Trainer · Route 104 South
Fisherman Darian
2 Pokémon
levels set by your team
Fisherman Darian fields 2 Pokémon, at levels the game sets from your own team in Route 104 South.
This is around Before your first gym badge in the story — that page lists everything you can have caught by this point.
Types on this team: Water ×2
| Pokémon | Ability & item | Moves | Base stats | |
|---|---|---|---|---|
| Magikarp level set by your team Water | Ability Swift Swim Hardy nature | Tackle | HP20Attack10Defense55Sp. Atk15Sp. Def20Speed80Total200 | |
| Finneon level set by your team Water | Ability Swift Swim/Storm Drain Hardy nature | Bubble Mud Shot | HP49Attack49Defense56Sp. Atk49Sp. Def61Speed66Total330 |
How to beat this team
Shared weaknesses. Electric hits 2 of 2, Grass hits 2 of 2.
Electric Pokémon you can have caught by this point. From this guide’s own encounter tables, by Before your first gym badge:
- Charjabug — Ever Grande City
- Dedenne — Sky Pillar
- Electabuzz — New Mauville
- Electrode (Hisui) — New Mauville
- Galvantula — New Mauville
- Geodude (Alola) — Safari Zone North
- Joltik — Route 115
- Lanturn — Route 104