Klinklang in Pokémon Infinite Fusion
#601 · Steel · see locations below
Steel
Abilities
Plus, Minus, Clear Body (hidden)
Base stats
Compared with the official games
Its stats, type and abilities match the official games — this hack leaves them alone. Its level-up moves and TM list may still differ; those are listed above.
Where to find Klinklang
Not found in the wild — evolve or trade for it.
Level-up moves
| Lv | Move | Type | Cat | Pow | Acc | PP |
|---|---|---|---|---|---|---|
| 1 | Charge The user boosts the power of the Electric move it uses next. It also raises the user's Sp. Def stat. | Electric | Stat | — | — | 20 |
| 1 | Gear Grind The user attacks by throwing two steel gears at its target. | Steel | Phys | 50 | 85 | 15 |
| 1 | Gear Up The user engages its gears to raise the Attack and Sp. Atk of allies with the Plus or Minus Ability. | Steel | Stat | — | — | 20 |
| 1 | Magnetic Flux Manipulates magnetic fields to raise the Defense and Sp. Def stats of allies with Plus or Minus Abilities. | Electric | Stat | — | — | 20 |
| 1 | Thunder Shock A jolt of electricity is hurled at the foe to inflict damage. It may also leave the target with paralysis. | Electric | Spec | 40 | 100 | 30 |
| 1 | Vice Grip The target is gripped and squeezed from both sides to inflict damage. | Normal | Phys | 55 | 100 | 30 |
| 6 | Charge The user boosts the power of the Electric move it uses next. It also raises the user's Sp. Def stat. | Electric | Stat | — | — | 20 |
| 11 | Thunder Shock A jolt of electricity is hurled at the foe to inflict damage. It may also leave the target with paralysis. | Electric | Spec | 40 | 100 | 30 |
| 16 | Gear Grind The user attacks by throwing two steel gears at its target. | Steel | Phys | 50 | 85 | 15 |
| 21 | Bind Things such as long bodies or tentacles are used to bind and squeeze the foe for four to five turns. | Normal | Phys | 15 | 85 | 20 |
| 25 | Charge Beam The user fires a concentrated bundle of electricity. It may also raise the user's Sp. Atk stat. | Electric | Spec | 50 | 90 | 10 |
| 31 | Autotomize The user sheds part of its body to make itself lighter and sharply raise its Speed stat. | Steel | Stat | — | — | 15 |
| 36 | Mirror Shot The user looses a flash of energy from its polished body. It may also lower the target's accuracy. | Steel | Spec | 65 | 85 | 10 |
| 40 | Screech An earsplitting screech harshly reduces the target's Defense stat. | Normal | Stat | — | 85 | 40 |
| 44 | Discharge A flare of electricity is loosed to strike the area around the user. It may also cause paralysis. | Electric | Spec | 80 | 100 | 15 |
| 48 | Metal Sound A horrible sound like scraping metal harshly reduces the target's Sp. Def stat. | Steel | Stat | — | 85 | 40 |
| 54 | Shift Gear The user rotates its gears, raising its Attack and sharply raising its Speed. | Steel | Stat | — | — | 10 |
| 60 | Lock-On The user takes sure aim at the target. It ensures the next attack does not fail to hit the target. | Normal | Stat | — | — | 5 |
| 66 | Zap Cannon The user fires an electric blast like a cannon to inflict damage and cause paralysis. | Electric | Spec | 120 | 50 | 5 |
| 72 | Hyper Beam The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy. | Normal | Spec | 150 | 90 | 5 |
* a legal move, just moved to level-up · ** new to this hack
TMs & HMs (28)
| # | Move · where to get it | Type | Pow |
|---|---|---|---|
| TM06 | Toxic Fuchsia City Gym (given) | Poison | — |
| TM10 | Hidden Power Route 24 (on the ground) | Normal | 60 |
| TM15 | Hyper Beam Game Corner (given) | Normal | 150 |
| TM17 | Protect Route 34 (on the ground) | Normal | — |
| TM19 | Telekinesis Route 24 (on the ground) | Psychic | — |
| TM21 | Frustration Pewter Hotel (given) | Normal | 1 |
| TM24 | Thunderbolt Vermillion City Gym (area 2) (given) · Team Rocket Hideout (area 4) (given) · Game Corner (given) | Electric | 90 |
| TM25 | Thunder Power Plant (area 3) (on the ground) | Electric | 110 |
| TM27 | Return Route 15 (on the ground) · Goldenrod City (on the ground) | Normal | 1 |
| TM32 | Double Team Safari Zone Area 5 (on the ground) | Normal | — |
| TM37 | Sandstorm Mt. Moon (area 3) (on the ground) | Rock | — |
| TM42 | Facade Not placed in the map data — bought, or given by an event this guide can't read | Normal | 70 |
| TM44 | Rest Route 13 (on the ground) | Psychic | — |
| TM48 | Round Not placed in the map data — bought, or given by an event this guide can't read | Normal | 60 |
| TM51 | Ally Switch Route 9 (area 2) (on the ground) | Psychic | — |
| TM57 | Charge Beam Power Plant (on the ground) | Electric | 50 |
| TM68 | Giga Impact Celadon Sewers (area 3) (on the ground) | Normal | 150 |
| TM69 | Rock Polish Not placed in the map data — bought, or given by an event this guide can't read | Rock | — |
| TM72 | Volt Switch Vermillion Hotel (given) | Electric | 70 |
| TM73 | Thunder Wave Vermillion City Gym (given) | Electric | — |
| TM87 | Swagger Nicknaming Club (given) | Normal | — |
| TM88 | Sleep Talk Route 35 (on the ground) | Normal | — |
| TM90 | Substitute Celadon City (given) | Normal | — |
| TM91 | Flash Cannon Route 23 (on the ground) | Steel | 80 |
| TM92 | Trick Room new 5F (on the ground) | Psychic | — |
| TM93 | Wild Charge Route 10 (on the ground) | Electric | 90 |
| TM94 | Rock Smash Route 3 (given) · Pinkan Island (on the ground) | Fighting | 40 |
| TM116 | Shock Wave Not placed in the map data — bought, or given by an event this guide can't read | Electric | 60 |