#716 · Pokémon: Wishes of Tomorrow · unchanged from the official games
Xerneas
FairyFairy Aura
In Wishes of Tomorrow: It is not in any of this guide's encounter tables. Its type (Fairy), base stats (total 680) and abilities are the same as in the official games.
Level-up moves 19
| Lv | Move | Type | Cat | Pow | Acc | PP |
|---|---|---|---|---|---|---|
| 1 | Gravity Gravity is intensified negating levitation. | Psychic | Stat | — | — | 5 |
| 1 | Tackle Charges the foe with a full- body tackle. | Normal | Phys | 40 | 100 | 35 |
| 5 | Light Screen Wall of light cuts special damage for 5 turns. | Psychic | Stat | — | — | 30 |
| 10 | Aurora Beam Fires a rainbow-colored beam that may lower Attack. | Ice | Spec | 65 | 100 | 20 |
| 15 | Nature Power The type of attack varies depending on the location. | Normal | Stat | 1 | — | 20 |
| 20 | Night Slash Hits as soon as possible. High critical-hit ratio. | Dark | Phys | 70 | 100 | 15 |
| 25 | Aromatherapy Heals all status problems with a soothing scent. | Grass | Stat | — | — | 5 |
| 30 | Psych Up Copies foe's stat changes and gives to the user. | Normal | Stat | — | — | 10 |
| 35 | Horn Leech An attack that absorbs half the damage inflicted. | Grass | Phys | 75 | 100 | 10 |
| 40 | Misty Terrain Covers the ground with mist for 5 turns. Blocks status. | Fairy | Stat | — | — | 10 |
| 45 | Ingrain Lays roots that restore HP. The user can't switch out. | Grass | Stat | — | — | 20 |
| 50 | Take Down A reckless charge attack that also hurts the user. | Normal | Phys | 90 | 85 | 20 |
| 55 | Geomancy Raises Sp. Atk, Sp. Def and Speed on the 2nd turn. | Fairy | Stat | — | — | 10 |
| 60 | Moonblast Attacks with the power of the moon. May lower Sp. Atk. | Fairy | Spec | 95 | 100 | 15 |
| 65 | Heal Pulse Recovers up to half the target's maximum HP. | Psychic | Stat | — | — | 10 |
| 70 | Megahorn A brutal ramming attack using out-thrust horns. | Bug | Phys | 120 | 85 | 10 |
| 75 | Close Combat A strong attack but lowers the defensive stats. | Fighting | Phys | 120 | 100 | 5 |
| 80 | Outrage A rampage of 2 to 3 turns that confuses the user. | Dragon | Phys | 120 | 100 | 10 |
| 85 | Giga Impact Powerful, but leaves the user immobile the next turn. | Normal | Phys | 150 | 90 | 5 |
* a legal move, just moved to level-up · ** new to this game
TMs & HMs 24
| # | Move · where to get it | Type | Pow |
|---|---|---|---|
| TM04 | Calm Mind Nowhere in the region hands this one out — the game doesn't say where it comes from | Psychic | — |
| TM05 | Roar Nowhere in the region hands this one out — the game doesn't say where it comes from | Normal | — |
| TM06 | Toxic Nowhere in the region hands this one out — the game doesn't say where it comes from | Poison | — |
| TM07 | Hail Nowhere in the region hands this one out — the game doesn't say where it comes from | Ice | — |
| TM10 | Hidden Power Nowhere in the region hands this one out — the game doesn't say where it comes from | Normal | 60 |
| TM11 | Sunny Day Nowhere in the region hands this one out — the game doesn't say where it comes from | Fire | — |
| TM15 | Hyper Beam National Park | Normal | 150 |
| TM16 | Light Screen Tradewind Department Store | Psychic | — |
| TM17 | Protect Walnut Woods | Normal | — |
| TM18 | Rain Dance Nowhere in the region hands this one out — the game doesn't say where it comes from | Water | — |
| TM21 | Frustration Nowhere in the region hands this one out — the game doesn't say where it comes from | Normal | 1 |
| TM24 | Thunderbolt Munen Tunnel | Electric | 90 |
| TM25 | Thunder Tradewind Department Store | Electric | 110 |
| TM27 | Return Nowhere in the region hands this one out — the game doesn't say where it comes from | Normal | 1 |
| TM29 | Psychic Tradewind Town | Psychic | 90 |
| TM32 | Double Team Nowhere in the region hands this one out — the game doesn't say where it comes from | Normal | — |
| TM33 | Reflect Tradewind Department Store | Psychic | — |
| TM42 | Facade Nowhere in the region hands this one out — the game doesn't say where it comes from | Normal | 70 |
| TM43 | Secret Power Nowhere in the region hands this one out — the game doesn't say where it comes from | Normal | 70 |
| TM44 | Rest Nowhere in the region hands this one out — the game doesn't say where it comes from | Psychic | — |
| TM52 | Close Combat Nowhere in the region hands this one out — the game doesn't say where it comes from | Fighting | 120 |
| TM54 | Play Rough Nowhere in the region hands this one out — the game doesn't say where it comes from | Fairy | 90 |
| HM01 | Cut National Park | Normal | 50 |
| HM05 | Flash Nowhere in the region hands this one out — the game doesn't say where it comes from | Normal | — |
Where to find Xerneas
Not found in the wild — evolve or trade for it.
Other changes in this game
- Move tutors: Body Slam, Endure, Psych Up, Rock Slide, Snore, Swift, Thunder Wave