#716 · HeartGold Generations · unchanged from the official games
Xerneas
FairyFairy Aura
In HeartGold Generations: It is not in any of this guide's encounter tables. Its type (Fairy), base stats (total 680) and abilities are the same as in the official games.
Level-up moves 24
| Lv | Move | Type | Cat | Pow | Acc | PP |
|---|---|---|---|---|---|---|
| 1 | Tackle A physical attack in which the user charges and slams into the foe with its whole body. | Normal | Phys | 40 | 100 | 35 |
| 1 | Gravity Gravity is intensified for five turns, making moves involving flying unusable and negating Levitation. | Psychic | Stat | — | — | 5 |
| 1 | Heal Pulse The user emits a healing pulse that restores a target’s HP by up to half. | Psychic | Stat | — | — | 10 |
| 1 | Aromatherapy The user releases a soothing scent that heals all status problems affecting the user’s party. | Grass | Stat | — | — | 5 |
| 1 | Ingrain The user lays roots that restore HP on every turn. Because it is rooted, it can’t switch out. | Grass | Stat | — | — | 20 |
| 1 | Take Down A reckless, full-body charge attack for slamming into the foe. It also damages the user a little. | Normal | Phys | 90 | 85 | 20 |
| 5 | Light Screen A wondrous wall of light is put up to suppress damage from special attacks for five turns. | Psychic | Stat | — | — | 30 |
| 10 | Aurora Beam The foe is hit with a rainbow-colored beam. It may also lower the target’s Attack stat. | Ice | Spec | 65 | 100 | 20 |
| 18 | Gravity Gravity is intensified for five turns, making moves involving flying unusable and negating Levitation. | Psychic | Stat | — | — | 5 |
| 25 | Aromatherapy The user releases a soothing scent that heals all status problems affecting the user’s party. | Grass | Stat | — | — | 5 |
| 34 | Night Slash The user slashes the foe the instant an opportunity arises. It has a high critical-hit ratio. | Dark | Phys | 70 | 100 | 15 |
| 41 | Nature Power An attack that makes use of nature’s power. Its effects vary depending on the user’s environment. | Normal | Stat | — | — | 20 |
| 41 | Geomancy --- | Fairy | Stat | — | — | 10 |
| 43 | Psych Up The user hypnotizes itself into copying any stat change made by the foe. | Normal | Stat | — | — | 10 |
| 44 | Horn Leech A harsh attack that absorbs half the damage it inflicted to restore HP. | Grass | Phys | 75 | 100 | 10 |
| 45 | Ingrain The user lays roots that restore HP on every turn. Because it is rooted, it can’t switch out. | Grass | Stat | — | — | 20 |
| 48 | Moonblast Borrowing the power of the moon, the user attacks the target. This may also lower the target's Sp. Atk stat. | Fairy | Spec | 95 | 100 | 15 |
| 50 | Misty Terrain --- | Fairy | Stat | — | — | 10 |
| 50 | Take Down A reckless, full-body charge attack for slamming into the foe. It also damages the user a little. | Normal | Phys | 90 | 85 | 20 |
| 57 | Megahorn Using its tough and impressive horn, the user rams into the foe with no letup. | Bug | Phys | 120 | 85 | 10 |
| 65 | Heal Pulse The user emits a healing pulse that restores a target’s HP by up to half. | Psychic | Stat | — | — | 10 |
| 77 | Close Combat The user fights the foe up close without guarding itself. It also cuts the user’s Defense and Sp. Def. | Fighting | Phys | 120 | 100 | 5 |
| 86 | Outrage The user rampages and attacks for two to three turns. However, it then becomes confused. | Dragon | Phys | 120 | 100 | 10 |
| 86 | Giga Impact The user charges at the foe using every bit of its power. The user must rest on the next turn. | Normal | Phys | 150 | 90 | 5 |
* a legal move, just moved to level-up · ** new to this game
TMs & HMs 33
| # | Move · where to get it | Type | Pow |
|---|---|---|---|
| TM04 | Calm Mind | Psychic | — |
| TM05 | Roar | Normal | — |
| TM06 | Toxic | Poison | — |
| TM07 | Hail | Ice | — |
| TM10 | Hidden Power | Normal | 60 |
| TM11 | Sunny Day | Fire | — |
| TM15 | Hyper Beam | Normal | 150 |
| TM16 | Light Screen | Psychic | — |
| TM17 | Protect | Normal | — |
| TM18 | Rain Dance | Water | — |
| TM21 | Frustration | Normal | — |
| TM24 | Thunderbolt | Electric | 90 |
| TM25 | Thunder | Electric | 110 |
| TM27 | Return | Normal | — |
| TM29 | Psychic | Psychic | 90 |
| TM32 | Double Team | Normal | — |
| TM33 | Reflect | Psychic | — |
| TM42 | Facade | Normal | 70 |
| TM43 | Secret Power | Normal | 70 |
| TM44 | Rest | Psychic | — |
| TM52 | Focus Blast | Fighting | 120 |
| TM58 | Endure | Normal | — |
| TM68 | Giga Impact | Normal | 150 |
| TM70 | Flash | Normal | — |
| TM73 | Thunder Wave | Electric | — |
| TM77 | Psych Up | Normal | — |
| TM80 | Rock Slide | Rock | 75 |
| TM82 | Sleep Talk | Normal | — |
| TM86 | Grass Knot | Grass | — |
| TM87 | Swagger | Normal | — |
| TM90 | Substitute | Normal | — |
| TM91 | Flash Cannon | Steel | 80 |
| HM01 | Cut | Normal | 50 |
Where to find Xerneas
Not found in the wild — evolve or trade for it.