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GBA · Pokémon Emerald · v1.1.0 · by luuma

Poke47

90areas559Pokémon80bosses829trainers
What makes it different

Hoenn restocked with Pokémon from the fourth to the seventh generations, where the wild ones walk around in the open and the one following you can fight them for you.

More about the game

Poke47 is an Emerald game by luuma, rebuilt from the ground up on the modern pokeemerald-expansion engine as a from-scratch successor to the creator's earlier Altered Emerald. Every Pokémon from the first three generations is gone, replaced by around 350 from the fourth through the seventh, each with a rebuilt movepool and abilities, and all of them handed the items, moves and abilities the newest official games use. The change you notice first is that wild Pokémon are not hiding: they walk around the map where you can see them, so you choose your fight instead of taking whatever steps into you. The Pokémon following you can be sent to fight them on its own, a Scarlet and Violet idea the creator wrote from scratch on top of the follower code. Around that sit a long list of conveniences — reusable TMs and tutors, HMs handed out early, a rebuilt Pokédex, berry farming worth doing, the PC from the party menu, move and TM relearning from the summary screen — plus new routes, a rebuilt Game Corner with its own minigames and gacha machines, and Gauntlet Island, a run-based mode you enter with one Pokémon and climb through five altars, each raising a level cap of its own. The main game's level cap is optional and literal: it is a hat, and taking it out of your bag turns the cap off. The creator states that no AI was used in making the game.

What's different, point by point

  • Hoenn restocked with Pokémon from generations four to seven — 559 species and forms in all, with rebuilt movepools and abilities, and every item, move and ability from the newest official games given to them
  • Wild Pokémon walk around the map in plain sight, so you pick your fight; grass and Sweet Scent still start ordinary battles from the same tables
  • The Pokémon following you can be sent off to fight wild ones by itself, and different species go about it differently
  • An optional level cap you carry as an item, keyed to badges: 13 before the first gym, rising to 40 by the eighth and 53 through the Elite Four
  • Gauntlet Island: a run-based mode entered with a single Pokémon, with its own level caps, randomised item drops and a draft of over 200 upgrades
  • 37 moves the official games do not have, 17 more with changed numbers, a rebuilt Game Corner with gacha machines, and a handful of new routes
  • 90 areas with wild tables, 824 moves, 109 TMs and HMs, 451 items placed on the map and 829 fights from 552 trainers, rematch teams included
How it plays and everything it changes →
Made by

luuma

This guide is built from luuma's own documentation. The game, the ideas and the work are theirs — the site just makes the numbers searchable. Play it from the official page, and send them the feedback and the thanks.

What this guide covers

Every guide here is built from the game's own documentation. Where a ROM hack changed something but never published the numbers, this says so rather than quietly filling the gap with the original game's — which would be worse than leaving it out.

SectionSource
Wild Pokémon by areaFrom the game itselfEvery wild table the documentation publishes, for all 90 areas that have one, including the four corners of Gauntlet Island. Where a place has separate tables per floor or per corner, each is listed as its own row and named.
Encounter ratesFrom the game itselfPercentages are the game's own per-species rates, added together where a species fills more than one slot in a table.
Wild levelsFrom the game itselfEvery level range is the game's own.
Stats, abilities and movesetsFrom the game itselfBase stats, types, abilities, level-up learnset, machine and tutor compatibility, egg moves, evolution methods and wild held items for all 559 species and forms in the game.
TM and HM compatibilityFrom the game itselfAll 109 TMs and HMs with per-species compatibility. They are reusable in this game.
Where TMs are foundFrom the game itselfEvery machine has a place recorded for it.
Trainer and boss teamsFrom the game itselfAll 552 trainers the documentation lists, with parties, levels, held items, abilities, IVs and movesets, and the rematch teams where a trainer has them. Gauntlet Island's fights are generated during a run and cannot be listed.

Credits

Reading the tables

SourceEvery table here is read from the documentation built for this game and linked from its own front page, which lists the species, moves, abilities, wild tables with rates and levels, the machine list, where each item is found, the move tutors and the places they stand, and all 552 trainers with their teams. The level caps and the description of Gauntlet Island come from the creator's own published source, because the documentation does not cover them.

VersionHackdex lists this build as v1.1.0. The creator's source carries no tagged releases, so there is no commit that can be pointed at and called v1.1.0. The tables here are read from the documentation as it stood on 10 September 2026, and the level caps and Gauntlet Island details from the source as it stood on 17 September 2026, which is the date given as the release. A few teams had already moved between those two dates — Roxanne's second Pokémon, for one — so treat a roster as very close rather than exact.

OverworldWild Pokémon walk around the map here rather than hiding in the grass, so the tables are listed under "Overworld". Grass and Sweet Scent still start ordinary random battles, and they use the same table, so nothing below is only reachable one way.

LevelsWild and trainer levels are the game's own. They take no account of the optional level cap, which is an item you can simply stop carrying.

CapsThe cap on each checkpoint in the stage picker is the one the game itself applies while you are working towards that badge. Gym leaders are usually a few levels above it.

RematchesSeventy-three trainers can be fought again with a stronger team, some of them four times. Each of those teams is its own fight, marked "(Rematch 1)" and so on. Only the first fight is treated as a story boss, so the gym-leader and level-cap pages stay about the run through the game.

RivalsYour rival takes the starter that beats yours, and it comes from the other trio the town hands out rather than from the three you choose between. Every rival fight is listed once per starter; the bracket names the Pokémon the rival has.

ScatterbugScatterbug and Spewpa come in twenty patterns, which decide the Vivillon they become. The documentation names each pattern in the wild tables but gives all twenty one shared entry, so the patterns appear where the game puts them and have no page of their own.

NumbersThe number on a species is the Hoenn number this game gives it. Sixty-four Pokémon are in the game without being in its Hoenn Pokédex — mostly the older relatives of the ones that are — and those fall back to their national number.

TMs FormsMachine and tutor compatibility is held against a species, and a form shares it with the Pokémon it is a form of, so a form's page shows the base species' machine list.

ProgressThe game publishes no chapter list, so the checkpoints follow Hoenn's own badge order with the new areas placed by the levels the game itself uses in them. Treat a checkpoint as "about when you get here", not a locked door.

GauntletGauntlet Island's four corners have wild tables and they are in this guide. The fights inside a run are put together as you play, so there are no rosters to list, and the mode's own level caps are in the About section rather than on the level-cap page, which is about the main game.