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Gentleman · Pokémon Mansion 1F

Gentleman Justice

6 Pokémon · all level caps
72highest level

Gentleman Justice fields 6 Pokémon between level 68 and level 72 in Pokémon Mansion 1F.

Fought at Pokémon Mansion 1F.

This is around Marsh Badge — the southern sea and Cinnabar Island in the story — that page lists everything you can have caught by this point.

Types on this team: Poison ×2ElectricFireFlyingGhostGrassPsychicWater

PokémonAbility & itemMovesBase stats
GengarGengar
Lv 69
GhostPoison
Held item Air BalloonMean Look Protect Toxic Spikes Perish Song
HP60Attack65Defense60Sp. Atk130Sp. Def75Speed110Total500
JolteonJolteon
Lv 68
Electric
Held item Choice SpecsThunderbolt Hyper Beam Volt Switch Shadow Ball
HP65Attack65Defense60Sp. Atk110Sp. Def95Speed130Total525
GyaradosGyarados
Lv 68
WaterFlying
Held item Focus SashWaterfall Earthquake Crunch Dragon Dance
HP95Attack125Defense79Sp. Atk60Sp. Def100Speed81Total540
ArcanineArcanine
Lv 68
Fire
Held item LeftoversCurse Extreme Speed Flare Blitz Wild Charge
HP90Attack110Defense80Sp. Atk100Sp. Def80Speed95Total555
VenusaurVenusaur
Lv 69
GrassPoison
Held item Black SludgeSleep Powder Leech Seed Earthquake Substitute
HP80Attack82Defense83Sp. Atk100Sp. Def100Speed80Total525
AlakazamAlakazam
Lv 72
Psychic
Held item AlakaziteCalm Mind Recover Psychic Shadow Ball
HP55Attack50Defense45Sp. Atk135Sp. Def95Speed120Total500

How to beat this team

Shared weaknesses. Ground hits 3 of 6, Dark hits 2 of 6, Ghost hits 2 of 6, Psychic hits 2 of 6.

Level to be ready for. Lv 72 — Alakazam, the highest on the team.

Ground Pokémon you can have caught by this point. From this guide’s own encounter tables, by Marsh Badge — the southern sea and Cinnabar Island:

Open in the interactive guide Build a team for this point