Level-up moves 13
| Lv | Move | Type | Cat | Pow | Acc | PP |
|---|---|---|---|---|---|---|
| 1 | Leer Lowers the target’s Defense by one stage. | Normal | Stat | — | 100 | 30 |
| 1 | Scratch Inflicts regular damage with no additional effect. | Normal | Phys | 40 | 100 | 35 |
| 5 | Foresight Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it’s a Ghost. | Normal | Stat | — | — | 40 |
| 9 | Night Shade Inflicts damage equal to the user’s level. | Ghost | Phys | — | 100 | 15 |
| 13 | Astonish Has a chance to make the target flinch. | Ghost | Phys | 30 | 100 | 15 |
| 17 | Fury Swipes Hits 2-5 times in one turn. | Normal | Phys | 18 | 80 | 15 |
| 21 | Fake Out Can only be used as the first move after the user enters battle. Causes the target to flinch. | Normal | Phys | 40 | 100 | 10 |
| 25 | Detect Prevents any moves from hitting the user this turn. | Fighting | Stat | — | — | 5 |
| 29 | Feint Attack Never misses. | Dark | Spec | 60 | — | 20 |
| 33 | Knock Off Target drops its held item. | Dark | Spec | 20 | 100 | 20 |
| 37 | Confuse Ray Confuses the target. | Ghost | Stat | — | 100 | 10 |
| 41 | Shadow Ball Has a chance to lower the target’s Special Defense by one stage. | Ghost | Phys | 80 | 100 | 15 |
| 45 | Mean Look Prevents the target from leaving battle. | Normal | Stat | — | — | 5 |
* a legal move, just moved to level-up · ** new to this game
TMs & HMs 29
| # | Move · where to get it | Type | Pow |
|---|---|---|---|
| TM01 | Focus Punch Silph Co. — 5F | Fighting | 150 |
| TM03 | Water Pulse Cerulean City Gym | Water | 60 |
| TM04 | Calm Mind Saffron City Gym | Psychic | — |
| TM06 | Toxic Fuchsia City Gym | Poison | — |
| TM10 | Hidden Power Location not compiled for this game yet | Normal | 1 |
| TM11 | Sunny Day Safari Zone — East | Fire | — |
| TM12 | Taunt Rocket Hideout — B2F | Dark | — |
| TM17 | Protect Power Plant | Normal | — |
| TM18 | Rain Dance Route 15 | Water | — |
| TM21 | Frustration Rocket Hideout — B3F | Normal | — |
| TM27 | Return Route 12 — North Entrance 2F | Normal | — |
| TM28 | Dig Cerulean City | Ground | 60 |
| TM29 | Psychic Saffron City — Mr. Psychic's House | Psychic | 90 |
| TM30 | Shadow Ball Location not compiled for this game yet | Ghost | 80 |
| TM31 | Brick Break S.S. Anne — 1F Room 2 | Fighting | 75 |
| TM32 | Double Team Safari Zone — West | Normal | — |
| TM34 | Shock Wave Vermilion City Gym | Electric | 60 |
| TM39 | Rock Tomb Pewter City Gym | Rock | 50 |
| TM40 | Aerial Ace Route 9 | Flying | 60 |
| TM41 | Torment Silph Co. — 4F | Dark | — |
| TM42 | Facade Memorial Pillar | Normal | 70 |
| TM43 | Secret Power Route 25 | Normal | 70 |
| TM44 | Rest S.S. Anne — B1F Room 2 | Psychic | — |
| TM45 | Attract Route 24 | Normal | — |
| TM46 | Thief Mt. Moon — B2F | Dark | 40 |
| TM49 | Snatch Rocket Hideout — B4F | Dark | — |
| HM01 | Cut S.S. Anne — Captain's Office | Normal | 50 |
| HM05 | Flash Route 2 — East Building | Normal | — |
| HM06 | Rock Smash Ember Spa — Kindle Road | Fighting | 20 |
Where to find Sableye
Not found in the wild — evolve or trade for it.
Other changes in this game
- Egg moves: Moonlight, Psych Up, Recover
- Move tutor: Body Slam, Counter, Double-Edge, Dream Eater, Mega Kick, Mega Punch, Metronome, Mimic, Seismic Toss, Substitute