Dunsparce in Blaze Black 2 & Volt White 2
#206 · Normal · see locations below
Normal
Abilities
Serene Grace, Rattled, Rattled (hidden)
Base stats
Compared with the official games
- Stats HP 100 → 105, Attack 70 → 85, Defense 70 → 85 (total 415 → 450)
- Abilities loses Run Away
Compared against present-day official data. The Fairy type and hidden abilities arrived after Pokémon Black 2 / White 2, so a difference here can belong to the series rather than to this hack.
In the Vanilla version
Everything above is the Complete version. In Vanilla, its abilities are Serene Grace, Run Away, Rattled; base stats are 100 / 70 / 70 / 65 / 65 / 45.
Where to find Dunsparce
| Area | Method | Level | |
|---|---|---|---|
| Route 20 - Spring | Shaking Spot | 4-6 | |
| Route 20 - Summer | Shaking Spot | 4-6 | |
| Route 20 - Autumn | Shaking Spot | 4-6 | |
| Route 20 - Winter | Shaking Spot | 4-6 | |
| Floccesy Ranch | Shaking Spot | 10-12 | |
| Route 6 - Spring, Summer, Autumn | Shaking Spot | 29-30 | |
| Route 6 - Winter | Shaking Spot | 29-30 | |
| Route 12 | Shaking Spot | 39-41 | |
| Village Bridge | Shaking Spot | 40-42 | |
| Victory Road - Lower Mountainside | Shaking Spot | 56-58 | |
| Victory Road - Forest | Shaking Spot | 56-59 | |
| Dreamyard - All Areas | Shaking Spot | 65-68 | |
| Route 2 | Shaking Spot | 64-68 | |
| Route 2 | Hidden Grotto (rare) | 65-70 | |
| Route 1 | Shaking Spot | 65-68 | |
| Route 18 | Shaking Spot | 65-67 | |
| Nature Preserve | Shaking Spot | 1-100 | |
| Sangi Ranch Hidden Grotto | Hidden Grotto (uncommon) | 31-36 |
Level-up moves
| Lv | Move | Type | Cat | Pow | Acc | PP |
|---|---|---|---|---|---|---|
| 1 | Defense Curl Raises user’s Defense by one stage. | Normal | Stat | — | — | 40 |
| 1 | Rage If the user is hit after using this move, its Attack rises by one stage. | Normal | Phys | 20 | 100 | 20 |
| 4 | Rollout Power doubles every turn this move is used in succession after the first, resetting after five turns. | Rock | Phys | 30 | 90 | 20 |
| 7 | Spite Lowers the PP of the target’s last used move by 4. | Ghost | Stat | — | 100 | 10 |
| 10 | Pursuit Has double power against, and can hit, Pokémon attempting to switch out. | Dark | Phys | 40 | 100 | 20 |
| 13 | Screech Lowers the target’s Defense by two stages. | Normal | Stat | — | 85 | 40 |
| 16 | Yawn Target sleeps at the end of the next turn. | Normal | Stat | — | — | 10 |
| 19 | Ancient Power Has a chance to raise all of the user’s stats by one stage. | Rock | Spec | 60 | 100 | 5 |
| 22 | Take Down User receives 1/4 the damage it inflicts in recoil. | Normal | Phys | 90 | 85 | 20 |
| 25 | Roost Heals the user by half its max HP. | Flying | Stat | — | — | 5 |
| 28 | Glare Paralyzes the target. | Normal | Stat | — | 90 | 30 |
| 31 | Dig User digs underground, dodging all attacks, and hits next turn. | Ground | Phys | 80 | 100 | 10 |
| 34 | Double-Edge User receives 1/3 the damage inflicted in recoil. | Normal | Phys | 120 | 100 | 15 |
| 37 | Coil Raises the user’s Attack, Defense, and accuracy by one stage each. | Poison | Stat | — | — | 20 |
| 40 | Endure Prevents the user’s HP from lowering below 1 this turn. | Normal | Stat | — | — | 10 |
