Slowking in Blaze Black 2 & Volt White 2
#199 · Water / Psychic · see locations below
WaterPsychic
Abilities
Regenerator, Own Tempo, Regenerator (hidden)
Base stats
Compared with the official games
- Abilities loses Oblivious
Compared against present-day official data. The Fairy type and hidden abilities arrived after Pokémon Black 2 / White 2, so a difference here can belong to the series rather than to this hack.
Other changes in this hack
- Evolution: from Slowpoke — King's Rock
In the Vanilla version
Everything above is the Complete version. In Vanilla, its abilities are Oblivious, Own Tempo, Regenerator.
Where to find Slowking
| Area | Method | Level | |
|---|---|---|---|
| Abundant Shrine | Surf Ripple | 41-44 | 5% rare |
| Route 22 | Surf Ripple | 46-52 | 5% rare |
Level-up moves
| Lv | Move | Type | Cat | Pow | Acc | PP |
|---|---|---|---|---|---|---|
| 1 | Curse Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. | Ghost | Stat | — | — | 10 |
| 1 | Hidden Power Power and type depend upon user’s IVs. Power can range from 30 to 70. | Normal | Spec | 1 | 100 | 15 |
| 1 | Power Gem Inflicts regular damage with no additional effect. | Rock | Spec | 80 | 100 | 20 |
| 1 | Tackle Inflicts regular damage with no additional effect. | Normal | Phys | 50 | 100 | 35 |
| 1 | Yawn Target sleeps at the end of the next turn. | Normal | Stat | — | — | 10 |
| 5 | Growl Lowers the target’s Attack by one stage. | Normal | Stat | — | 100 | 40 |
| 9 | Water Gun Inflicts regular damage with no additional effect. | Water | Spec | 40 | 100 | 25 |
| 14 | Confusion Has a chance to confuse the target. | Psychic | Spec | 50 | 100 | 25 |
| 19 | Disable Disables the target’s last used move for 1-8 turns. | Normal | Stat | — | 100 | 20 |
| 21 | Brine** New to this hack Has double power against Pokémon that have less than half their max HP remaining. | Water | Spec | 65 | 100 | 10 |
| 23 | Headbutt Has a chance to make the target flinch. | Normal | Phys | 70 | 100 | 15 |
| 28 | Water Pulse Has a chance to confuse the target. | Water | Spec | 60 | 100 | 20 |
| 32 | Zen Headbutt Has a chance to make the target flinch. | Psychic | Phys | 80 | 90 | 15 |
| 36 | Nasty Plot Raises the user’s Special Attack by two stages. | Dark | Stat | — | — | 20 |
| 41 | Swagger Raises the target’s Attack by two stages and confuses the target. | Normal | Stat | — | 90 | 15 |
| 45 | Psychic Has a chance to lower the target’s Special Defense by one stage. | Psychic | Spec | 90 | 100 | 10 |
| 49 | Trump Card Power increases when this move has less PP, up to a maximum of 200. | Normal | Spec | — | — | 5 |
| 54 | Psych Up Discards the user’s stat changes and copies the target’s. | Normal | Stat | — | — | 10 |
| 58 | Heal Pulse Heals the target for half its max HP. | Psychic | Stat | — | — | 10 |
| 62 | Aura Sphere** New to this hack Never misses. | Fighting | Spec | 90 | — | 20 |
* a legal move, just moved to level-up · ** new to this hack
TMs & HMs (49)
| # | Move · where to get it | Type | Pow |
|---|---|---|---|
| TM03 | Psyshock Route 4 — given to you | Psychic | 80 |
| TM04 | Calm Mind Same place as Black 2 / White 2 | Psychic | — |
| TM06 | Toxic Same place as Black 2 / White 2 | Poison | — |
| TM07 | Hail Same place as Black 2 / White 2 | Ice | — |
| TM10 | Hidden Power Relic Passage — in an item ball | Normal | 1 |
| TM11 | Sunny Day Same place as Black 2 / White 2 | Fire | — |
| TM13 | Ice Beam Same place as Black 2 / White 2 | Ice | 95 |
| TM14 | Blizzard Same place as Black 2 / White 2 | Ice | 120 |
| TM15 | Hyper Beam Same place as Black 2 / White 2 | Normal | 150 |
| TM16 | Light Screen Same place as Black 2 / White 2 | Psychic | — |
| TM17 | Protect Village Bridge — in an item ball | Normal | — |
| TM18 | Rain Dance Same place as Black 2 / White 2 | Water | — |
| TM19 | Telekinesis Same place as Black 2 / White 2 | Psychic | — |
| TM20 | Safeguard Route 15 — in an item ball | Normal | — |
| TM21 | Frustration Same place as Black 2 / White 2 | Normal | — |
| TM26 | Earthquake Driftveil City — given to you | Ground | 100 |
| TM27 | Return Same place as Black 2 / White 2 | Normal | — |
| TM28 | Dig Same place as Black 2 / White 2 | Ground | 80 |
| TM29 | Psychic Same place as Black 2 / White 2 | Psychic | 90 |
| TM30 | Shadow Ball Strange House — in an item ball | Ghost | 80 |
| TM31 | Brick Break Route 19 — in an item ball | Fighting | 75 |
| TM32 | Double Team Route 2 — in an item ball | Normal | — |
| TM35 | Flamethrower Reversal Mountain — in an item ball | Fire | 95 |
| TM38 | Fire Blast Same place as Black 2 / White 2 | Fire | 120 |
| TM42 | Facade Same place as Black 2 / White 2 | Normal | 70 |
| TM44 | Rest Same place as Black 2 / White 2 | Psychic | — |
| TM45 | Attract Same place as Black 2 / White 2 | Normal | — |
| TM48 | Round Castelia City — given to you | Normal | 60 |
| TM49 | Echoed Voice Same place as Black 2 / White 2 | Normal | 40 |
| TM52 | Focus Blast Relic Passage — in an item ball | Fighting | 120 |
| TM55 | Scald Same place as Black 2 / White 2 | Water | 80 |
| TM56 | Fling Same place as Black 2 / White 2 | Dark | — |
| TM59 | Incinerate Virbank Complex — in an item ball | Fire | 50 |
| TM60 | Sucker Punch Plasma Frigate (Volt White 2 only) — in an item ball | Dark | 80 |
| TM68 | Giga Impact Same place as Black 2 / White 2 | Normal | 150 |
| TM70 | Flash Same place as Black 2 / White 2 | Normal | — |
| TM73 | Thunder Wave Same place as Black 2 / White 2 | Electric | — |
| TM77 | Psych Up Twist Mountain — in an item ball | Normal | — |
| TM78 | Bulldoze Desert Resort — in an item ball | Ground | 60 |
| TM82 | Dragon Tail Same place as Black 2 / White 2 | Dragon | 60 |
| TM85 | Dream Eater Same place as Black 2 / White 2 | Psychic | 100 |
| TM86 | Grass Knot Lostlorn Forest — in an item ball | Grass | — |
| TM87 | Swagger Route 9 — in an item ball | Normal | — |
| TM90 | Substitute Giant Chasm — in an item ball | Normal | — |
| TM92 | Trick Room Same place as Black 2 / White 2 | Psychic | — |
| TM94 | Rock Smash Same place as Black 2 / White 2 | Fighting | 40 |
| HM03 | Surf Same place as Black 2 / White 2 | Water | 95 |
| HM04 | Strength Same place as Black 2 / White 2 | Rock | 75 |
| HM06 | Dive Victory Road — given to you | Water | 80 |