Klinklang in Pokémon Emerald Rogue
#601 · Steel · see locations below
Steel
Abilities
Plus, Minus, Clear Body (hidden)
Base stats
Compared with the official games
Its stats, type and abilities match the official games — this hack leaves them alone. Its level-up moves and TM list may still differ; those are listed above.
Other changes in this hack
- Tutor moves: Ally Switch, Assurance, Electric Terrain, Endure, Facade, Flash Cannon, Giga Impact, Hyper Beam, Iron Defense, Magnet Rise, Power Gem, Protect, Rest, Return, Rising Voltage, Round, Sandstorm, Screech, Sleep Talk, Snore, Steel Beam, Steel Roller, Substitute, Thunder, Thunder Wave, Thunderbolt, Trick Room, Uproar, Volt Switch, Wild Charge
- Competitive set (Gen 6 RU): Shift Gear / Gear Grind / Substitute / Wild Charge, Clear Body, Leftovers, Adamant
- Competitive set (Gen 6 NU): Shift Gear / Gear Grind / Return / Substitute, Clear Body, Leftovers, Adamant
- Competitive set (Gen 6 NU): Gear Grind / Shift Gear / Wild Charge / Return, Clear Body, Leftovers, Adamant
- Competitive set (Gen 7 RU): Shift Gear / Gear Grind / Wild Charge / Magnet Rise, Clear Body, Electrium Z, Adamant
- Competitive set (Gen 7 NU): Shift Gear / Gear Grind / Wild Charge / Magnet Rise, Clear Body, Steelium Z, Adamant
- Competitive set (Gen 7 NU): Gear Grind / Shift Gear / Wild Charge / Return, Clear Body, Steelium Z, Adamant
- Competitive set (Gen 8 ZU): Shift Gear / Gear Grind / Substitute / Thunder Wave, Clear Body, Leftovers, Adamant
- Competitive set (Gen 8 ZU): Gear Grind / Wild Charge / Volt Switch / Facade, Clear Body, Choice Band, Jolly
- Competitive set (Gen 8 ZU): Gear Grind / Shift Gear / Wild Charge / Substitute, Clear Body, Leftovers, Adamant
Where to find Klinklang
Not found in the wild — evolve or trade for it.
Level-up moves
| Lv | Move | Type | Cat | Pow | Acc | PP |
|---|---|---|---|---|---|---|
| 1 | Bind Binds and squeezes the foe for turns. | Normal | Phys | 15 | 85 | 20 |
| 1 | Charge Charges power to boost the electric move used next. | Electric | Stat | — | 100 | 20 |
| 1 | Gear Up Boosts the attacks of those with Plus or Minus. | Steel | Stat | — | — | 20 |
| 1 | Magnetic Flux Boosts the defenses of those with Plus or Minus. | Electric | Stat | — | — | 20 |
| 1 | Thunder Shock An electrical attack that may paralyze the foe. | Electric | Spec | 40 | 100 | 30 |
| 1 | Vise Grip Grips the foe with large and powerful pincers. | Normal | Phys | 55 | 100 | 30 |
| 12 | Charge Beam Fires a beam of electricity. May raise Sp. Atk. | Electric | Spec | 50 | 90 | 10 |
| 16 | Metal Sound Emits a horrible screech that sharply lowers Sp. Def. | Steel | Stat | — | 85 | 40 |
| 20 | Autotomize Sheds additional weight to sharply boost Speed. | Steel | Stat | — | — | 15 |
| 24 | Discharge Zaps the foes with electri- city. May paralyze them. | Electric | Spec | 80 | 100 | 15 |
| 28 | Screech Emits a screech to sharply reduce the foe's Defense. | Normal | Stat | — | 85 | 40 |
| 32 | Gear Grind Throws two steel gears that strike twice. | Steel | Phys | 50 | 85 | 15 |
| 36 | Lock-On Locks on to the foe to ensure the next move hits. | Normal | Stat | — | — | 5 |
| 42 | Shift Gear Rotates its gears to raise Attack and Speed. | Steel | Stat | — | — | 10 |
| 48 | Zap Cannon Powerful and sure to cause paralysis, but inaccurate. | Electric | Spec | 120 | 50 | 5 |
| 56 | Hyper Beam Powerful, but leaves the user immobile the next turn. | Normal | Spec | 150 | 90 | 5 |
| 64 | Electric Terrain Electrifies the ground for 5 turns. Prevents sleep. | Electric | Stat | — | — | 10 |
* a legal move, just moved to level-up · ** new to this hack
TMs & HMs (0)
| # | Move · where to get it | Type | Pow |
|---|