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DS · Pokémon Platinum · v4.0 · by hennyvanpatten

Pokémon Platinum Redux

102areas493Pokémon332bosses648trainers
What makes it different

Every one of the 493 Pokémon rebuilt — new stats, new abilities, new learnsets, 142 of them redrawn with a new typing — and a type chart the creator rewrote to go with them.

More about the game

hennyvanpatten's rebuild of Pokémon Platinum. The usual comparison is Renegade Platinum, and the creator's own answer is that this one goes further: Renegade Platinum leaves most Pokémon recognisable, while here every single one of the 493 has had its base stats, abilities and level-up moves rewritten, 142 of them have been redrawn with a new look and a new typing, and the type chart itself has fifteen changes to it. Sinnoh's wild tables are rewritten from Twinleaf Town to the Pokémon League, every trainer in the game carries a full four-move set with an ability and a held item, and the boss fights are documented four teams deep, each of them with a second nature and IV spread for the Hard Core setting.

What's different, point by point

  • All 493 Pokémon given new base stats, new abilities and new level-up moves
  • 142 Pokémon redrawn with a new typing and a Pokédex entry of their own
  • Fifteen changes to the type chart, each one with the creator's reason for it
  • Wild tables rewritten across 102 places, with the documentation's own percentages
  • Every trainer in the game carries four moves, an ability and a held item
  • Four documented teams for every boss fight, and a Hard Core setting that changes their natures and IVs
  • 100 machines, every one of them placed, and Professor Rowan hands out unlimited copies in the towns
  • No surfing or fishing tables at all: every Pokémon is caught on foot, in one patch of grass and one special place
How it plays and everything it changes →
Made by

hennyvanpatten

This guide is built from hennyvanpatten's own documentation. The game, the ideas and the work are theirs — the site just makes the numbers searchable. Play it from the official page, and send them the feedback and the thanks.

What this guide covers

Every guide here is built from the game's own documentation. Where a ROM hack changed something but never published the numbers, this says so rather than quietly filling the gap with the original game's — which would be worse than leaving it out.

SectionSource
Wild Pokémon by areaFrom the game itself102 places, covering the whole run from Twinleaf Town to the Pokémon League, cross-checked against the creator's second, prose copy of the same tables.
Encounter ratesFrom the game itselfThe tall-grass tables carry the creator's own percentages. The rest are stated to be equally likely and are shown without numbers rather than with made-up ones.
Wild levelsNot published by the creatorNo wild levels appear anywhere in the creator's documentation, so this guide shows none. Ask on the game's Discord Platinum Redux is built on Platinum; the Platinum guide has the original game's wild levels.
Stats, abilities and movesetsFrom the game itselfAll 493, each with its own base stats, typing, two abilities and full level-up list.
TM and HM compatibilityFrom the game itselfAll 100 machines with their move data, and a compatibility list for 485 Pokémon.
Where TMs are foundFrom the game itselfEvery machine is placed, with what you need to reach it and the town where Professor Rowan hands out unlimited copies.
Trainer and boss teamsFrom the game itselfEvery fight in the game. Boss teams add a nature, an IV spread and a Speed figure, and a second set of all three for Hard Core. EV spreads are not documented anywhere.

Credits

  • The ROM hack and its documentation: hennyvanpatten
  • Pokédex entries: The Zekenator
  • Main sprite work: LennyBitao
  • Further sprites: RyansTryin, Brioche and Lux
  • Playthrough testing: CurtyB
  • Encounter table: Gio
  • Groundwork for the damage calculator: Everken
  • Logo: Five
  • Quality-of-life features: Lhea, Yosa, KalaayPT, YakoSWG and memory5ty7
  • Documentation polish: WayTwo
  • Where to ask: The game's Discord
  • Sprites via PokéAPI; base move and TM data from PokéAPI and Bulbapedia.

Reading the tables

SourceEverything on these pages comes from the creator's own documentation: one workbook covering species, learnsets, encounters, trainers, machines, items and the type chart, and a second document that writes the encounter tables out in prose. Nothing is filled in from the original Platinum.

RatesPercentages are the documentation's own, printed as given and never rescaled. Only the tall-grass tables carry them. On every other table the creator says the Pokémon are equally likely, and that is what the page says instead of inventing numbers.

LevelsNeither document gives a level for any wild Pokémon, so no wild levels are shown anywhere in this guide.

StartersYou do not start with a Sinnoh starter. The three on offer on Route 201 are Chikorita, Squirtle and Torchic, and the Trainers School in Jubilife City hands out one of every other starter from the first four games. The documentation never says which team your rival ends up with, so this guide does not guess.

MethodsThere is no surfing, no fishing and no day or night table in this game. Each Pokémon has one patch of tall grass and one special place — an egg, a trade, a fossil, or one of the one-off encounters the documentation files under the name Palmer.

BossesEvery boss fight is written out four times, as teams A, B, C and D. They are four different sets of Pokémon, and the documentation does not say which one you get, so all four are here.

HardcoreUse the difficulty picker to switch a boss team between Normal and Hard Core. The Pokémon, levels, items and moves are identical; the natures and the IVs are not.

AbilitiesSix abilities were given new names. The pages use the names the game shows you, and each Pokémon whose ability was renamed says what it used to be called.

CapsThis game has no documented level cap. The level-cap table on this guide is simply the highest level each boss fields, which is a useful thing to aim at but is not a rule the game enforces.

TrainersOrdinary trainers carry an ability, a held item and their moves. Their natures and IVs are only written down for the boss fights.