#601 · Pokémon R.O.W.E
Klinklang
SteelSteelworker, Clear Body, Magnetic Body (hidden)
Level-up moves 30
| Lv | Move | Type | Cat | Pow | Acc | PP |
|---|---|---|---|---|---|---|
| 1 | Bind Binds and squeezes the foe for 2 to 5 turns. | Normal | Phys | 15 | 85 | 20 |
| 1 | Charge Charges power to boost the electric move used next. | Electric | Stat | — | 100 | 20 |
| 1 | Gear Grind Throws two steel gears that strike twice. | Steel | Phys | 50 | 100 | 15 |
| 1 | Gear Up Boosts the attacks of those with Plus or Minus. | Steel | Stat | — | — | 20 |
| 1 | Magnetic Flux On evolution Boosts the defenses of those with Plus or Minus. | Electric | Stat | — | — | 20 |
| 1 | Magnetic Flux Boosts the defenses of those with Plus or Minus. | Electric | Stat | — | — | 20 |
| 1 | Thunder Shock An electrical attack that may paralyze the foe. | Electric | Spec | 40 | 100 | 30 |
| 1 | Vise Grip Grips the foe with large and powerful pincers. | Water | Phys | 60 | 100 | 30 |
| 1 | Zap Cannon Powerful and sure to cause paralysis, but inaccurate. | Electric | Spec | 120 | 50 | 5 |
| 6 | Charge Charges power to boost the electric move used next. | Electric | Stat | — | 100 | 20 |
| 11 | Thunder Shock An electrical attack that may paralyze the foe. | Electric | Spec | 40 | 100 | 30 |
| 16 | Rapid Spin Spins the body at high speed to strike the foe. | Normal | Phys | 50 | 100 | 40 |
| 19 | Charge Beam Fires a beam of electricity. May raise Sp. Atk. | Electric | Spec | 50 | 100 | 10 |
| 21 | Bind Binds and squeezes the foe for 2 to 5 turns. | Normal | Phys | 15 | 85 | 20 |
| 23 | Gear Grind Throws two steel gears that strike twice. | Steel | Phys | 50 | 100 | 15 |
| 26 | Autotomize Sheds additional weight to sharply boost Speed. | Steel | Stat | — | — | 15 |
| 33 | Metal Sound Emits a horrible screech that sharply lowers Sp. Def. | Steel | Stat | — | 85 | 40 |
| 34 | Discharge Zaps the foes with electri- city. May paralyze them. | Electric | Spec | 80 | 100 | 15 |
| 34 | Screech Emits a screech to sharply reduce the foe's Defense. | Normal | Stat | — | 85 | 40 |
| 36 | Mirror Shot Emits a flash of energy to damage and cut accuracy. | Steel | Spec | 65 | 85 | 10 |
| 40 | Wild Charge An electrical tackle that also hurts the user. | Electric | Phys | 90 | 100 | 15 |
| 43 | Iron Head Slams the foe with a hard head. May cause flinching. | Steel | Phys | 80 | 100 | 15 |
| 48 | Shift Gear Rotates its gears to raise Attack and Speed. | Steel | Stat | — | — | 10 |
| 49 | Lock-On Locks on to the foe to ensure the next move hits. | Normal | Stat | — | 100 | 5 |
| 52 | Crunch Crunches with sharp fangs. May lower Defense. | Dark | Phys | 80 | 100 | 15 |
| 57 | Zap Cannon Powerful and sure to cause paralysis, but inaccurate. | Electric | Spec | 120 | 50 | 5 |
| 60 | Play Rough Plays rough with the foe. May lower Attack. | Fairy | Phys | 90 | 90 | 10 |
| 64 | Hyper Beam Powerful, but leaves the user immobile the next turn. | Normal | Spec | 150 | 90 | 5 |
| 70 | Drill Run Spins its body like a drill. High critical-hit ratio. | Ground | Phys | 80 | 95 | 10 |
| 76 | Magnetic Flux Boosts the defenses of those with Plus or Minus. | Electric | Stat | — | — | 20 |
* a legal move, just moved to level-up · ** new to this game
TMs & HMs 27
| # | Move · where to get it | Type | Pow |
|---|---|---|---|
| TM06 | Toxic Not placed on any map this converter could resolve — the source doesn't say where this one comes from | Poison | — |
| TM10 | Hidden Power Not placed on any map this converter could resolve — the source doesn't say where this one comes from | Normal | 60 |
| TM15 | Hyper Beam Not placed on any map this converter could resolve — the source doesn't say where this one comes from | Normal | 150 |
| TM17 | Protect Not placed on any map this converter could resolve — the source doesn't say where this one comes from | Normal | — |
| TM21 | Frustration Not placed on any map this converter could resolve — the source doesn't say where this one comes from | Normal | 1 |
| TM24 | Thunderbolt Not placed on any map this converter could resolve — the source doesn't say where this one comes from | Electric | 90 |
| TM25 | Thunder Not placed on any map this converter could resolve — the source doesn't say where this one comes from | Electric | 110 |
| TM27 | Return Not placed on any map this converter could resolve — the source doesn't say where this one comes from | Normal | 1 |
| TM32 | Double Team Not placed on any map this converter could resolve — the source doesn't say where this one comes from | Normal | — |
| TM34 | Shock Wave Mauville City Gym | Electric | 60 |
| TM37 | Sandstorm Not placed on any map this converter could resolve — the source doesn't say where this one comes from | Rock | — |
| TM42 | Facade Petalburg City Gym | Normal | 70 |
| TM43 | Secret Power Not placed on any map this converter could resolve — the source doesn't say where this one comes from | Normal | 60 |
| TM44 | Rest Not placed on any map this converter could resolve — the source doesn't say where this one comes from | Psychic | — |
| TM57 | Charge Beam Mauville City Gym | Electric | 50 |
| TM68 | Giga Impact Petalburg City Gym | Normal | 150 |
| TM69 | Rock Polish Rustboro City Gym | Rock | — |
| TM72 | Volt Switch Mauville City Gym | Electric | 70 |
| TM73 | Thunder Wave Mauville City Gym | Electric | — |
| TM87 | Swagger Dewford Town Gym | Normal | — |
| TM88 | Sleep Talk Not placed on any map this converter could resolve — the source doesn't say where this one comes from | Normal | — |
| TM90 | Substitute Not placed on any map this converter could resolve — the source doesn't say where this one comes from | Normal | — |
| TM91 | Flash Cannon Not placed on any map this converter could resolve — the source doesn't say where this one comes from | Steel | 80 |
| TM92 | Trick Room Mossdeep City Gym | Psychic | — |
| TM93 | Wild Charge Mauville City Gym | Electric | 90 |
| TM100 | Confide Petalburg City Gym | Normal | — |
| TM107 | Power Gem Rustboro City Gym | Rock | 80 |
Where to find Klinklang
Not found in the wild — evolve or trade for it.