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Klinklang

Klinklang in Pokémon Emerald Rogue

#601 · Steel · see locations below

Steel

Abilities

Plus, Minus, Clear Body (hidden)

Base stats

HP60
Attack100
Defense115
Sp. Attack70
Sp. Defense85
Speed90
Total520

Compared with the official games

Its stats, type and abilities match the official games — this hack leaves them alone. Its level-up moves and TM list may still differ; those are listed above.

Other changes in this hack

  • Tutor moves: Ally Switch, Assurance, Electric Terrain, Endure, Facade, Flash Cannon, Giga Impact, Hyper Beam, Iron Defense, Magnet Rise, Power Gem, Protect, Rest, Return, Rising Voltage, Round, Sandstorm, Screech, Sleep Talk, Snore, Steel Beam, Steel Roller, Substitute, Thunder, Thunder Wave, Thunderbolt, Trick Room, Uproar, Volt Switch, Wild Charge
  • Competitive set (Gen 6 RU): Shift Gear / Gear Grind / Substitute / Wild Charge, Clear Body, Leftovers, Adamant
  • Competitive set (Gen 6 NU): Shift Gear / Gear Grind / Return / Substitute, Clear Body, Leftovers, Adamant
  • Competitive set (Gen 6 NU): Gear Grind / Shift Gear / Wild Charge / Return, Clear Body, Leftovers, Adamant
  • Competitive set (Gen 7 RU): Shift Gear / Gear Grind / Wild Charge / Magnet Rise, Clear Body, Electrium Z, Adamant
  • Competitive set (Gen 7 NU): Shift Gear / Gear Grind / Wild Charge / Magnet Rise, Clear Body, Steelium Z, Adamant
  • Competitive set (Gen 7 NU): Gear Grind / Shift Gear / Wild Charge / Return, Clear Body, Steelium Z, Adamant
  • Competitive set (Gen 8 ZU): Shift Gear / Gear Grind / Substitute / Thunder Wave, Clear Body, Leftovers, Adamant
  • Competitive set (Gen 8 ZU): Gear Grind / Wild Charge / Volt Switch / Facade, Clear Body, Choice Band, Jolly
  • Competitive set (Gen 8 ZU): Gear Grind / Shift Gear / Wild Charge / Substitute, Clear Body, Leftovers, Adamant

Where to find Klinklang

Not found in the wild — evolve or trade for it.

Level-up moves

LvMoveTypeCatPowAccPP
1Bind
Binds and squeezes the foe for turns.
NormalPhys158520
1Charge
Charges power to boost the electric move used next.
ElectricStat10020
1Gear Up
Boosts the attacks of those with Plus or Minus.
SteelStat20
1Magnetic Flux
Boosts the defenses of those with Plus or Minus.
ElectricStat20
1Thunder Shock
An electrical attack that may paralyze the foe.
ElectricSpec4010030
1Vise Grip
Grips the foe with large and powerful pincers.
NormalPhys5510030
12Charge Beam
Fires a beam of electricity. May raise Sp. Atk.
ElectricSpec509010
16Metal Sound
Emits a horrible screech that sharply lowers Sp. Def.
SteelStat8540
20Autotomize
Sheds additional weight to sharply boost Speed.
SteelStat15
24Discharge
Zaps the foes with electri- city. May paralyze them.
ElectricSpec8010015
28Screech
Emits a screech to sharply reduce the foe's Defense.
NormalStat8540
32Gear Grind
Throws two steel gears that strike twice.
SteelPhys508515
36Lock-On
Locks on to the foe to ensure the next move hits.
NormalStat5
42Shift Gear
Rotates its gears to raise Attack and Speed.
SteelStat10
48Zap Cannon
Powerful and sure to cause paralysis, but inaccurate.
ElectricSpec120505
56Hyper Beam
Powerful, but leaves the user immobile the next turn.
NormalSpec150905
64Electric Terrain
Electrifies the ground for 5 turns. Prevents sleep.
ElectricStat10

* a legal move, just moved to level-up · ** new to this hack

TMs & HMs (0)

#Move · where to get itTypePow

Open in the interactive guide