Arcanine in Emerald Imperium
Fire — where to catch it, what it learns, and how it differs from the official games.
Compared with the official games
Its stats, type and abilities match the official games — this hack leaves them alone. Its level-up moves and TM list may still differ; those are listed above.
Arcanine in other guides
The same Pokémon, as 17 other hacks change it:
UnboundEmerald RogueInfinite FusionRadical RedLazarusGaiaBlaze Black 2 Redux & Volt White 2 ReduxInclement EmeraldElite ReduxEmerald KaizoPolished CrystalBlaze Black 2 & Volt White 2Sacred Gold & Storm SilverRenegade PlatinumRising Ruby & Sinking SapphireBlaze Black & Volt WhiteFire Red Omega
Where to find Arcanine
| Area | Method | Level | |
|---|---|---|---|
| Magma Hideout 3F Room 1 | Grass | 40-50 | |
| Magma Hideout 3F Room 2 | Grass | 40-50 | |
| Magma Hideout 3F Room 3 | Grass | 40-50 | |
| Safari Zone Southwest | Grass | 40-45 |
Level-up moves
| Lv | Move | Type | Cat | Pow | Acc | PP |
|---|---|---|---|---|---|---|
| 1 | Crunch Crunches with sharp fangs. May lower Defense. | Dark | Phys | 80 | 100 | 15 |
| 1 | Extreme Speed On evolution An extremely fast and powerful attack. | Normal | Phys | 80 | 100 | 5 |
| 1 | Extreme Speed An extremely fast and powerful attack. | Normal | Phys | 80 | 100 | 5 |
| 1 | Fire Fang May cause flinching or leave the foe with a burn. | Fire | Phys | 65 | 100 | 15 |
| 1 | Flare Blitz A charge that may burn the foe. Also hurts the user. | Fire | Phys | 120 | 100 | 15 |
| 1 | Helping Hand Boosts the power of the recipient's moves. | Normal | Stat | — | 100 | 20 |
| 1 | Retaliate An attack that does more damage if an ally fainted. | Normal | Phys | 70 | 100 | 5 |
| 1 | Roar Makes the foe flee to end the battle. | Normal | Stat | — | — | 20 |
| 1 | Thunder Fang May cause flinching or leave the foe paralyzed. | Electric | Phys | 65 | 100 | 15 |
* a legal move, just moved to level-up · ** new to this hack
TMs & HMs (32)
| # | Move · where to get it | Type | Pow |
|---|---|---|---|
| TM05 | Roar | Normal | — |
| TM11 | Sunny Day | Fire | — |
| TM20 | Hyper Voice | Normal | 90 |
| TM22 | Solar Beam | Grass | 120 |
| TM23 | Iron Tail | Steel | 100 |
| TM28 | Dig | Ground | 80 |
| TM34 | Teleport | Psychic | — |
| TM35 | Flamethrower | Fire | 90 |
| TM38 | Fire Blast | Fire | 110 |
| TM40 | Aerial Ace | Flying | 60 |
| TM46 | Thief | Dark | 60 |
| TM50 | Overheat | Fire | 130 |
| TM59 | Dragon Pulse | Dragon | 85 |
| TM61 | Will-O-Wisp | Fire | — |
| TM77 | Flame Charge | Fire | 50 |
| TM96 | Bulldoze | Ground | 60 |
| TM97 | Snarl | Dark | 55 |
| TM99 | Wild Charge | Electric | 90 |
| TM102 | Scorching Sands | Ground | 70 |
| TM104 | Heat Crash | Fire | 1 |
| TM114 | Fire Fang | Fire | 65 |
| TM116 | Thunder Fang | Electric | 65 |
| TM117 | Psychic Fangs | Psychic | 85 |
| TM119 | Iron Head | Steel | 80 |
| TM144 | Heat Wave | Fire | 95 |
| TM150 | Flare Blitz | Fire | 120 |
| TM156 | Close Combat | Fighting | 120 |
| TM158 | Body Slam | Normal | 85 |
| TM159 | Play Rough | Fairy | 90 |
| TM164 | Temper Flare | Fire | 75 |
| HM04 | Strength | Normal | 80 |
| HM06 | Rock Smash | Fighting | 60 |