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Iron Valiant
#1006 · Pokémon: Wishes of Tomorrow · unchanged from the official games

Iron Valiant

FairyFightingQuark Drive

In Wishes of Tomorrow: It is not in any of this guide's encounter tables. Its type (Fairy / Fighting), base stats (total 590) and abilities are the same as in the official games.

Level-up moves 19

LvMoveTypeCatPowAccPP
1Disable
For 4 turns, prevents foe from using last used move.
NormalStat—10020
1Double Team
Creates illusory copies to raise evasiveness.
NormalStat——15
1Electric Terrain
Electrifies the ground for 5 turns. Prevents sleep.
ElectricStat——10
1Fury Cutter
An attack that intensifies on each successive hit.
BugPhys409520
1Shadow Sneak
Extends the user's shadow to strike first.
GhostPhys4010030
7Hypnosis
A hypnotizing move that may induce sleep.
PsychicStat—6020
14Feint
An attack that hits foes using moves like Protect.
NormalPhys3010010
21Future Sight
Heightens inner power to strike 2 turns later.
PsychicSpec12010010
28Dazzling Gleam
Damages foes by emitting a bright flash.
FairySpec8010010
35Psycho Cut
Tears with psychic blades. High critical-hit ratio.
PsychicPhys7010020
42Night Slash
Hits as soon as possible. High critical-hit ratio.
DarkPhys7010015
49Leaf Blade
Slashes with a sharp leaf. High critical-hit ratio.
GrassPhys9010015
56Moonblast
Attacks with the power of the moon. May lower Sp. Atk.
FairySpec9510015
63Close Combat
A strong attack but lowers the defensive stats.
FightingPhys1201005
70Knock Off
Knocks down the foe's held item to prevent its use.
DarkPhys6510020
77Destiny Bond
If the user faints, the foe is also made to faint.
GhostStat——5
84Quick Guard
Evades priority attacks for one turn.
FightingStat——15
84Wide Guard
Evades wide-ranging attacks for one turn.
RockStat——10
91Spirit Break
Attacks with spirit-breaking force. Lowers Sp. Atk.
FairyPhys7510015

* a legal move, just moved to level-up · ** new to this game

TMs & HMs 21

#Move · where to get itTypePow
TM04Calm Mind
Nowhere in the region hands this one out — the game doesn't say where it comes from
Psychic—
TM10Hidden Power
Nowhere in the region hands this one out — the game doesn't say where it comes from
Normal60
TM12Taunt
Nowhere in the region hands this one out — the game doesn't say where it comes from
Dark—
TM15Hyper Beam
National Park
Normal150
TM16Light Screen
Tradewind Department Store
Psychic—
TM17Protect
Walnut Woods
Normal—
TM21Frustration
Nowhere in the region hands this one out — the game doesn't say where it comes from
Normal1
TM24Thunderbolt
Munen Tunnel
Electric90
TM27Return
Nowhere in the region hands this one out — the game doesn't say where it comes from
Normal1
TM29Psychic
Tradewind Town
Psychic90
TM30Shadow Ball
Munen Tunnel
Ghost80
TM31Brick Break
Nowhere in the region hands this one out — the game doesn't say where it comes from
Fighting75
TM32Double Team
Nowhere in the region hands this one out — the game doesn't say where it comes from
Normal—
TM33Reflect
Tradewind Department Store
Psychic—
TM40Aerial Ace
Nowhere in the region hands this one out — the game doesn't say where it comes from
Flying60
TM43Secret Power
Nowhere in the region hands this one out — the game doesn't say where it comes from
Normal70
TM44Rest
Nowhere in the region hands this one out — the game doesn't say where it comes from
Psychic—
TM48Skill Swap
Nowhere in the region hands this one out — the game doesn't say where it comes from
Psychic—
TM52Close Combat
Nowhere in the region hands this one out — the game doesn't say where it comes from
Fighting120
TM55Swords Dance
Nowhere in the region hands this one out — the game doesn't say where it comes from
Normal—
TM59Knock Off
Nowhere in the region hands this one out — the game doesn't say where it comes from
Dark65

Where to find Iron Valiant

Not found in the wild — evolve or trade for it.

Other changes in this game

  • Move tutors: Swords Dance, Endure, Fire Punch, Ice Punch, Icy Wind, Psych Up, Swift, Thunder Punch, Thunder Wave