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Klinklang
#601 · Pokémon R.O.W.E

Klinklang

SteelSteelworker, Clear Body, Magnetic Body (hidden)

Level-up moves 30

LvMoveTypeCatPowAccPP
1Bind
Binds and squeezes the foe for 2 to 5 turns.
NormalPhys158520
1Charge
Charges power to boost the electric move used next.
ElectricStat10020
1Gear Grind
Throws two steel gears that strike twice.
SteelPhys5010015
1Gear Up
Boosts the attacks of those with Plus or Minus.
SteelStat20
1Magnetic Flux On evolution
Boosts the defenses of those with Plus or Minus.
ElectricStat20
1Magnetic Flux
Boosts the defenses of those with Plus or Minus.
ElectricStat20
1Thunder Shock
An electrical attack that may paralyze the foe.
ElectricSpec4010030
1Vise Grip
Grips the foe with large and powerful pincers.
WaterPhys6010030
1Zap Cannon
Powerful and sure to cause paralysis, but inaccurate.
ElectricSpec120505
6Charge
Charges power to boost the electric move used next.
ElectricStat10020
11Thunder Shock
An electrical attack that may paralyze the foe.
ElectricSpec4010030
16Rapid Spin
Spins the body at high speed to strike the foe.
NormalPhys5010040
19Charge Beam
Fires a beam of electricity. May raise Sp. Atk.
ElectricSpec5010010
21Bind
Binds and squeezes the foe for 2 to 5 turns.
NormalPhys158520
23Gear Grind
Throws two steel gears that strike twice.
SteelPhys5010015
26Autotomize
Sheds additional weight to sharply boost Speed.
SteelStat15
33Metal Sound
Emits a horrible screech that sharply lowers Sp. Def.
SteelStat8540
34Discharge
Zaps the foes with electri- city. May paralyze them.
ElectricSpec8010015
34Screech
Emits a screech to sharply reduce the foe's Defense.
NormalStat8540
36Mirror Shot
Emits a flash of energy to damage and cut accuracy.
SteelSpec658510
40Wild Charge
An electrical tackle that also hurts the user.
ElectricPhys9010015
43Iron Head
Slams the foe with a hard head. May cause flinching.
SteelPhys8010015
48Shift Gear
Rotates its gears to raise Attack and Speed.
SteelStat10
49Lock-On
Locks on to the foe to ensure the next move hits.
NormalStat1005
52Crunch
Crunches with sharp fangs. May lower Defense.
DarkPhys8010015
57Zap Cannon
Powerful and sure to cause paralysis, but inaccurate.
ElectricSpec120505
60Play Rough
Plays rough with the foe. May lower Attack.
FairyPhys909010
64Hyper Beam
Powerful, but leaves the user immobile the next turn.
NormalSpec150905
70Drill Run
Spins its body like a drill. High critical-hit ratio.
GroundPhys809510
76Magnetic Flux
Boosts the defenses of those with Plus or Minus.
ElectricStat20

* a legal move, just moved to level-up · ** new to this game

TMs & HMs 27

#Move · where to get itTypePow
TM06Toxic
Not placed on any map this converter could resolve — the source doesn't say where this one comes from
Poison
TM10Hidden Power
Not placed on any map this converter could resolve — the source doesn't say where this one comes from
Normal60
TM15Hyper Beam
Not placed on any map this converter could resolve — the source doesn't say where this one comes from
Normal150
TM17Protect
Not placed on any map this converter could resolve — the source doesn't say where this one comes from
Normal
TM21Frustration
Not placed on any map this converter could resolve — the source doesn't say where this one comes from
Normal1
TM24Thunderbolt
Not placed on any map this converter could resolve — the source doesn't say where this one comes from
Electric90
TM25Thunder
Not placed on any map this converter could resolve — the source doesn't say where this one comes from
Electric110
TM27Return
Not placed on any map this converter could resolve — the source doesn't say where this one comes from
Normal1
TM32Double Team
Not placed on any map this converter could resolve — the source doesn't say where this one comes from
Normal
TM34Shock Wave
Mauville City Gym
Electric60
TM37Sandstorm
Not placed on any map this converter could resolve — the source doesn't say where this one comes from
Rock
TM42Facade
Petalburg City Gym
Normal70
TM43Secret Power
Not placed on any map this converter could resolve — the source doesn't say where this one comes from
Normal60
TM44Rest
Not placed on any map this converter could resolve — the source doesn't say where this one comes from
Psychic
TM57Charge Beam
Mauville City Gym
Electric50
TM68Giga Impact
Petalburg City Gym
Normal150
TM69Rock Polish
Rustboro City Gym
Rock
TM72Volt Switch
Mauville City Gym
Electric70
TM73Thunder Wave
Mauville City Gym
Electric
TM87Swagger
Dewford Town Gym
Normal
TM88Sleep Talk
Not placed on any map this converter could resolve — the source doesn't say where this one comes from
Normal
TM90Substitute
Not placed on any map this converter could resolve — the source doesn't say where this one comes from
Normal
TM91Flash Cannon
Not placed on any map this converter could resolve — the source doesn't say where this one comes from
Steel80
TM92Trick Room
Mossdeep City Gym
Psychic
TM93Wild Charge
Mauville City Gym
Electric90
TM100Confide
Petalburg City Gym
Normal
TM107Power Gem
Rustboro City Gym
Rock80

Where to find Klinklang

Not found in the wild — evolve or trade for it.