaMethodLevel
Granite Cave 1FGrass12-17
Mossdeep CityGrass38-425% rare

Level-up moves

LvMoveTypeCatPowAccPP
1Defense Curl
Curls up to conceal weak spots and raise Defense.
NormalStat40
1Rage
Raises the user's Attack every time it is hit.
NormalPhys2010020
3Rollout
An attack lasting 5 turns with rising intensity.
RockPhys309020
6Spite
Spitefully cuts the PP of the foe's last move.
GhostStat10010
8Pursuit
Inflicts bad damage if used on a foe switching out.
DarkPhys4010020
11Screech
Emits a screech to sharply reduce the foe's Defense.
NormalStat8540
13Dual Wingbeat
User slams the target with wings and hits twice in a row.
FlyingPhys4010010
16Yawn
Lulls the foe into yawning, then sleeping next turn.
NormalStat10
18Ancient Power
An attack that may raise all stats.
RockSpec601005
21Body Slam
A full-body slam that may cause paralysis.
NormalPhys8510015
23Drill Run
Spins its body like a drill. High critical-hit ratio.
GroundPhys8010010
26Roost
Restores the user's HP by half of its max HP.
FlyingStat5
28Hyper Drill
A spinning pointed part bypasses a foe's Protect.
NormalPhys1001005
28Take Down
A reckless charge attack that also hurts the user.
NormalPhys9010020
31Coil
Coils up to raise Attack, Defense and Accuracy.
PoisonStat20
33Dig
Digs underground the first turn and strikes next turn.
GroundPhys8010010
36Glare
Intimidates and frightens the foe into paralysis.
NormalStat10030
38Double-Edge
A life-risking tackle that also hurts the user.
NormalPhys12010015
41No Retreat
Raises all of the user's stats but prevents escape.
FightingStat5
43Air Slash
Attacks with a blade of air. May cause flinching.
FlyingSpec7510015
46Dragon Rush
Tackles the foe with menace. May cause flinching.
DragonPhys1007510
48Endure
Endures any attack for 1 turn, leaving at least 1HP.
NormalStat10
51Flail
Inflicts more damage when the user's HP is down.
NormalPhys110015
57Crush Claw
Tears at the foe with sharp claws. May lower Defense.
NormalPhys7510010

* a legal move, just moved to level-up · ** new to this hack

TMs & HMs (39)

#Move · where to get itTypePow
TM04Calm Mind
Psychic
TM11Sunny Day
Fire
TM13Ice Beam
Ice90
TM14Blizzard
Ice110
TM18Rain Dance
Water
TM22Solar Beam
Grass120
TM23Iron Tail
Steel100
TM24Thunderbolt
Electric90
TM25Thunder
Electric110
TM26Earthquake
Ground100
TM28Dig
Ground80
TM30Shadow Ball
Ghost80
TM35Flamethrower
Fire90
TM38Fire Blast
Fire110
TM39Rock Tomb
Rock60
TM41Dragon Dance
Dragon
TM46Thief
Dark60
TM51Roost
Flying
TM57Charge Beam
Electric50
TM73Thunder Wave
Electric
TM74Gyro Ball
Steel1
TM76Stealth Rock
Rock
TM80Rock Slide
Rock75
TM84Poison Jab
Poison80
TM96Bulldoze
Ground60
TM99Wild Charge
Electric90
TM100Dual Wingbeat
Flying40
TM108Ice Spinner
Ice80
TM110Stomping Tantrum
Ground75
TM122Drill Run
Ground80
TM124Pain Split
Normal
TM125Zen Headbutt
Psychic80
TM127Air Slash
Flying75
TM128Hex
Ghost65
TM151Stored Power
Psychic20
TM158Body Slam
Normal85
TM165Scale Shot
Dragon25
HM04Strength
Normal80
HM06Rock Smash
Fighting60