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GBA · Pokémon Emerald · v1.0.1 · by dBlue

Pokémon: Wild Indigo

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What makes it different

A space-trucker's ship goes down on an unknown planet, and the only way out is to explore it, survive its thin air and work out what it's hiding — with a handful of Pokémon and forms that live nowhere else.

More about the game

Pokémon: Wild Indigo was built for TARC 3, a themed ROM hacking competition, on the puzzle theme. You play a space-trucker stranded on a strange planet after your ship goes down, watching your air supply and exploring outward from the landing site to work out what happened and what lives here. The planet holds its own fakemon, Dulroc, a rock-and-psychic Pokémon found in its canyons that can be evolved into Solrock with a Sun Stone, alongside a run of Pokémon the creator gave new types and stats of their own — Steelix as a Dragon-type, Metagross as Water and Fighting, Lunatone as Ice and Fairy among them. Four wild Pokémon act as the planet's own boss fights, met and battled directly out in the open rather than behind a trainer, and the story ends in a lab holding the planet's real secret and a four-on-four battle against its source. This guide reads all of that straight out of the game's own published source files, the only documentation that exists for it — there is no separate guide or wiki from the team.

What's different, point by point

  • One new Pokémon, Dulroc, discovered in the planet's canyons and able to evolve into Solrock
  • A run of existing Pokémon with their own new types and stats for this game — Steelix, Metagross, Lunatone, Regiclypse and others among them
  • Four wild Pokémon fought and caught directly out in the open as the planet's own boss fights, plus a four-on-four battle at the story's end
  • An Oxygen and Air Canister system: watch your air on the planet's surface and refill it before it runs out
  • A fully overworld-placed set of wild Pokémon on most of the planet's surface, each one an individually placed encounter rather than a random pool
  • Built on the pokeemerald-expansion engine, with the full modern movepool and type chart
Everything it changes →
Made by

dBlue

This guide is built from dBlue's own documentation. The game, the ideas and the work are theirs — the site just makes the numbers searchable. Play it from the official page, and send them the feedback and the thanks.

What this guide covers

Every guide here is built from the game's own documentation. Where a ROM hack changed something but never published the numbers, this says so rather than quietly filling the gap with the original game's — which would be worse than leaving it out.

SectionSource
Wild Pokémon by areaFrom the game itselfEvery wild table this game's own 26 maps carry: the two classic Grass/Rock Smash tables, every individually placed Overworld encounter, the four fixed wild boss battles and the three gift Pokémon.
Encounter ratesFrom the game itselfThe two classic tables' slot percentages are the game's own, unchanged from the engine's standard spread. Overworld, Fixed encounter and Gift rows have no rate to report — each is a single placed instance, not a pool.
Wild levelsFrom the game itselfReal, fixed levels straight out of the game's own data. Nothing here scales to your team.
Stats, abilities and movesetsFrom the game itselfStats, types, abilities, level-up moves, tutor moves and evolutions for every species that actually appears in this game — wild encounters, fixed catches, gifts, the two trainers' rosters, and the direct evolution target of any of those. Not the whole expansion dex the engine compiles.
TM and HM compatibilityFrom the game itselfAll 50 TMs with their moves, and per-species compatibility worked out the way the game works it out.
Where TMs are foundFrom the game itselfOnly TM17 (Protect) is placed on the hack's own maps; the other 49 are real TMs this guide simply does not know the location of. See the notes box.
Trainer and boss teamsFrom the game itselfBoth trainer battles the hack's own maps place, with full teams. The game's data file holds several hundred more that belong to the base engine's unused stock roster, and none of those are here.

Credits

  • Pokémon: Wild Indigo, a TARC 3 competition entry, and the game's published source, which every number in this guide is read from: dBlue
  • Character, Pokémon and prop art, graphics and the title screen: grrrita
  • Story advice, ship layout and playtesting: kittycatsaton5
  • Playtesting: MyNameisJeff and MayaZ
  • The SWSH-style summary screen and party menu base, and troubleshooting: Montblanc
  • PMD-style character mugshots: Emmuffin, G~ and Chunsoft, via sprites.pmdcollab.org
  • The Emerald engine this game is built on: the pokeemerald-expansion team at RH Hideout
  • The Emerald decompilation underneath it: the pret team
  • Sprites via PokéAPI; base move and TM data from PokéAPI and Bulbapedia.

Reading the tables

MapsWild Indigo's own map set is the planet's surface and its caves, plus a reused FireRed/LeafGreen town serving as home base — twenty-six maps in total. This guide covers only those; the rest of the engine's Hoenn and Kanto maps ship in the source unused and are not part of this game.

OverworldMost of the planet's wild Pokémon are placed directly on the map as individual, visible encounters rather than drawn from a percentage pool — walk up to one to battle it. Those rows carry a level and no rate, because the game itself has no rate for them.

FixedFour wild Pokémon — Registeel (renamed Regiclypse in this game's own data), Dusknoir, Diancie and Ursaluna — are one-off wild battles a map script starts directly, the planet's own boss fights. Diancie's own battle uses its Mega Evolution; what you catch afterward is Diancie itself.

TrainersOnly two trainer battles are placed on the hack's own maps: a four-Ditto rival fight and the game's ending battle, a four-Deoxys-forme team. Every other trainer in the game's files belongs to the base engine's unused Hoenn and Kanto roster and is not part of this game.

TMsOnly one TM (Protect) is placed on the hack's own maps. The other 49 are real, working TMs with per-species compatibility listed here, but none of the game's own maps hands them out, and this guide does not guess where else they might come from.

ChangesThe creator changed the typing and base stats of a run of existing Pokémon for this game — Steelix, Metagross, Lunatone, Snorunt, Regiclypse (Registeel's own reflavoring here) and several others carry types or stats that differ from the original games. Each page's changes list says so.

StoryThe game is tagged Open World on Hackdex, and nothing in the game's data — no key item, badge or story event — gates one surface area or cave behind another; the only area reached later is the Final Lab, down a cave off the Forest. Story order beyond that is left for the reader to find, in keeping with how the game is built.