Dunsparce in Emerald Imperium
Normal — where to catch it, what it learns, and how it differs from the official games.
Compared with the official games
- Stats Defense 70 → 80, Sp. Def 65 → 75 (total 415 → 435)
- Abilities loses Rattled
Compared against present-day official data. The Fairy type and hidden abilities arrived after Pokémon Emerald, so a difference here can belong to the series rather than to this hack.
Other changes in this hack
- Evolves into Dudunsparce once it knows Hyper Drill (Two-Segment)
- Evolves into Dudunsparce at level 45
- Egg moves: Dragon Dance, Ancient Power, Bite, Headbutt, Astonish, Curse, Trump Card, Magic Coat, Snore, Agility, Sleep Talk, Hex
Dunsparce in other guides
The same Pokémon, as 16 other hacks change it:
UnboundEmerald RogueInfinite FusionRadical RedGaiaBlaze Black 2 Redux & Volt White 2 ReduxInclement EmeraldElite ReduxEmerald KaizoPolished CrystalBlaze Black 2 & Volt White 2Sacred Gold & Storm SilverRenegade PlatinumRising Ruby & Sinking SapphireBlaze Black & Volt WhiteFire Red Omega
Where to find Dunsparce
| Area | Method | Level | |
|---|---|---|---|
| Granite Cave 1F | Grass | 12-17 | |
| Mossdeep City | Grass | 38-42 | 5% rare |
Level-up moves
| Lv | Move | Type | Cat | Pow | Acc | PP |
|---|---|---|---|---|---|---|
| 1 | Defense Curl Curls up to conceal weak spots and raise Defense. | Normal | Stat | — | — | 40 |
| 1 | Rage Raises the user's Attack every time it is hit. | Normal | Phys | 20 | 100 | 20 |
| 3 | Rollout An attack lasting 5 turns with rising intensity. | Rock | Phys | 30 | 90 | 20 |
| 6 | Spite Spitefully cuts the PP of the foe's last move. | Ghost | Stat | — | 100 | 10 |
| 8 | Pursuit Inflicts bad damage if used on a foe switching out. | Dark | Phys | 40 | 100 | 20 |
| 11 | Screech Emits a screech to sharply reduce the foe's Defense. | Normal | Stat | — | 85 | 40 |
| 13 | Dual Wingbeat User slams the target with wings and hits twice in a row. | Flying | Phys | 40 | 100 | 10 |
| 16 | Yawn Lulls the foe into yawning, then sleeping next turn. | Normal | Stat | — | — | 10 |
| 18 | Ancient Power An attack that may raise all stats. | Rock | Spec | 60 | 100 | 5 |
| 21 | Body Slam A full-body slam that may cause paralysis. | Normal | Phys | 85 | 100 | 15 |
| 23 | Drill Run Spins its body like a drill. High critical-hit ratio. | Ground | Phys | 80 | 100 | 10 |
| 26 | Roost Restores the user's HP by half of its max HP. | Flying | Stat | — | — | 5 |
| 28 | Hyper Drill A spinning pointed part bypasses a foe's Protect. | Normal | Phys | 100 | 100 | 5 |
| 28 | Take Down A reckless charge attack that also hurts the user. | Normal | Phys | 90 | 100 | 20 |
| 31 | Coil Coils up to raise Attack, Defense and Accuracy. | Poison | Stat | — | — | 20 |
| 33 | Dig Digs underground the first turn and strikes next turn. | Ground | Phys | 80 | 100 | 10 |
| 36 | Glare Intimidates and frightens the foe into paralysis. | Normal | Stat | — | 100 | 30 |
| 38 | Double-Edge A life-risking tackle that also hurts the user. | Normal | Phys | 120 | 100 | 15 |
| 41 | No Retreat Raises all of the user's stats but prevents escape. | Fighting | Stat | — | — | 5 |
| 43 | Air Slash Attacks with a blade of air. May cause flinching. | Flying | Spec | 75 | 100 | 15 |
| 46 | Dragon Rush Tackles the foe with menace. May cause flinching. | Dragon | Phys | 100 | 75 | 10 |
| 48 | Endure Endures any attack for 1 turn, leaving at least 1HP. | Normal | Stat | — | — | 10 |
| 51 | Flail Inflicts more damage when the user's HP is down. | Normal | Phys | 1 | 100 | 15 |
| 57 | Crush Claw Tears at the foe with sharp claws. May lower Defense. | Normal | Phys | 75 | 100 | 10 |
* a legal move, just moved to level-up · ** new to this hack
TMs & HMs (39)
| # | Move · where to get it | Type | Pow |
|---|---|---|---|
| TM04 | Calm Mind | Psychic | — |
| TM11 | Sunny Day | Fire | — |
| TM13 | Ice Beam | Ice | 90 |
| TM14 | Blizzard | Ice | 110 |
| TM18 | Rain Dance | Water | — |
| TM22 | Solar Beam | Grass | 120 |
| TM23 | Iron Tail | Steel | 100 |
| TM24 | Thunderbolt | Electric | 90 |
| TM25 | Thunder | Electric | 110 |
| TM26 | Earthquake | Ground | 100 |
| TM28 | Dig | Ground | 80 |
| TM30 | Shadow Ball | Ghost | 80 |
| TM35 | Flamethrower | Fire | 90 |
| TM38 | Fire Blast | Fire | 110 |
| TM39 | Rock Tomb | Rock | 60 |
| TM41 | Dragon Dance | Dragon | — |
| TM46 | Thief | Dark | 60 |
| TM51 | Roost | Flying | — |
| TM57 | Charge Beam | Electric | 50 |
| TM73 | Thunder Wave | Electric | — |
| TM74 | Gyro Ball | Steel | 1 |
| TM76 | Stealth Rock | Rock | — |
| TM80 | Rock Slide | Rock | 75 |
| TM84 | Poison Jab | Poison | 80 |
| TM96 | Bulldoze | Ground | 60 |
| TM99 | Wild Charge | Electric | 90 |
| TM100 | Dual Wingbeat | Flying | 40 |
| TM108 | Ice Spinner | Ice | 80 |
| TM110 | Stomping Tantrum | Ground | 75 |
| TM122 | Drill Run | Ground | 80 |
| TM124 | Pain Split | Normal | — |
| TM125 | Zen Headbutt | Psychic | 80 |
| TM127 | Air Slash | Flying | 75 |
| TM128 | Hex | Ghost | 65 |
| TM151 | Stored Power | Psychic | 20 |
| TM158 | Body Slam | Normal | 85 |
| TM165 | Scale Shot | Dragon | 25 |
| HM04 | Strength | Normal | 80 |
| HM06 | Rock Smash | Fighting | 60 |