Sableye in Elite Redux
#302 · Dark / Ghost · see locations below
DarkGhost
Abilities
Prankster, Hypnotist, Stall (hidden)
Base stats
Compared with the official games
- Stats HP 50 → 70, Defense 75 → 80, Sp. Def 65 → 70 (total 380 → 410)
Compared against present-day official data. The Fairy type and hidden abilities arrived after Pokémon Emerald, so a difference here can belong to the series rather than to this hack.
Other changes in this hack
- Innates (always active): Analytic, Magic Guard, Nocturnal
- What the innates do: Analytic — Attacks get a 1.3x power boost if it moves last. · Magic Guard — Only damaged by attacks. · Nocturnal — Boosts own Dark moves by 1.25x. Takes -25% dmg from Dark/Fairy.
- Abilities you pick one of: Prankster — Status moves have +1 priority but fail on opposing Dark-types. · Hypnotist — Hypnosis accuracy is 90% when used by this Pokémon. · Stall — Takes 30% less damage if it hasn't moved yet.
- Mega Evolves into Sableye (Mega) holding the Sablenite
- Tutor moves: Attract, Black Magic, Blood Shot, Confuse Ray, Counter, Covet, Curse, Dark Pulse, Dazzling Gleam, Defog, Disable, Eerie Fog, Endure, Feint, Flash Cannon, Flash Freeze, Foul Play, Frustration, Grudge, Hard Press, Heal Block, Helping Hand, Hex, Hidden Power, Iron Defense, Iron Fangs, Iron Head, Knock Off, Light Screen, Metal Claw, Mirror Coat, Mirror Shot, Night Shade, Play Rough, Power Gem, Protect, Pursuit, Reflect, Rest, Return, Secret Power, Shadow Ball, Shadow Claw, Sleep Talk, Spikes, Spite, Stealth Rock, Substitute, Taunt, Thief, Torment, Toxic, Trick Room, Wide Guard, Will-O-Wisp
- Egg groups: Human Like
- Height 0.5 m, weight 11.0 kg
Where to find Sableye
| Area | Method | Level | |
|---|---|---|---|
| Granite Cave B1F | Grass | — | |
| Granite Cave B2F | Grass | — | |
| Cave of Origin 1F | Grass | — | |
| Cave of Origin Entrance | Grass | — | |
| Cave of Origin Unused Ruby Sapphire Map 1 | Grass | — | |
| Cave of Origin Unused Ruby Sapphire Map 2 | Grass | — | |
| Cave of Origin Unused Ruby Sapphire Map 3 | Grass | — | |
| Sky Pillar 1F | Grass | — | |
| Sky Pillar 3F | Grass | — | |
| Sky Pillar 5F | Grass | — |
Level-up moves
| Lv | Move | Type | Cat | Pow | Acc | PP |
|---|---|---|---|---|---|---|
| 1 | Astonish Priority +3. An attack that shocks the foe into flinching. | Ghost | Phys | 40 | 100 | 10 |
| 1 | Chip Away Chips away at the foe's attack and defense. | Normal | Phys | 75 | 100 | 20 |
| 1 | Detect Priority +4. Evades attack, but may fail if used in succession. | Fighting | Stat | — | — | 10 |
| 1 | Feint Attack Draws the foe close, then strikes without fail. | Dark | Phys | 80 | — | 10 |
| 1 | Hone Claws Sharpens its claws to raise Attack and Accuracy. | Dark | Stat | — | — | 15 |
| 1 | Slash Slashes with claws, etc. Always crits. | Normal | Phys | 60 | 100 | 10 |
| 17 | Imprison Prevents foes from using moves known by the user. | Psychic | Stat | — | 100 | 10 |
| 17 | Mean Look Fixes the foe with a mean look that prevents escape. | Normal | Stat | — | — | 5 |
| 17 | Moonlight Restores HP. The amount varies with the weather. | Fairy | Stat | — | — | 5 |
| 17 | Shadow Sneak Priority +1. Extends the user's shadow to strike first. | Ghost | Phys | 40 | 100 | 15 |
| 24 | After You Helps out the foe, letting it move next. | Normal | Stat | — | — | 15 |
| 24 | Confide Shares a secret with the foe, lowering SpAtk | Normal | Stat | — | — | 20 |
| 24 | Hypnosis A hypnotizing move that may induce sleep. | Psychic | Stat | — | 60 | 20 |
| 24 | Payback An attack that gains power if the user moves last. | Dark | Phys | 60 | 100 | 10 |
| 24 | Scary Face Frightens with a scary face to sharply reduce Speed. | Normal | Stat | — | 100 | 10 |
| 37 | Eerie Impulse Exposes the foe to a pulse that sharply cuts SpAtk | Electric | Stat | — | 100 | 15 |
| 37 | Flatter Enrages the foe, but raises its SpAtk | Dark | Stat | — | 100 | 15 |
| 37 | Fling The effectiveness varies with the held item. | Dark | Phys | 90 | 100 | 10 |
| 37 | Ghastly Echo Deals damage and switches out, empowring the ally. | Ghost | Spec | 20 | 100 | 10 |
| 37 | Quash Suppresses distortions that let battlers move first. | Psychic | Stat | — | 100 | 5 |
| 37 | Swagger Enrages the foe, but also sharply raises Attack. | Normal | Stat | — | 85 | 15 |
| 46 | Fake Out Priority +3. A 1st-turn, 1st-strike move that causes flinching. | Normal | Phys | 40 | 100 | 10 |
| 46 | Parting Shot Lowers the foe's Attack and Sp. Atk, then switches out. | Dark | Stat | — | 100 | 20 |
| 46 | Poltergeist Control foe's item to attack. Fails if foe has no item. | Ghost | Phys | 110 | 90 | 5 |
| 46 | Recover Recovers up to half the user's maximum HP. | Normal | Stat | — | — | 5 |
| 46 | Sucker Punch Priority +1. Strikes first if the foe is preparing an attack. | Dark | Phys | 70 | 100 | 5 |
| 51 | Nightmare Haunts the foe with a terrifying nightmare doing heavy damage. | Ghost | Spec | 120 | 100 | 10 |
| 51 | Shadow Fangs A bone-chilling bite. 10% curse chance. | Ghost | Phys | 80 | 100 | 15 |
| 51 | Wonder Room Attack and SpAtk stats are swapped for 5 turns. | Psychic | Stat | — | — | 10 |
| 56 | Diamond Storm Whips up a storm of diamonds. May up Defense. | Rock | Spec | 100 | 100 | 5 |
* a legal move, just moved to level-up · ** new to this hack
TMs & HMs (0)
| # | Move · where to get it | Type | Pow |
|---|