Level-up moves 10
| Lv | Move | Type | Cat | Pow | Acc | PP |
|---|---|---|---|---|---|---|
| 1 | Curse Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. | ??? | Stat | — | — | 10 |
| 1 | Yawn Target sleeps at the end of the next turn. | Normal | Stat | — | — | 10 |
| 1 | Tackle Inflicts regular damage with no additional effect. | Normal | Phys | 35 | 95 | 35 |
| 6 | Growl Lowers the target’s Attack by one stage. | Normal | Stat | — | 100 | 40 |
| 15 | Water Gun Inflicts regular damage with no additional effect. | Water | Spec | 40 | 100 | 25 |
| 20 | Confusion Has a chance to confuse the target. | Psychic | Spec | 50 | 100 | 25 |
| 29 | Disable Disables the target’s last used move for 1-8 turns. | Normal | Stat | — | 55 | 20 |
| 34 | Headbutt Has a chance to make the target flinch. | Normal | Phys | 70 | 100 | 15 |
| 43 | Swagger Raises the target’s Attack by two stages and confuses the target. | Normal | Stat | — | 90 | 15 |
| 48 | Psychic Has a chance to lower the target’s Special Defense by one stage. | Psychic | Spec | 90 | 100 | 10 |
* a legal move, just moved to level-up · ** new to this game
TMs & HMs 34
| # | Move · where to get it | Type | Pow |
|---|---|---|---|
| TM01 | Focus Punch Route 115 | Fighting | 150 |
| TM03 | Water Pulse Sootopolis City Gym | Water | 60 |
| TM04 | Calm Mind Mossdeep City Gym | Psychic | — |
| TM06 | Toxic Fiery Path | Poison | — |
| TM07 | Hail Shoal Cave — Low Tide Ice Room | Ice | — |
| TM10 | Hidden Power Fortree City — House 2 | Normal | 1 |
| TM11 | Sunny Day Scorched Slab | Fire | — |
| TM13 | Ice Beam Mauville City — Game Corner (and 1 more) | Ice | 95 |
| TM14 | Blizzard Location not compiled for this game yet | Ice | 120 |
| TM15 | Hyper Beam Location not compiled for this game yet | Normal | 150 |
| TM17 | Protect Location not compiled for this game yet | Normal | — |
| TM18 | Rain Dance Abandoned Ship — Hidden Floor Rooms | Water | — |
| TM20 | Safeguard Location not compiled for this game yet | Normal | — |
| TM21 | Frustration Pacifidlog Town — House 2 | Normal | — |
| TM23 | Iron Tail Meteor Falls — 1F 1R | Steel | 100 |
| TM26 | Earthquake Seafloor Cavern — Room 9 | Ground | 100 |
| TM27 | Return Fallarbor Town — Cozmo's House (and 1 more) | Normal | — |
| TM28 | Dig Route 114 — Fossil Maniac's House | Ground | 60 |
| TM29 | Psychic Mauville City — Game Corner (and 1 more) | Psychic | 90 |
| TM30 | Shadow Ball Mt. Pyre — 6F | Ghost | 80 |
| TM31 | Brick Break Sootopolis City — House 1 | Fighting | 75 |
| TM32 | Double Team Mauville City — Game Corner (and 1 more) | Normal | — |
| TM35 | Flamethrower Mauville City — Game Corner | Fire | 95 |
| TM38 | Fire Blast Location not compiled for this game yet | Fire | 120 |
| TM42 | Facade Petalburg City Gym | Normal | 70 |
| TM43 | Secret Power Location not compiled for this game yet | Normal | 70 |
| TM44 | Rest Lilycove City — House 2 | Psychic | — |
| TM45 | Attract Verdanturf Town — Battle Tent Lobby | Normal | — |
| TM48 | Skill Swap Mt. Pyre — Exterior | Psychic | — |
| HM03 | Surf Petalburg City — Wally's House | Water | 95 |
| HM04 | Strength Rusturf Tunnel | Normal | 80 |
| HM05 | Flash Granite Cave — 1F | Normal | — |
| HM06 | Rock Smash Mauville City — House 1 | Fighting | 20 |
| HM08 | Dive Mossdeep City — Steven's House | Water | 60 |
Where to find Slowking
Not found in the wild — evolve or trade for it.
Other changes in this game
- Move tutor: Body Slam, Counter, Double-Edge, Dream Eater, Dynamic Punch, Endure, Fury Cutter, Ice Punch, Icy Wind, Mega Kick, Mega Punch, Mimic, Mud-Slap, Psych Up, Seismic Toss, Sleep Talk, Snore, Substitute, Swagger, Swift, Thunder Wave