Darmanitan
#147 · Pokémon Omega Ruby Origins · changed in this game

Darmanitan

IceHuge Power

In Omega Ruby Origins: Not in the wild: evolve Darumaka with the Ice Stone. Its base stats (total 480) are the same as in the official games. It is Ice type here; the official games have it as Fire. Abilities: it gains Huge Power and loses Sheer Force and Zen Mode.

Level-up moves 20

LvMoveTypeCatPowAccPP
1Bite
Bites with vicious fangs. May cause flinching.
DarkPhys6010025
1Bulldoze
It lowers hit Pokémon's Speed.
GroundPhys6010020
1Fire Fang
Has a 10 chance to burn the target.
FirePhys659515
1Fire Punch
A fiery punch that may burn the foe.
FirePhys7510015
1Iron Head
Has a 30 chance to make the target flinch.
SteelPhys8010015
1Powder Snow
Blasts the foe with a snowy gust. May cause freezing.
IceSpec4010025
1Rock Slide
Large boulders are hurled. May cause flinching.
RockPhys759010
1Tackle
Charges the foe with a full- body tackle.
NormalPhys4010035
1Taunt
Taunts the foe into only using attack moves.
DarkStat010020
1Zen Headbutt
May cause flinching.
PsychicPhys809010
12Ice Shard
User attacks first.
IceStat4010030
16Work Up
itself to raise its Attack and Sp. Atk stats.
NormalStat0020
20Ice Fang
Has a 10 chance to freeze the target.
IcePhys659515
24Headbutt
A ramming attack that may cause flinching.
NormalPhys7010015
28Ice Punch
An icy punch that may freeze the foe.
IcePhys7510015
32Uproar
Causes an uproar for 2 to 5 turns and prevents sleep.
NormalSpec9010010
38Belly Drum
Maximizes ATTACK while sacrificing HP.
NormalStat0010
44Blizzard
Hits the foe with an icy storm that may freeze it.
IceSpec110705
50Thrash
A rampage of 2 to 3 turns that confuses the user.
NormalPhys12010010
56Superpower
Boosts strength sharply, but lowers abilities.
FightingPhys1201005

* a legal move, just moved to level-up · ** new to this game

TMs & HMs

This game's documentation doesn't publish TM compatibility, so none is listed here.

Where to find Darmanitan

Not found in the wild — evolve or trade for it.

Other changes in this game

  • Can be taught by TM or HM: Power-up P., Work Up, Toxic, Bulk Up, Grass Knot, Hidden Power, Sunny Day, Ice Beam, Blizzard, Hyper Beam, Protect, Safeguard, Frustration, Solar Beam, Earthquake, Return, Dig, Psychic, Brick Break, Double Team, Shock Wave, Flamethrower, Fire Blast, Rock Tomb, Facade, Secret Power, Rest, Thief, Focus Blast, Overheat, Strength, Rock Smash
  • A wild one can be holding: Choice Band