Slowking in Elite Redux
#199 · Water / Psychic · see locations below
WaterPsychic
Abilities
Regenerator, Unaware, Twist. Dimension (hidden)
Base stats
Compared with the official games
Its stats, type and abilities match the official games — this hack leaves them alone. Its level-up moves and TM list may still differ; those are listed above.
Other changes in this hack
- Innates (always active): Oblivious, Analytic, Shell Armor
- What the innates do: Oblivious — Immune to infatuation, Scare, Intimidate and Taunt. · Analytic — Attacks get a 1.3x power boost if it moves last. · Shell Armor — Immune to critical hits. Takes 20% less damage from attacks.
- Abilities you pick one of: Regenerator — Heals 1/3 of max HP upon switching out. · Unaware — Ignores foes' stat changes, both positive and negative ones. · Twist. Dimension — Sets up Trick Room on entry, lasts 3 turns.
- Mega Evolves into Slowking Mega holding the Slowkingite
- Tutor moves: Aqua Ring, Attract, Aura Sphere, Aurora Beam, Blizzard, Body Press, Calm Mind, Dazzling Gleam, Disable, Dive, Endure, Fire Blast, Flamethrower, Focus Punch, Giga Impact, Headbutt, Helping Hand, Hidden Power, Hydro Pump, Hyper Beam, Ice Beam, Ice Punch, Icy Wind, Iron Defense, Lick, Light Screen, Metronome, Protect, Psychic, Psychic Terrain, Rain Dance, Reflect, Rest, Return, Secret Power, Skill Swap, Sleep Talk, Substitute, Surf, Terrain Pulse, Thunder Wave, Trick Room, Water Pulse, Wide Guard, Zen Headbutt
- Egg groups: Monster / Water 1
- Height 2.0 m, weight 79.5 kg
Where to find Slowking
Not found in the wild — evolve or trade for it.
Level-up moves
| Lv | Move | Type | Cat | Pow | Acc | PP |
|---|---|---|---|---|---|---|
| 1 | Barrier Forms the Psychic Terrain into a powerful barrier. | Psychic | Stat | — | — | 20 |
| 1 | Chilly Reception Sets hail and switches. | Ice | Stat | — | — | 10 |
| 1 | Confusion A psychic attack that causes confusion. | Psychic | Spec | 50 | 100 | 20 |
| 1 | Mud Sport Covers the user in mud to raise electrical resistance. | Ground | Stat | — | 100 | 15 |
| 1 | Yawn Lulls the foe into yawning, then sleeping next turn. | Normal | Stat | — | — | 10 |
| 17 | Block Blocks the foe's way to prevent escape. | Normal | Stat | — | — | 5 |
| 17 | Inverse Room Reverses type matchups for 5 turns. | Psychic | Stat | — | — | 5 |
| 17 | Terrain Pulse Type and power changes depending on the terrain. | Normal | Spec | 50 | 100 | 15 |
| 17 | Wonder Room Attack and SpAtk stats are swapped for 5 turns. | Psychic | Stat | — | — | 10 |
| 24 | Chilling Water Shoots ice-cold water at the foe. May cause frostbite. | Water | Spec | 75 | 100 | 15 |
| 24 | Teleport Priority -6. A psychic move for fleeing from battle instantly. | Psychic | Stat | — | — | 20 |
| 37 | Future Sight Heightens inner power to strike 2 turns later. | Psychic | Spec | 120 | 100 | 10 |
| 37 | Slack Off Slacks off and restores half the maximum HP. | Normal | Stat | — | 100 | 5 |
| 46 | Heal Pulse Recovers up to half the target's maximum HP. | Psychic | Stat | — | — | 10 |
| 46 | Karma Raises SpAtk and SpDef. Lowers Speed. | Poison | Stat | — | — | 20 |
| 46 | Rain Flush A powerful rain attack. Lowers the user's defenses. | Water | Spec | 120 | 100 | 5 |
| 51 | Amnesia Forgets about something and sharply raises Sp. Def. | Psychic | Stat | — | — | 20 |
| 51 | Aurora Veil Weakens all attacks, but only usable with hail. | Ice | Stat | — | — | 20 |
| 51 | Expanding Force Power goes up and damages all foes on Psychic Terrain. | Psychic | Spec | 80 | 100 | 10 |
| 51 | Hypnosis A hypnotizing move that may induce sleep. | Psychic | Stat | — | 60 | 20 |
| 56 | Shed Tail Uses 50% HP to create substitute and switch out. | Normal | Stat | — | — | 10 |
* a legal move, just moved to level-up · ** new to this hack
TMs & HMs (0)
| # | Move · where to get it | Type | Pow |
|---|