| 43 | Drill Run Has an increased chance for a critical hit. | Ground | Phys | 80 | 95 | 10 |
| 46 | Endeavor Lowers the target’s HP to equal the user’s. | Normal | Phys | — | 100 | 5 |
| 49 | Flail Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. | Normal | Phys | — | 100 | 15 |
| 52 | Horn Drill** New to this hack Causes a one-hit KO. | Normal | Phys | — | 30 | 5 |
* a legal move, just moved to level-up · ** new to this hack
TMs & HMs (40)
| # | Move · where to get it | Type | Pow |
|---|---|---|---|
| TM04 | Calm Mind Same place as Black 2 / White 2 | Psychic | — |
| TM06 | Toxic Same place as Black 2 / White 2 | Poison | — |
| TM10 | Hidden Power Relic Passage — in an item ball | Normal | 1 |
| TM11 | Sunny Day Same place as Black 2 / White 2 | Fire | — |
| TM13 | Ice Beam Same place as Black 2 / White 2 | Ice | 95 |
| TM14 | Blizzard Same place as Black 2 / White 2 | Ice | 120 |
| TM17 | Protect Village Bridge — in an item ball | Normal | — |
| TM18 | Rain Dance Same place as Black 2 / White 2 | Water | — |
| TM21 | Frustration Same place as Black 2 / White 2 | Normal | — |
| TM22 | Solar Beam Lostlorn Forest — in an item ball | Grass | 120 |
| TM24 | Thunderbolt Chargestone Cave — in an item ball | Electric | 95 |
| TM25 | Thunder Same place as Black 2 / White 2 | Electric | 120 |
| TM26 | Earthquake Driftveil City — given to you | Ground | 100 |
| TM27 | Return Same place as Black 2 / White 2 | Normal | — |
| TM28 | Dig Same place as Black 2 / White 2 | Ground | 80 |
| TM30 | Shadow Ball Strange House — in an item ball | Ghost | 80 |
| TM32 | Double Team Route 2 — in an item ball | Normal | — |
| TM35 | Flamethrower Reversal Mountain — in an item ball | Fire | 95 |
| TM38 | Fire Blast Same place as Black 2 / White 2 | Fire | 120 |
| TM39 | Rock Tomb Same place as Black 2 / White 2 | Rock | 50 |
| TM42 | Facade Same place as Black 2 / White 2 | Normal | 70 |
| TM44 | Rest Same place as Black 2 / White 2 | Psychic | — |
| TM45 | Attract Same place as Black 2 / White 2 | Normal | — |
| TM46 | Thief Same place as Black 2 / White 2 | Dark | 40 |
| TM48 | Round Castelia City — given to you | Normal | 60 |
| TM57 | Charge Beam Same place as Black 2 / White 2 | Electric | 50 |
| TM59 | Incinerate Virbank Complex — in an item ball | Fire | 50 |
| TM67 | Retaliate Same place as Black 2 / White 2 | Normal | 70 |
| TM73 | Thunder Wave Same place as Black 2 / White 2 | Electric | — |
| TM74 | Gyro Ball Same place as Black 2 / White 2 | Steel | — |
| TM77 | Psych Up Twist Mountain — in an item ball | Normal | — |
| TM78 | Bulldoze Desert Resort — in an item ball | Ground | 60 |
| TM80 | Rock Slide Same place as Black 2 / White 2 | Rock | 75 |
| TM84 | Poison Jab Route 9 — in an item ball | Poison | 80 |
| TM85 | Dream Eater Same place as Black 2 / White 2 | Psychic | 100 |
| TM87 | Swagger Route 9 — in an item ball | Normal | — |
| TM90 | Substitute Giant Chasm — in an item ball | Normal | — |
| TM93 | Wild Charge Route 12 — in an item ball | Electric | 90 |
| TM94 | Rock Smash Same place as Black 2 / White 2 | Fighting | 40 |
| HM04 | Strength Same place as Black 2 / White 2 | Rock | 75 |