#561 · HeartGold Generations · unchanged from the official games
Sigilyph
PsychicFlyingWonder Skin, Magic Guard, Tinted Lens (hidden)
In HeartGold Generations: First found in Ruins of Alph (Grass (Inside, main room, morning / day), Lv 5). Its type (Psychic / Flying), base stats (total 490) and abilities are the same as in the official games.
Level-up moves 19
| Lv | Move | Type | Cat | Pow | Acc | PP |
|---|---|---|---|---|---|---|
| 1 | Gust A gust of wind is whipped up by wings and launched at the foe to inflict damage. | Flying | Spec | 40 | 100 | 35 |
| 1 | Confusion The foe is hit by a weak telekinetic force. It may also leave the foe confused. | Psychic | Spec | 50 | 100 | 25 |
| 1 | Miracle Eye Enables the user to hit a Dark type with any type of move. It also enables the user to hit an evasive foe. | Psychic | Stat | — | — | 40 |
| 7 | Hypnosis The user employs hypnotic suggestion to make the target fall into a deep sleep. | Psychic | Stat | — | 60 | 20 |
| 8 | Psywave The foe is attacked with an odd, hot energy wave. The attack varies in intensity. | Psychic | Spec | — | 100 | 15 |
| 17 | Air Cutter The user launches razorlike wind to slash the foe. It has a high critical-hit ratio. | Flying | Spec | 60 | 95 | 25 |
| 19 | Psybeam The foe is attacked with a peculiar ray. It may also leave the target confused. | Psychic | Spec | 65 | 100 | 20 |
| 19 | Whirlwind The foe is blown away, to be replaced by another Pokémon in its party. In the wild, the battle ends. | Normal | Stat | — | — | 20 |
| 20 | Gravity Gravity is intensified for five turns, making moves involving flying unusable and negating Levitation. | Psychic | Stat | — | — | 5 |
| 29 | Tailwind The user whips up a turbulent whirlwind that ups the Speed of all party Pokémon for three turns. | Flying | Stat | — | — | 15 |
| 31 | Synchronoise Using an odd shock wave, the user damages same-type Pokémon in the surrounding area. | Psychic | Spec | 120 | 100 | 10 |
| 34 | Mirror Move The user counters the foe by mimicking the move last used by the foe. | Flying | Stat | — | — | 20 |
| 37 | Air Slash The user attacks with a blade of air that slices even the sky. It may also make the target flinch. | Flying | Spec | 75 | 95 | 15 |
| 37 | Light Screen A wondrous wall of light is put up to suppress damage from special attacks for five turns. | Psychic | Stat | — | — | 30 |
| 38 | Cosmic Power The user absorbs a mystical power from space to raise its Defense and Sp. Def stats. | Psychic | Stat | — | — | 20 |
| 39 | Reflect A wondrous wall of light is put up to suppress damage from physical attacks for five turns. | Psychic | Stat | — | — | 20 |
| 41 | Psychic The foe is hit by a strong telekinetic force. It may also reduce the foe’s Sp. Def stat. | Psychic | Spec | 90 | 100 | 10 |
| 52 | Sky Attack A second-turn attack move with a high critical-hit ratio. It may also make the target flinch. | Flying | Phys | 140 | 90 | 5 |
| 60 | Skill Swap The user employs its psychic power to exchange abilities with the foe. | Psychic | Stat | — | — | 10 |
* a legal move, just moved to level-up · ** new to this game
TMs & HMs 40
| # | Move · where to get it | Type | Pow |
|---|---|---|---|
| TM04 | Calm Mind | Psychic | — |
| TM06 | Toxic | Poison | — |
| TM10 | Hidden Power | Normal | 60 |
| TM13 | Ice Beam | Ice | 90 |
| TM15 | Hyper Beam | Normal | 150 |
| TM16 | Light Screen | Psychic | — |
| TM17 | Protect | Normal | — |
| TM18 | Rain Dance | Water | — |
| TM20 | Safeguard | Normal | — |
| TM21 | Frustration | Normal | — |
| TM22 | Solar Beam | Grass | 120 |
| TM27 | Return | Normal | — |
| TM29 | Psychic | Psychic | 90 |
| TM32 | Double Team | Normal | — |
| TM33 | Reflect | Psychic | — |
| TM34 | Shock Wave | Electric | 60 |
| TM40 | Aerial Ace | Flying | 60 |
| TM42 | Facade | Normal | 70 |
| TM43 | Secret Power | Normal | 70 |
| TM44 | Rest | Psychic | — |
| TM45 | Attract | Normal | — |
| TM46 | Thief | Dark | 60 |
| TM47 | Steel Wing | Steel | 70 |
| TM48 | Skill Swap | Psychic | — |
| TM51 | Roost | Flying | — |
| TM53 | Energy Ball | Grass | 90 |
| TM57 | Charge Beam | Electric | 50 |
| TM58 | Endure | Normal | — |
| TM68 | Giga Impact | Normal | 150 |
| TM73 | Thunder Wave | Electric | — |
| TM77 | Psych Up | Normal | — |
| TM79 | Dark Pulse | Dark | 80 |
| TM82 | Sleep Talk | Normal | — |
| TM85 | Dream Eater | Psychic | 100 |
| TM87 | Swagger | Normal | — |
| TM88 | Pluck | Flying | 60 |
| TM90 | Substitute | Normal | — |
| TM91 | Flash Cannon | Steel | 80 |
| TM92 | Trick Room | Psychic | — |
| HM02 | Fly | Flying | 90 |
Where to find Sigilyph
| Area | Method | Level | |
|---|---|---|---|
| Ruins of Alph | Grass (Inside, main room, morning / day) | 5 | 5% rare |
| Ruins of Alph | Grass (Inside, main room, morning / day, Hoenn Sound) | 5 | 5% rare |
| Ruins of Alph | Grass (Inside, main room, morning / day, Sinnoh Sound) | 5 | 5% rare |
Other changes in this game
- Egg moves: Ancient Power, Psycho Shift, Roost, Skill Swap, Steel Wing, Stored Power