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Stakataka
#805 · HeartGold Generations · unchanged from the official games

Stakataka

RockSteelBeast Boost

In HeartGold Generations: It is not in any of this guide's encounter tables. Its type (Rock / Steel), base stats (total 570) and abilities are the same as in the official games.

Level-up moves 18

LvMoveTypeCatPowAccPP
1Tackle
A physical attack in which the user charges and slams into the foe with its whole body.
NormalPhys4010035
1Harden
The user stiffens all the muscles in its body to raise its Defense stat.
NormalStat——30
1Protect
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
NormalStat——10
10Protect
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
NormalStat——10
13Rock Throw
The user picks up and throws a small rock at the foe to attack.
RockPhys509015
15Stomp
The foe is stomped with a big foot. It may also make the target flinch.
NormalPhys6510020
15Rock Slide
Large boulders are hurled at the foe to inflict damage. It may also make the target flinch.
RockPhys759010
17Bide
The user endures attacks for two turns, then strikes back to cause double the damage taken.
NormalPhys——10
20Block
The user blocks the foe’s way with arms spread wide to prevent escape.
NormalStat——5
33Autotomize
The user sheds part of its body to make itself lighter and sharply raise its Speed stat.
NormalStat——15
39Stealth Rock
The user lays a trap of levitating stones around the foe. The trap hurts foes that switch into battle.
RockStat——20
40Wide Guard
The user protects itself and its allies from wide- ranged attacks.
RockStat——10
40Take Down
A reckless, full-body charge attack for slamming into the foe. It also damages the user a little.
NormalPhys908520
43Rock Blast
The user hurls hard rocks at the foe. Two to five rocks are launched in quick succession.
RockPhys259010
43Iron Defense
The user hardens its body’s surface like iron, sharply raising its Defense stat.
SteelStat——15
45Magnet Rise
The user levitates using electrically generated magnetism for five turns.
ElectricStat——10
49Iron Head
The foe slams the target with its steel-hard head. It may also make the target flinch.
SteelPhys8010015
65Double-Edge
A reckless, life- risking tackle. It also damages the user by a fairly large amount, however.
NormalPhys12010015

* a legal move, just moved to level-up · ** new to this game

TMs & HMs 27

#Move · where to get itTypePow
TM06Toxic
Poison—
TM10Hidden Power
Normal60
TM16Light Screen
Psychic—
TM17Protect
Normal—
TM20Safeguard
Normal—
TM21Frustration
Normal—
TM26Earthquake
Ground100
TM27Return
Normal—
TM33Reflect
Psychic—
TM37Sandstorm
Rock—
TM39Rock Tomb
Rock60
TM42Facade
Normal70
TM43Secret Power
Normal70
TM44Rest
Psychic—
TM48Skill Swap
Psychic—
TM58Endure
Normal—
TM67Recycle
Normal—
TM68Giga Impact
Normal150
TM69Rock Polish
Rock—
TM71Stone Edge
Rock100
TM74Gyro Ball
Steel—
TM76Stealth Rock
Rock—
TM80Rock Slide
Rock75
TM82Sleep Talk
Normal—
TM90Substitute
Normal—
TM91Flash Cannon
Steel80
TM92Trick Room
Psychic—

Where to find Stakataka

Not found in the wild — evolve or trade for it.