Home › GBA › Pokémon Project: Pi
GBA · Pokémon FireRed · v1.3.4 · by misledangel

Pokémon Project: Pi

55areas175Pokémon
What makes it different

Kanto again, with a 175-Pokémon regional dex you can complete in one playthrough, badge-based level caps and the modern physical/special split — a rebalance that wants to feel like FireRed, not beat you.

More about the game

Project: Pi is a FireRed rebalance built around a new 175-Pokémon regional dex, chosen so that every Pokémon in it can be caught in a single save. Newer Pokémon are folded into Kanto rather than bolted on: Rookidee on Route 1, Gible as a starter, Silicobra in a cave of its own. Types, abilities, base stats and movesets are reworked across the board — there is no Fairy type here, and the moves that would be Fairy are Dark instead — and the game runs the physical/special split, a day and night cycle and the modern Pokémon storage system. Level caps move with your badges. The creator says plainly that this is not meant to be a difficulty hack: the point is a fair, steady run through a familiar region with an unfamiliar cast. The game is finished through the Elite Four and adds one post-game event.

What's different, point by point

  • A 175-Pokémon regional dex, curated so the whole of it is catchable in one playthrough
  • Newer Pokémon placed into Kanto's own routes, caves and towns rather than into a separate area
  • Treecko, Gible and Charmander as the starters, with all three also available later at the Celadon Game Corner
  • Reworked types, abilities, base stats and level-up movesets on every species in the dex
  • Seventeen types, not eighteen: there is no Fairy type, and moves that are Fairy elsewhere are Dark here
  • The physical/special split, so a move's category is its own rather than its type's
  • Level caps that rise with your badge count
  • A day and night cycle, and the modern Pokémon storage system
  • Twenty-four TMs and three HMs — Cut, Fly and Surf
  • Seven tutor moves, including the starter elemental moves and Draco Meteor
  • Complete through the Elite Four, with one post-game event after it
How it plays and everything it changes →
Made by

misledangel

This guide is built from misledangel's own documentation. The game, the ideas and the work are theirs — the site just makes the numbers searchable. Play it from the official page, and send them the feedback and the thanks.

What this guide covers

Every guide here is built from the game's own documentation. Where a ROM hack changed something but never published the numbers, this says so rather than quietly filling the gap with the original game's — which would be worse than leaving it out.

SectionSource
Wild Pokémon by areaFrom the game itselfThe places each of the 175 Pokémon is found, turned around into a list per area. That is exactly what the creator's Pokédex publishes — place names, nothing else. The game's own Pokédex
Encounter ratesNot published by the creatorNot published. The Pokédex names places, never odds. The game's own Pokédex Project: Pi is built on FireRed / LeafGreen; the FireRed / LeafGreen guide has the original game's encounter rates.
Wild levelsNot published by the creatorNot published, with one exception the creator does give: a Magikarp caught on the Super Rod in pond water is always level 100. Nothing else has a level, and none is filled in from FireRed. The game's own Pokédex Project: Pi is built on FireRed / LeafGreen; the FireRed / LeafGreen guide has the original game's wild levels.
Stats, abilities and movesetsFrom the game itselfAll 175, with this game's own types, ability, base stats, evolution and level-up moves. One ability per Pokémon is all the Pokédex gives, so there are no second or hidden abilities here.
TM and HM compatibilityFrom the game itselfTwenty-four TMs, three HMs and seven tutor moves, with the full per-Pokémon compatibility the Pokédex lists.
Where TMs are foundNot published by the creatorWhere a TM, HM or tutor is found is not published anywhere. A few evolution stones are the exception and are written on the Pokémon that need them. The game's own Pokédex Project: Pi is built on FireRed / LeafGreen; the FireRed / LeafGreen guide has the original game's TM locations.
Trainer and boss teamsNot published by the creatorThere is no trainer data at all — no gym leaders, no rival, no Elite Four. The creator's Pokédex is the only document for this game and it contains none, so this guide has no trainer pages and no level-cap table. The game's own Pokédex Project: Pi is built on FireRed / LeafGreen; the FireRed / LeafGreen guide has the original game's trainer teams.

