Sigilyph in Blaze Black 2 & Volt White 2
#561 · Psychic / Flying · see locations below
PsychicFlying
Abilities
Tinted Lens, Magic Guard, Tinted Lens (hidden)
Base stats
Compared with the official games
- Abilities loses Wonder Skin
Compared against present-day official data. The Fairy type and hidden abilities arrived after Pokémon Black 2 / White 2, so a difference here can belong to the series rather than to this hack.
Other changes in this hack
- Moveset: Sigilyph’s Synchronoise (31) has been replaced by Stored Power.
- Moveset: Sigilyph’s Gravity (38) has been replaced by Psycho Shift.
- Moveset: Sigilyph’s Sky Attack (51) has been replaced by Hurricane.
In the Vanilla version
Everything above is the Complete version. In Vanilla, its abilities are Wonder Skin, Magic Guard, Tinted Lens.
Where to find Sigilyph
| Area | Method | Level | |
|---|---|---|---|
| Desert Resort | Sand — Inside | 23-26 | |
| Route 5 | Hidden Grotto (rare) | 24-29 |
Level-up moves
| Lv | Move | Type | Cat | Pow | Acc | PP |
|---|---|---|---|---|---|---|
| 1 | Gust Inflicts regular damage and can hit Pokémon in the air. | Flying | Spec | 40 | 100 | 35 |
| 1 | Miracle Eye Forces the target to have no evasion, and allows it to be hit by Psychic moves even if it’s Dark. | Psychic | Stat | — | — | 40 |
| 4 | Hypnosis Puts the target to sleep. | Psychic | Stat | — | 60 | 20 |
| 8 | Psywave Inflicts damage between 50% and 150% of the user’s level. | Psychic | Spec | — | 80 | 15 |
| 11 | Tailwind For three turns, friendly Pokémon have doubled Speed. | Flying | Stat | — | — | 30 |
| 14 | Whirlwind Immediately ends wild battles. Forces trainers to switch Pokémon. | Normal | Stat | — | 100 | 20 |
| 18 | Psybeam Has a chance to confuse the target. | Psychic | Spec | 65 | 100 | 20 |
| 21 | Air Cutter Has an increased chance for a critical hit. | Flying | Spec | 55 | 95 | 25 |
| 24 | Light Screen Reduces damage from special attacks by 50% for five turns. | Psychic | Stat | — | — | 30 |
| 28 | Reflect Reduces damage from physical attacks by half. | Psychic | Stat | — | — | 20 |
| 31 | Synchronoise Hits any Pokémon that shares a type with the user. | Psychic | Spec | 70 | 100 | 15 |
| 34 | Mirror Move Uses the target’s last used move. | Flying | Stat | — | — | 20 |
| 38 | Gravity Disables moves and immunities that involve flying or levitating for five turns. | Psychic | Stat | — | — | 5 |
| 41 | Air Slash Has a chance to make the target flinch. | Flying | Spec | 75 | 95 | 20 |
| 44 | Psychic Has a chance to lower the target’s Special Defense by one stage. | Psychic | Spec | 90 | 100 | 10 |
| 48 | Cosmic Power Raises the user’s Defense and Special Defense by one stage. | Psychic | Stat | — | — | 20 |
| 51 | Sky Attack User charges for one turn before attacking. Has a chance to make the target flinch. | Flying | Phys | 140 | 90 | 5 |
* a legal move, just moved to level-up · ** new to this hack
TMs & HMs (38)
| # | Move · where to get it | Type | Pow |
|---|---|---|---|
| TM03 | Psyshock Route 4 — given to you | Psychic | 80 |
| TM04 | Calm Mind Same place as Black 2 / White 2 | Psychic | — |
| TM06 | Toxic Same place as Black 2 / White 2 | Poison | — |
| TM10 | Hidden Power Relic Passage — in an item ball | Normal | 1 |
| TM13 | Ice Beam Same place as Black 2 / White 2 | Ice | 95 |
| TM15 | Hyper Beam Same place as Black 2 / White 2 | Normal | 150 |
| TM16 | Light Screen Same place as Black 2 / White 2 | Psychic | — |
| TM17 | Protect Village Bridge — in an item ball | Normal | — |
| TM18 | Rain Dance Same place as Black 2 / White 2 | Water | — |
| TM19 | Telekinesis Same place as Black 2 / White 2 | Psychic | — |
| TM20 | Safeguard Route 15 — in an item ball | Normal | — |
| TM21 | Frustration Same place as Black 2 / White 2 | Normal | — |
| TM22 | Solar Beam Lostlorn Forest — in an item ball | Grass | 120 |
| TM23 | Smack Down Relic Passage — in an item ball | Rock | 50 |
| TM27 | Return Same place as Black 2 / White 2 | Normal | — |
| TM29 | Psychic Same place as Black 2 / White 2 | Psychic | 90 |
| TM30 | Shadow Ball Strange House — in an item ball | Ghost | 80 |
| TM32 | Double Team Route 2 — in an item ball | Normal | — |
| TM33 | Reflect Same place as Black 2 / White 2 | Psychic | — |
| TM40 | Aerial Ace Same place as Black 2 / White 2 | Flying | 60 |
| TM42 | Facade Same place as Black 2 / White 2 | Normal | 70 |
| TM44 | Rest Same place as Black 2 / White 2 | Psychic | — |
| TM45 | Attract Same place as Black 2 / White 2 | Normal | — |
| TM46 | Thief Same place as Black 2 / White 2 | Dark | 40 |
| TM48 | Round Castelia City — given to you | Normal | 60 |
| TM53 | Energy Ball Same place as Black 2 / White 2 | Grass | 80 |
| TM57 | Charge Beam Same place as Black 2 / White 2 | Electric | 50 |
| TM58 | Hurricane Wherever Black 2 / White 2 put TM58 (it held Sky Drop there) | Flying | 120 |
| TM70 | Flash Same place as Black 2 / White 2 | Normal | — |
| TM73 | Thunder Wave Same place as Black 2 / White 2 | Electric | — |
| TM77 | Psych Up Twist Mountain — in an item ball | Normal | — |
| TM85 | Dream Eater Same place as Black 2 / White 2 | Psychic | 100 |
| TM87 | Swagger Route 9 — in an item ball | Normal | — |
| TM88 | Pluck Castelia Gatehouse — given to you | Flying | 60 |
| TM90 | Substitute Giant Chasm — in an item ball | Normal | — |
| TM91 | Flash Cannon Chargestone Cave — in an item ball | Steel | 80 |
| TM92 | Trick Room Same place as Black 2 / White 2 | Psychic | — |
| HM02 | Fly Same place as Black 2 / White 2 | Flying | 90 |