#479 · Pokémon Parallel Emerald · changed in this game
Rotom (Heat)
ElectricFireLevitate
In Parallel Emerald: It is not in any of this guide's encounter tables. Electric / Fire type, base stats total 520.
Level-up moves 16
| Lv | Move | Type | Cat | Pow | Acc | PP |
|---|---|---|---|---|---|---|
| 1 | Astonish Has a chance to make the target flinch. | Ghost | Phys | 30 | 100 | 15 |
| 1 | Charge Raises the user’s Special Defense by one stage. User’s Electric moves have doubled power next turn. | Electric | Stat | — | — | 20 |
| 1 | Confuse Ray Confuses the target. | Ghost | Stat | — | 100 | 10 |
| 1 | Discharge Has a chance to paralyze the target. | Electric | Spec | 80 | 100 | 15 |
| 1 | Thunder Shock Has a chance to paralyze the target. | Electric | Spec | 40 | 100 | 30 |
| 1 | Thunder Wave Paralyzes the target. | Electric | Stat | — | 90 | 20 |
| 1 | Trick User and target swap items. | Psychic | Stat | — | 100 | 10 |
| 8 | Uproar Forced to use this move for several turns. Pokémon cannot fall asleep in that time. | Normal | Spec | 90 | 100 | 10 |
| 15 | Double Team Raises the user’s evasion by one stage. | Normal | Stat | — | — | 15 |
| 22 | Shock Wave Never misses. | Electric | Spec | 60 | — | 20 |
| 29 | Ominous Wind Has a chance to raise all of the user’s stats by one stage. | Ghost | Spec | 60 | 100 | 5 |
| 36 | Substitute Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks. | Normal | Stat | — | — | 10 |
| 43 | Electro Ball Power is higher when the user has greater Speed than the target, up to a maximum of 150. | Electric | Spec | — | 100 | 10 |
| 50 | Hex Has double power if the target has a major status ailment. | Ghost | Spec | 65 | 100 | 10 |
| 57 | Charge Raises the user’s Special Defense by one stage. User’s Electric moves have doubled power next turn. | Electric | Stat | — | — | 20 |
| 64 | Discharge Has a chance to paralyze the target. | Electric | Spec | 80 | 100 | 15 |
* a legal move, just moved to level-up · ** new to this game
TMs & HMs 25
| # | Move · where to get it | Type | Pow |
|---|---|---|---|
| TM06 | Toxic Route 127 | Poison | — |
| TM10 | Hidden Power Slateport City | Normal | 60 |
| TM11 | Sunny Day Lilycove City | Fire | — |
| TM16 | Light Screen Mossdeep City | Psychic | — |
| TM17 | Protect Petalburg City Gym | Normal | — |
| TM18 | Rain Dance Lilycove City | Water | — |
| TM21 | Frustration Slateport City | Normal | — |
| TM24 | Thunderbolt Mauville City | Electric | 90 |
| TM25 | Thunder Lilycove City | Electric | 110 |
| TM27 | Return Slateport City | Normal | — |
| TM30 | Shadow Ball Mt. Pyre | Ghost | 80 |
| TM32 | Double Team Froster Cave | Normal | — |
| TM33 | Reflect Mossdeep City | Psychic | — |
| TM42 | Facade Route 115 | Normal | 70 |
| TM43 | Secret Power Slateport City | Normal | 70 |
| TM44 | Rest Rustboro City | Psychic | — |
| TM46 | Thief Rustboro City Gym | Dark | 60 |
| TM57 | Charge Beam Petalburg Woods | Electric | 50 |
| TM61 | Will-O-Wisp Route 130 | Fire | — |
| TM72 | Volt Switch Mauville City Gym | Electric | 70 |
| TM73 | Thunder Wave Fallarbor Town | Electric | — |
| TM90 | Substitute Pacifidlog Town | Normal | — |
| TM94 | Sucker Punch Mossdeep City | Dark | 70 |
| TM97 | Dark Pulse Route 115 North | Dark | 80 |
| HM05 | Flash Granite Cave | Normal | — |
Where to find Rotom (Heat)
Not found in the wild — evolve or trade for it.
Other changes in this game
- How to get it: Unobtainable.