Credits

  • Pokémon Project: Pi — the game itself: MisledAngel and Negarish
  • The Pokédex page every table on this guide is read from: MisledAngel
  • Hex Maniac Advance, the editor the game is built with: Haven
  • The FireRed decompilation, credited by the game as a core resource: the pret team
  • The Complete FireRed Upgrade, credited by the game as a core resource: Skeli and Ghoulslash
  • The CFRU rombase the game builds on: Leon
  • Box art: Sigil, from a base by kirimimi
  • Sprites, overworlds, menus and the rest of the art, listed in full on the game's own credits page: the artists MisledAngel credits there
  • Sprites via PokéAPI; base move and TM data from PokéAPI and Bulbapedia.

Reading the tables

What Is Here And What Is NotThe creator publishes one document for this game: a Pokédex page covering all 175 Pokémon. That page is the whole of this guide. It gives every species' types, ability, base stats, evolution, level-up moves and TM, HM and tutor compatibility, and a bare list of the places each one is found. It gives no encounter rates, no wild levels, no trainer teams of any kind, no TM, tutor or item locations, and no numbers for the level caps. Those sections are empty here and say why, rather than being filled in from FireRed.

EncountersThe route pages list which Pokémon the dex places in each area and nothing more. There are no percentages and no level ranges, because the creator has not published any — the one exception is a Magikarp that the dex says is always level 100 on the Super Rod in pond water. Where the dex names a place without saying how the Pokémon is found there, the table is headed "Wild encounter", which is as much as the document supports.

Sea And Pond WaterFishing and surfing entries in the dex name a kind of water rather than a map: "Use Good Rod in Sea Water". Those are collected on two pages of their own, Sea water and Pond water, because the creator does not say which maps they cover. Where the dex does name the maps — Lapras on Cinnabar Island, Routes 19 to 21 and Seafoam Islands, or the Tynamo line in Cerulean City, Route 4, Route 10 and Route 24 — the Pokémon is listed on those pages instead. Where it names maps to leave out, that is written on the Pokémon.

Floors And AreasMt. Moon's floors, the Safari Zone's numbered areas and the Pokémon Mansion's basement are the creator's own divisions of those places, so each of them is a page of its own here, named the way the creator names it. They do not line up one-for-one with FireRed's map names. Place names that are plainly the same map as FireRed's are spelled the way the FireRed guide on this site spells them. Where the dex qualifies a place instead of naming a part of it — "anywhere except the 2nd floor", or a condition you have to meet first — that sentence is on the Pokémon rather than on the area.

Level CapsThe game has level caps that rise with your badges. The creator says so and gives no numbers, so no page here prints a cap. The stage pages follow Kanto's badge order as FireRed sets it, because no other order has been published for this game.

Types And MovesThere is no Fairy type in this game. The moves page shows each move's type, category and base power as the dex gives them, and marks a move whose type this game changed. Accuracy, PP and what a move actually does are not published anywhere for this game, so those columns are empty rather than filled in from the official games.

Level-Up ListsA level of 0 in a level-up list is the dex's own "00" row: the move the Pokémon already knows the moment it evolves. Every species with one is the result of an evolution, and no first-stage Pokémon has one.

Where The Dex Contradicts ItselfIn a handful of places the page gives two answers. TM18 is Ice Fang for 28 Pokémon and Fire Fang for five; TM21 is Break Swipe for 34 and Poison Fang for one; TM24 is Double-Edge for 51 and Giga Impact for one. Absorb is 25 base power in most entries and 20 in five. Fissure is listed physical almost everywhere and special once, and Growth is Normal in most entries and Grass in two. This guide takes whichever answer the page gives most often, and the compatibility lists keep every Pokémon that names the number.

One Pokémon With No PlaceShiftry's entry has an empty location field, so this guide cannot say where it comes from. Nuzleaf evolves into it at level 36, which the dex does say.

Two Places With No Place In The StoryMt. Silver and Silicobra's Cave are this game's own additions and nothing published says where they are or when you can reach them, so their pages do not claim a point in the story. Everywhere else does.