Dunsparce in Pokémon Radical Red
#206 · Normal · see locations below
Normal
Abilities
Serene Grace, Run Away
Base stats
Other changes in this hack
- Stats changed: Def 70→80, SpD 65→75
- Abilities changed: Hidden Rattled → none
- Egg moves: Dragon Dance, Ancient Power, Bite, Headbutt, Astonish, Curse, Trump Card, Magic Coat, Snore, Agility, Secret Power, Sleep Talk, Hex
- Move tutors: Seed Bomb, Hidden Power, Taunt, Light Screen, Return, Dig, Shadow Ball, Reflect, Sludge Bomb, High Horsepower, Low Kick, Hurricane, Expanding Force, Temper Flare, Rising Voltage, Poltergeist, Stomping Tantrum, Knock Off, Earth Power, Volt Switch, Fire Punch, Dual Wingbeat, Ice Punch, Dazzling Gleam, Strength
- Evolves into Dudunsparce on Level Up with the move Hyper Drill
- Evolves into Dudunsparce at Level 45
Where to find Dunsparce
| Area | Method | Level | |
|---|---|---|---|
| Mt. Moon 1F | Grass (Night) | 10-14 | |
| Three Isle Port | Grass (Day) | 83-85 | |
| Three Isle Port | Grass (Night) | 83-85 |
Level-up moves
| Lv | Move | Type | Cat | Pow | Acc | PP |
|---|---|---|---|---|---|---|
| 1 | Defense Curl The user curls up to conceal weak spots and raise its Defense stat. | Normal | Stat | — | — | 40 |
| 1 | Rage An attack that becomes stronger each time the user is hit in battle. | Normal | Phys | 20 | 100 | 20 |
| 3 | Rollout A 5-turn rolling attack that becomes stronger each time it hits. | Rock | Phys | 30 | 90 | 20 |
| 6 | Spite A move that cuts 2 to 5 PP from the move last used by the foe. | Ghost | Stat | — | 100 | 10 |
| 8 | Pursuit An attack move that works especially well on a foe that is switching out. | Dark | Phys | 40 | 100 | 20 |
| 11 | Screech An ear-splitting screech is emitted to sharply reduce the foe's Defense. | Normal | Stat | — | 85 | 40 |
| 13 | Dual Wingbeat The user slams the target with its wings. The target is hit twice in a row. | Flying | Phys | 40 | 100 | 10 |
| 16 | Yawn A huge yawn lulls the foe into falling asleep on the next turn. | Normal | Stat | — | — | 10 |
| 18 | Ancient Power An ancient power is used to attack. It may also raise all the user's stats. | Rock | Spec | 60 | 100 | 5 |
| 21 | Body Slam The user drops its full body on the foe. It may leave the foe paralyzed. | Normal | Phys | 85 | 100 | 15 |
| 23 | Drill Run The user rotates its body like a drill. It has a high critical-hit ratio. | Ground | Phys | 80 | 100 | 10 |
| 26 | Roost A self-healing move that restores HP by up to half of the user's maximum HP. | Flying | Stat | — | — | 5 |
| 28 | Hyper Drill The user drills the target quickly, hit- ting through pro- tection. | Normal | Phys | 100 | 100 | 10 |
| 28 | Take Down A reckless, full- body charge attack that also hurts the user a little. | Normal | Phys | 90 | 100 | 20 |
| 31 | Coil The user coils up, raising its Attack, Defense, and accuracy. | Poison | Stat | — | — | 20 |
| 33 | Dig An attack that hits on the 2nd turn. Can also be used to exit dungeons. | Ground | Phys | 80 | 100 | 10 |
| 36 | Glare The user intimidates the foe with the design on its belly to cause paralysis. | Normal | Stat | — | 100 | 30 |
| 38 | Double-Edge A reckless, life- risking tackle that also hurts the user a little. | Normal | Phys | 120 | 100 | 15 |
| 41 | No Retreat All of the user's stats are raised, but it can no longer switch out or flee. | Fighting | Stat | — | — | 5 |
| 43 | Air Slash The foe is sliced by a blade of air. It may also make the foe flinch. | Flying | Spec | 75 | 100 | 15 |
| 46 | Dragon Rush A tackle exhibiting devastating menace. This may also make the target flinch. | Dragon | Phys | 100 | 75 | 10 |
| 48 | Endure The user endures any hit with 1 HP left. It may fail if used in succession. | Normal | Stat | — | — | 10 |
| 51 | Flail A desperate attack that becomes more powerful the less HP the user has. | Normal | Phys | 1 | 100 | 15 |
| 57 | Crush Claw The foe is attacked with sharp claws. It may also lower the foe's Defense. | Normal | Phys | 75 | 100 | 10 |
* legal move moved to level-up · ** new to this hack (not in the Legit build)
TMs & HMs (34)
| # | Move · where to get it | Type | Pow |
|---|---|---|---|
| TM06 | Toxic Celadon City Game Corner Exchange — for sale | Poison | — |
| TM08 | Zen Headbutt Silph Co. 7F | Psychic | 80 |
| TM10 | Hidden Power Silph Co. 1F | Normal | 60 |
| TM13 | Ice Beam Celadon City Game Corner Exchange — for sale | Ice | 90 |
| TM14 | Blizzard Pokemon Mansion B1F | Ice | 110 |
| TM17 | Protect Celadon City Game Corner Exchange — for sale | Normal | — |
| TM24 | Thunderbolt Celadon City Game Corner Exchange — for sale | Electric | 90 |
| TM25 | Thunder Power Plant | Electric | 110 |
| TM26 | Earthquake Saffron City Gian's House 1F | Ground | 100 |
| TM27 | Return Route 12 Gatehouse 2F | Normal | 1 |
| TM28 | Dig Cerulean City | Ground | 80 |
| TM30 | Shadow Ball Lavender Town Mr. Fuji's House | Ghost | 80 |
| TM35 | Flamethrower Celadon City Game Corner Exchange — for sale | Fire | 90 |
| TM38 | Fire Blast Cinnabar Island Gym | Fire | 110 |
| TM39 | Rock Tomb Pewter City Gym | Rock | 60 |
| TM42 | Facade Route 10 | Normal | 70 |
| TM44 | Rest Diglett's Cave B1F | Psychic | — |
| TM46 | Thief Diglett's Cave 1F | Dark | 60 |
| TM51 | Roost Pewter City Museum 2F | Flying | — |
| TM56 | Air Slash Celadon City Game Corner Exchange — for sale | Flying | 75 |
| TM62 | Iron Tail Route 7 | Steel | 100 |
| TM69 | Stomping Tantrum S.S. Anne 2F Room 4 | Ground | 75 |
| TM73 | Thunder Wave Silph Co. 2F | Electric | — |
| TM74 | Gyro Ball Celadon City Game Corner Exchange — for sale | Steel | 1 |
| TM80 | Rock Slide Rock Tunnel B1F | Rock | 75 |
| TM82 | Sleep Talk Celadon City Game Corner Exchange — for sale | Normal | — |
| TM84 | Poison Jab Celadon City Game Corner Exchange — for sale | Poison | 80 |
| TM94 | Scale Shot Mt Ember Exterior | Dragon | 25 |
| TM96 | Bulldoze Route 5 | Ground | 60 |
| TM99 | Wild Charge Route 10 | Electric | 90 |
| TM100 | Dual Wingbeat Route 16 | Flying | 40 |
| TM120 | Ice Spinner Viridian City | Ice | 80 |
| HM04 | Strength Fuchsia City Warden's House | Normal | 80 |
| HM06 | Rock Smash Fuchsia City | Fighting | 60 |