Trainer · Weather Institute
Aqua Grunt 5
3 Pokémon
levels set by your team
Aqua Grunt 5 fields 3 Pokémon, at levels the game sets from your own team in Weather Institute.
This is around Beat Noland — Petalburg Gym, badge 5 in the story — that page lists everything you can have caught by this point.
Types on this team: Psychic ×2Water ×2FightingIce
| Pokémon | Ability & item | Moves | Base stats | |
|---|---|---|---|---|
| Slowking level set by your team WaterPsychic | Ability Oblivious Calm nature | Slack Off Calm Mind Scald Stored Power | HP95Attack75Defense80Sp. Atk100Sp. Def110Speed30Total490 | |
| Medicham level set by your team FightingPsychic | Ability Pure Power Jolly nature | Fake Out Zen Headbutt Drain Punch Ice Punch | HP60Attack60Defense75Sp. Atk60Sp. Def75Speed80Total410 | |
| Walrein level set by your team IceWater | Ability Thick Fat Bold nature | Toxic Block Rest Sheer Cold | HP135Attack80Defense90Sp. Atk95Sp. Def90Speed65Total555 |
How to beat this team
Shared weaknesses. Electric hits 2 of 3, Ghost hits 2 of 3, Grass hits 2 of 3, Bug hits 1 of 3.
Electric Pokémon you can have caught by this point. From this guide’s own encounter tables, by Beat Noland — Petalburg Gym, badge 5:
- Manectric — Route 119
- Electrike — Route 117
- Flaaffy — Route 110
- Chinchou — Route 109
- Charjabug — Ever Grande City
- Dedenne — Sky Pillar
- Electabuzz — New Mauville
- Electrode (Hisui) — New Mauville