Route 33 — Low Budget Crystal
Every wild Pokémon here, by encounter method.
Route 33 lists 10 Pokémon across 4 encounter methods (grass (morning/day), grass (night), headbutt, headbutt (rare tree)), all at level 10. Between them they cover 11 types: BugGrassFlyingRockGroundPoisonDarkNormalFairyGhostFighting. One of them is on no other route's wild tables in this guide: Igglybuff.
Route 33 in other guides
The same area in other ROM hacks on this site. Each one has its own encounter table.
The original game's table for this area:
Grass (morning/day) Lv Base+1 to Base+3
5am to 6pm in game · 2% of steps in grass start a battle. Wild levels are worked out when the battle starts: the game adds the number below to a base that grows with your badge count (1 with no badges, 41 with eight, 65 with all 24), then adds a random 0 to 4 on top.
| Pokémon | Types | Level | Rate | |
|---|---|---|---|---|
| Paras | BugGrass | Base+1 | 30% | |
| Spearow | Flying | Base+1 | 30% | |
| Geodude | RockGround | Base+1 | 20% | |
| Ekans | PoisonDark | Base+1 | 10% | |
| Igglybuff rare | NormalFairy | Base+1, Base+2 | 9% | |
| Fearow rare | Flying | Base+3 | 1% |
Grass (night) Lv Base+1 to Base+3
6pm to 5am in game · 2% of steps in grass start a battle. Wild levels are worked out when the battle starts: the game adds the number below to a base that grows with your badge count (1 with no badges, 41 with eight, 65 with all 24), then adds a random 0 to 4 on top.
| Pokémon | Types | Level | Rate | |
|---|---|---|---|---|
| Paras | BugGrass | Base+1 | 30% | |
| Zubat | PoisonFlying | Base+1 | 30% | |
| Geodude | RockGround | Base+1 | 20% | |
| Ekans | PoisonDark | Base+1 | 10% | |
| Igglybuff rare | NormalFairy | Base+1, Base+2 | 9% | |
| Noctowl rare | GhostFlying | Base+3 | 1% |
Headbutt Lv 10
Headbutt a tree. These levels are fixed.
Headbutt (rare tree) Lv 10
The rarer of the two tree tables
Trainers here
1 fight here, in story order. ★ marks a gym leader or major battle.
| Trainer | Pokémon | Highest level |
|---|---|---|
| Hiker Anthony | 2 | Lv 13 |
About these levels
Wild levels are not fixed. The game stores a step for each slot and adds it to a base that grows with your badge count, then adds a random 0 to 4. Those slots are shown as Base+1, Base+3 and so on. Fishing, headbutt trees, gifts and the Bug-Catching Contest are fixed and print as plain numbers.