#981 · Recordkeepers · unchanged from the official games
Farigiraf
NormalPsychicCud Chew, Armor Tail, Sap Sipper (hidden)
Level-up moves 4
| Lv | Move | Type | Cat | Pow | Acc | PP |
|---|---|---|---|---|---|---|
| 100 | Twin Beam Phases 1–2 rotation Mystical eye-beams that hit the target twice in a row. | Psychic | Spec | 40 | 100 | 10 |
| 100 | Wish Phases 1–2 rotation A wish that restores HP. It takes time to work. | Normal | Stat | — | — | 10 |
| 100 | Charge Beam Phases 1–2 rotation Fires a beam of electricity. May raise Sp. Atk. | Electric | Spec | 50 | 90 | 10 |
| 100 | Energy Ball Phases 1–2 rotation Draws power from nature to attack. May lower Sp. Def. | Grass | Spec | 90 | 100 | 10 |
* a legal move, just moved to level-up · ** new to this game
TMs & HMs
This game's documentation doesn't publish TM compatibility, so none is listed here.
Where to find Farigiraf
| Area | Method | Level | |
|---|---|---|---|
| Minibosses — every affinity | Miniboss (three per area, drawn from the pool) | 90–99, scales |
Other changes in this game
- Miniboss: three of the pool guard each area, drawn at the start of the run. In every affinity's pool. Fights in 2 phases, restoring to full HP at the phase change.
- Its ability, Cud Chew: Eats a used berry again.
- Its ability, Armor Tail: Protects from priority.
- Its ability, Sap Sipper: Grass increases Attack.
- No innates.
- Reward for beating it: the move Zen Headbutt+ (Hits with a strong head- butt. May cause flinching.).